Outfit Switcher has been completely rewritten from the ground up. The menus are the same as before, but the underlying code has been overhauled.
You no longer need to specify which slots you want to place equipment in, nor do you need to select each individual piece of equipment you want to store into a loadout. 2.0 will automatically detect everything you have currently equipped.
If updating from 1.0, you NEED to make a clean save before installing 2.0. To do this, remove 1.0, load your game, then make a save without the mod installed. Please ensure that there are no loose files left behind.
If updating from v2+, simply replace the files - no special upgrade procedure required.
Changelog: 2.2: - Armor overlays and toggling - Ability to exclude loadouts from the outfit cycler - Ability to rename your dedicated loadout activators
2.1: - Improvements to third-person outfit switching - Improvements to loadout saving - Fixed issue with full-body outfits that also occupy the headgear slot (i.e. Hazmat Suit and Hooded Rags) being auto-unequipped in third-person.
You will now be able to hotkey ANY loadout to any keyboard key!
Add this line to your Hotkeys.ini file: NumPad1=cqf outfits applyloadout <loadout number>
Example - To activate loadout 1: NumPad1=cqf outfits applyloadout 1
Replace NumPad1 with whichever key you want to bind to that loadout.
To cycle through loadouts: NumPad0=cqf outfits advanceloadout
To toggle helmet on and off (with the optional Helmet Toggle mod): B=cqf HelmetToggle toggle
Personally, I like to have outfits on my scroll-wheel, so I have the following lines in my Hotkeys.ini: Shift-MouseWheelUp=cqf outfits advanceloadout Shift-MouseWheelDown=cqf outfits previousloadout
2.2: New: Ability to rename loadout activators. Existing users, please craft new loadout activators at the Chemistry station. Instead of "Loadout 1" you can now rename your loadout to something like "Fancy Glasses Outfit" or "Armor Overlay".
New: Ability to exclude loadouts from the loadout cycler.
New: Armor overlays and toggling! You will now have a new option to set a loadout as an "overlay" loadout, and optionally make it an on-and-off toggle when activated.
Overlays do not unequip your other pieces of equipment, meaning that you can now store just your bandana, eyewear, and other "add-on" items and they'll be equipped right onto whatever you're already wearing at the time. Toggle mode also means that if you activate that overlay again, it will unequip the overlaid items.
Overlays are great for addon pieces (eyewear, masks) and armor pieces, as well as headgear, allowing you to toggle your headgear and other accessories on and off anytime with any loadout.
You can access these new options via the new Loadout Options menu item.
To save an overlay, set the Overlay mode to On in Loadout Options, equip just the items you want to have in your overlay, then hit Save Loadout.
How do you Rename loadout`s, no option in Chem station. Can rename them in outfit station, like I changed loadout 5 to outfit 7 but when activating still says loadout 5. Please Help
This mod appears to be dead unfortunately - since I changed my PC and reinstalled Fallout and my mods - this mod installs but doesn't appear on my pip boy or anywhere in order to use. Such a shame as I absolutely loved it.
Perhaps its the game itself that updates and that the mod misses out on most of it,thats probably what he meant I think. Either way I'd think this mod will still work even though it hasn't updated for five years.
Bruh, wtf , nmnm242 is a f*cking legend. This should be stickied, ASAP. It actually works. I was so annoyed when I realized this mod wouldn't show up in my Pip-boy, so I tried these console commands.
First, enter this command:
"stopquest outfits"
Then, enter this command:
"startquest outfits"
... both (the switcher and configurator) should instantly be added to your inventory.
Hopefully, this helps. I also have outfit switcher near the bottom of my load order, if that counts for anything.
Outfit Switcher and Outfit Configurator have both disappeared from the Inventory (they were consumed). One workaround for this that was mentioned in the comments below was to use the console command 'player.setghost 0' but this does not restore the items to my inventory.
I have reinstalled the mod, but this did not help. Any advice is appreciated.
EDIT - Buried in the comments below is a solution using console commands:
I've run into an issue- when I click the config option in the Aid section, I am "consuming" it and the dialog box doesn't open. I'm looking into this now, but wanted to post here in case anyone knows of a mod that causes this- I have quite a few that could be the reason, so it might take awhile.
I don't know if this will help but - If you're in God Mode (~ tgm), this would happen. But it could be a bunch of other things too, I think.
One thing you might want to try is, instead of opening your inventory and clicking it, assign it to one of your favorites buttons, and launch it using that instead of direct.
I too am encountering this same bug. If anyone having issues opening the configurator could post their L.O. I can cross reference mine to see which specific mod it is. So far for everything working but this, and it's a staple of my playthroughs.
I'm having the same issue and no luck with figuring it out. I also noticed that any config menu item like "ECO Manager" for example with also be consumed when I click on it. Also, using a favorite key bind to activate the "Outfit Configurator" will also just consume it. I'm worried that all pop-up menus might be effected but sure how to test that.
So if anyone has any insight on this I would greatly appreciate it.
Sorry if this has been answered already, but under limitations it mentions unique items can only be used once… im looking for a way to easily switch between my charisma outfit and my combat outfit but they share a couple items (like armor that sits on top of both base pieces / clean suit vs military fatigues etc). does this let me create outfits that might share the same pieces? I really just wanna be able to quickly switch between useful outfits a lot easier. thanks!
