Rebuilt Coastal Cottage. We Rebuilt the main house and cleaned up the property. HUGE SURPRISE WITH THIS ONE!
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Changelogs
Version 1.2
Fixed Navmesh entire cottage Fixed skeleton at CC needs to be repositioned Fixed the bunker needs it's name fixed Fixed bed at CC doesn't count for beds Fixed rug edges in the living room need to be bound to the rug Fixed kitchen sink needs to be bound to countertop Fixed round light in kitchen needs to be bound to the overhead cabinet Fixed chain attached to boat needs to be scrappable or bound to boat Fixed Linked Light objects to fixtures so they scrap with them Fixed Link bug between Settlement and Shelter causing NOT CLEARED message Fixed dresser in the living room needs recipe Fixed "console" in the dining room needs recipe Fixed fridge needs recipe Fixed hanging light in kitchen needs recipe Fixed coffeepot needs recipe, or scrapping at least Fixed sink, toilet, and fixtures in bathroom needs recipes Fixed child's bed needs recipe Fixed wall safe needs scrap recipe Fixed beer crate on porch isn't scrappable Fixed light fixtures on walls need recipes
This is a Lore Friendly restoration of Coastal Cottage. You can use this mod before or after you take the Settlement with the same result. This mod uses the new approach, so that it won't matter if you have scrapped things before installing the mod the house will still be Rebuilt. There is a HUGE surprise included with this Rebuild. There will be details in the sticky post with spoiler tags hiding them so those that just gotta know can see. No Ghouls were harmed in the making of this mod.
ITS TIME!!
Ok the CK has gone into open beta so we have been busy updating all the Rebuilds to fix known issues and fully fix some issues that were incomplete. Navmesh was the biggest culprit in the series by far, but it was NOT all that we addressed. With that in mind, for this release (and most likely from now on if it's useful) I will provide a Change Log on each mods page. Check it and if you know of an issue we missed send me a PM or post it in the comments and it will get included in the next release. Please take note that the "Real" glass in the windows got pushed to the next release since I am the slowest person on the planet with NifScope and did not want to have you guys wait another month for CK fixes since some of them were so pressing.
ENJOY! Rebuilt Team
NOTE: If you are updating from a previous version you will need to rename this version to the same name as the old one in order to NOT lose your stuff in the Fallout Shelter Containers. Move your stuff up to a temporary container outside *(maybe the workbench, then install and go into the shelter once before storing your stuff back down there. This will allow you to get to the new naming scheme with no issues and we will NOT change names again!) We needed to go ahead and get the names consistent to prepare for the next versions additions.
Announcement: <br />New member of the Rebuilt Team. robboten has joined us as the resident Mesh and Texture expert and the nice new doorway out to the new porch at Croup Manor is his premier to modding. Do please welcome him and his work. He does things neither Lapdragon nor I can't even think about with image resources. He is busy working on some new parts for the kits we use on these Rebuilt mods to make the whole thing nicer.
Some Details. <1. This uses only vanilla parts to restore the buildings. (The added parts are edited vanilla) 2. The locking doors that all my "Rebuilts" get will not be included in any of them until GECK lets me write my own script for locking properly. 3. See important information below about Reset and how to deal with it. 4. I did NOTHING to the settlement that would change the Story behind it. 5. You can fast travel from inside the building. If you place the fast travel target inside the house in build mode you can fast travel into the building also.
IMPORTANT: 1. In order to have your Power Armor not reset go and get Buildable Power Armor Frames by Lapdragon. Read his description for instructions but basically it allows you to fix your Power Armor so that it wont reset to T45 if you leave it in a changed Cell. You MUST use this mod or one that does the same thing to prevent your Power Armor from reverting back to the T45 stuff. You will also need Cell Reset Workaround Patch by Lapdragon in order to use the Vanilla containers in this settlement. Beginning with this mod I am not going to integrate the SCNR fix but will STRONGLY recommend you consider using it since it makes all of the vanilla containers safe in all settlements. You can always build containers and they will always be safe storage. This is an Engine bug that we can only work around until Bethesda fixes it. It is triggered by changing a cells data, and in order to make the Rebuilds nice I had to make changes.
2. You need the following in your fallout 4 INI file to fix the sprint bug.