This page was last updated on 26 October 2017, 7:23PM
Changelogs
Version 1.71
- fixed none references in conditions for vault entrance
- fixed the automatic door (hopefully)
- added transition large room -> large hallway
- added dead end for small hallways
Version 1.7
- disabled vault frames in interior settlements
- added two new doors
- added a free coulumn to the corners category of large rooms
- added elevators
- added a 1/4 floor piece to fill gaps with platforms
- added more ceilings
- added large room stairs (wide version of small hall stairs)
- improved snapping of small halls
- refactored scripts into project folder
- changed from ids of load doors to remove the old script
Version 1.6
>> New content <<
- added more settlements
- added Overseer set for for small rooms
- added Storage set for for small rooms
- added Rusty set for for small rooms
- added Vintage set for for small rooms
- added rectangular and oval (overseer) windows to multiple categories
- added six new floor pieces for large rooms
- added additional large hall set
- added three more straight small hallways
>> Bug Fixes <<
- fixed buildable area
- fixed missing links to outside workshop container
- fixed floating "Restricted Area" decal in gear rooms
- fixed a few snap point issues
- fixed menu icon for the vault objects
- added a black pane at the top of the elevator
- changed some properties for all objects to improve snapping
>> Other improvements<<
- splitted menu structure for large rooms into several sub menus
- splitted menu structure for small rooms into several sub menus
- enabled exterior objects in vaults
- added help texts to all vault segments to explain what they snap to
- added a notification to rtfm that will pop up once in the vault
Version 1.5
- added automatic removal of the custom workshop menu when exiting the vault
- fixed the strange sink behavior of the elevator frame
- fixed an issue that caused the side wall of the lavatory meshes not to snap properly
- added stacking snap point to snap ceilings under floors
- removed fog in cell properties
Version 1.4
- Added more clutter and lights to the entrance.
- Removed the vault number from the vault elevator.
- Removed the vault number from the gear room.
- Added alternative set of small rooms with lavatory texture set.
- Added more stacking snap nodes to large room segments.
- Separated floors and ceilings.
- The vault workshop now shares resources with the outside workshop.
- The Vault workshop will now automatically connect to the supply line.
- All segments and the entrance are now navmeshed.
- Settlers can now be assigned to the vault elevator to move them into the vault.
Version 1.3
- added additional floor piece without ceiling
- fixed a collision issue with the transition from large rooms to small halls
Version 1.2
- fixed a texture bug with the stair/bridge ends
- fixed a bug that caused the mid corners not to snap
- added outside corners
- added outside corner railing
- added a trans from large room to small hall
- added more ceiling variants
- improved sink behavior of ext elevator frame
Version 1.1
- fixed an issue that let you snap multiple doors in the same doorway
- reworked large rooms
- added new Encounter Zones for the vault