Fallout 4

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Lapdragon

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lapdragon

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About this mod

makes most commonwealth structural components into the player-scrappable versions

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  • Spanish
~Scrappable Outpost Zimonja~

A friend was frustrated with trying to work with Outpost Zimonja as a settlement because quite a few "housing" pieces weren't storable or even scrappable.  I took a look through the ESM and noticed that many of the pieces in question are just the non-buildable versions of standard buildable parts, so I swapped the references over to the buildable versions.

I had to make a couple bits scrappable (there's a set of wooden poles that just didn't want to be storable) instead of just buildable, but otherwise everything is behaving perfectly.

~Scrappable Commonwealth~

This one is Scrappable Zimonja's 600lb sumo-wrestler big brother... I've expanded the scope (but not changed the concept) of Scrappable Zimonja to include the ENTIRE commonwealth - if it looks like it should be a scrappable piece of a house, then it IS a scrappable piece of a house.  This is not a "cleanup" mod pack (even though it will in all likelyhood clean up things quite a bit), it's just a conversion for all of the structural world items that you would expect to be able to scrap if there were a workshop nearby... and on the subject of the workshop, I've made it so that you can now pick it up and move it around in your newly-cleared settlements.

As a bonus, this has made the mods that allow you to put down a workshop anywhere significantly more interesting, as the area where you put down a workshop will be much more "scrappable", and if you take over a Raider town, you can tear down all their walls and houses, and rebuild it to suit your own tastes, or just tear it down and leave it blank, so they don't have a place to hide anymore.  Just think of what you could do to a place like Easy City Downs, or one of the overpasses that the Gunners are always camped out up on top of!

I've had to make a number of new "recipes" for some of the wall/floor/roof components that weren't available by default - I suspect this might conflict with Expanded Settlement Buildings, as we're likely both working with the same settlement objects.  Once I've gotten further into the mod I'll take a look at making a compatibility patch.  I've also made a few recipes for things that need to be removed once you clear out all the walls - those red oil lanterns being prime offenders - there's also some sheets of plywood marked for use in Diamond City, the Jersey barriers in the airport, and some funky strings of light bulbs that we found in Abernathy.  I'm pretty sure there will be more added to the list as I get more settlements processed and discover new weirdness.

Scrappable Commonwealth is about 75% finished - We've checked Zimonja, Abernathy, Spectacle Island, Boston Airport, and The Castle, so there's plenty more existing settlements that likely need work, and when it comes to putting a workshop down where there isn't one already, there's no telling what will pop up.  All that having been said though, I've already made changes to 7200+ records - that's 7200 walls, floors, and roofs, spread ALL over the Commonwealth, that weren't already made out of scrappable stuff.

I don't even know what to think when it comes to the Institute areas - maybe some enterprising fellow down the road can make a merge for my mod and Homemaker, and you'll be able to take over the Institute and rebuild it to your liking, with their own walls and floors.



## Compatability
So far, I've not had any reports of incompatibility with Homemaker, SSEx, or ScrapScrap - just load my mod after Homemaker and SSEx and you should be good to go.  It's likely that if you use ScrapScrap, you would want to put it after my mod, and if you use one of the "garbage remover" mods, you won't want to use the Relocated Settlement Trash minimod.


Built with FO4Edit!

Special thanks goes out to rdunlap and my buddy Starkad1 for the help in testing the mods during construction!!


## To Do
sleep...