In case anyone curious and having a similar issue, just disable the mod, load the game, save, quit, enable the mod again, and it should spawn naturally when loading.
I have the Issue that the items disappear when I try to use them. Do you know why this happens? The Mod worked fine until I load into the Game and I changed nothing. I would really appreciate your help.
Sry, but no. Other than ensuring load order is proper, when you ask for help, try reddit for instead or a new comment here, try expanding more on what your issue is. Like, what do you mean by "item disappearing"? Is it the outfit configurator, switcher, or does it mean it disappear from your favorite menu, things like that.
EDIT: Try a look at the description, under limitation, is that your issue?
Tbh, I can't tell exactly why it didn't work for me for the first time. It might be some mod conflict with a mod that I had uninstalled before I decided to give it another try; and it worked.(and I did uninstalled some mods, most notably Wheel Menu). Noteworthy, I don't use hotkeys to switch outfits (I mostly play with controller),I use holotape. Maybe you should try to play with the load order and place this mod at the very end of the list.
545 comments
Outfit Switcher has been completely rewritten from the ground up.
The menus are the same as before, but the underlying code has been overhauled.
You no longer need to specify which slots you want to place equipment in, nor do you need to select each individual piece of equipment you want to store into a loadout. 2.0 will automatically detect everything you have currently equipped.
If updating from 1.0, you NEED to make a clean save before installing 2.0. To do this, remove 1.0, load your game, then make a save without the mod installed. Please ensure that there are no loose files left behind.
If updating from v2+, simply replace the files - no special upgrade procedure required.
Changelog:
2.2:
- Armor overlays and toggling
- Ability to exclude loadouts from the outfit cycler
- Ability to rename your dedicated loadout activators
2.1:
- Improvements to third-person outfit switching
- Improvements to loadout saving
- Fixed issue with full-body outfits that also occupy the headgear slot (i.e. Hazmat Suit and Hooded Rags) being auto-unequipped in third-person.
You will now be able to hotkey ANY loadout to any keyboard key!
Add this line to your Hotkeys.ini file:
NumPad1=cqf outfits applyloadout <loadout number>
Example - To activate loadout 1:
NumPad1=cqf outfits applyloadout 1
Replace NumPad1 with whichever key you want to bind to that loadout.
To cycle through loadouts:
NumPad0=cqf outfits advanceloadout
To toggle helmet on and off (with the optional Helmet Toggle mod):
B=cqf HelmetToggle toggle
Personally, I like to have outfits on my scroll-wheel, so I have the following lines in my Hotkeys.ini:
Shift-MouseWheelUp=cqf outfits advanceloadout
Shift-MouseWheelDown=cqf outfits previousloadout
COMING SOONNOW AVAILABLE:2.2:
New: Ability to rename loadout activators. Existing users, please craft new loadout activators at the Chemistry station. Instead of "Loadout 1" you can now rename your loadout to something like "Fancy Glasses Outfit" or "Armor Overlay".
New: Ability to exclude loadouts from the loadout cycler.
New: Armor overlays and toggling! You will now have a new option to set a loadout as an "overlay" loadout, and optionally make it an on-and-off toggle when activated.
Overlays do not unequip your other pieces of equipment, meaning that you can now store just your bandana, eyewear, and other "add-on" items and they'll be equipped right onto whatever you're already wearing at the time. Toggle mode also means that if you activate that overlay again, it will unequip the overlaid items.
Overlays are great for addon pieces (eyewear, masks) and armor pieces, as well as headgear, allowing you to toggle your headgear and other accessories on and off anytime with any loadout.
You can access these new options via the new Loadout Options menu item.
To save an overlay, set the Overlay mode to On in Loadout Options, equip just the items you want to have in your overlay, then hit Save Loadout.
Please Help
Either way I'd think this mod will still work even though it hasn't updated for five years.
stopquest outfits
startquest outfits
First, enter this command:
"stopquest outfits"
Then, enter this command:
"startquest outfits"
... both (the switcher and configurator) should instantly be added to your inventory.
Hopefully, this helps. I also have outfit switcher near the bottom of my load order, if that counts for anything.
(if dev reads this, worked for me when i installed mid way through playthrough last time, but never got the items from fresh save game)
I have reinstalled the mod, but this did not help. Any advice is appreciated.
EDIT - Buried in the comments below is a solution using console commands:
stopquest outfits
startquest outfits
Please add this to the mod description!
Thank you.
One thing you might want to try is, instead of opening your inventory and clicking it, assign it to one of your favorites buttons, and launch it using that instead of direct.
Hope this helps!
So if anyone has any insight on this I would greatly appreciate it.
player.setghost 0
Hope it helps.
im looking for a way to easily switch between my charisma outfit and my combat outfit but they share a couple items (like armor that sits on top of both base pieces / clean suit vs military fatigues etc).
does this let me create outfits that might share the same pieces? I really just wanna be able to quickly switch between useful outfits a lot easier.
thanks!
There's a similar mod than this but instead for switching equipped outfits, for weapon loadouts?
Any help on the matter will be greatly appreciated!
Anyone know how to spawn them at least, playing a new game and reinstalling didn't spawn them in my inventory.
EDIT: I just wish for something similar but with explosives instead.
EDIT: Try a look at the description, under limitation, is that your issue?
https://www.nexusmods.com/fallout4/mods/56922