This page was last updated on 03 July 2016, 2:12AM
Changelogs
Version 2.2
Armor overlays and toggling
Ability to exclude loadouts from the loadout cycler
Ability to rename your dedicated loadout activators
Details:
New: Ability to rename loadout activators. Existing users, please craft new loadout activators at the Chemistry station. Instead of "Loadout 1" you can now rename your loadout to something like "Fancy Glasses Outfit" or "Armor Overlay".
New: Ability to exclude loadouts from the loadout cycler.
New: Armor overlays and toggling! You will now have a new option to set a loadout as an "overlay" loadout, and optionally make it an on-and-off toggle when activated.
Overlays do not unequip your other pieces of equipment, meaning that you can now store just your bandana, eyewear, and other "add-on" items and they'll be equipped right onto whatever you're already wearing at the time. Toggle mode also means that if you activate that overlay again, it will unequip the overlaid items.
Overlays are great for addon pieces (eyewear, masks) and armor pieces, as well as headgear, allowing you to toggle your headgear and other accessories on and off anytime with any loadout.
You can access these new options via the new Loadout Options menu item.
To save an overlay, set the Overlay mode to On in Loadout Options, equip just the items you want to have in your overlay, then hit Save Loadout.
Advanced: Added ability to view contents of your loadout. (advanced users only)
Version 2.1
Improvements to third-person outfit switching
Improvements to loadout saving
Fixed issue with full-body outfits that also occupy the headgear slot (i.e. Hazmat Suit and Hooded Rags) being auto-unequipped in third-person.
Version 2.0
Completely re-written from the ground up and compiled with the Creation Kit.
Now standalone and has no master dependencies.
You no longer need to specify which slots you want to place equipment in, nor do you need to select each individual piece of equipment you want to store into a loadout. 2.0 is able to automatically detect everything you have currently equipped.
If updating, you NEED to make a clean save before installing 2.0. To do this, remove 1.0, load your game, then make a save without the mod installed.
Version 1.2a
Compatibility for Survival Mode
Version 1.2
Copy to New Loadout command to create a new loadout based on an existing one.
Smart glove handling - now gloves won't stick around between loadouts.
One console command added to view loadout contents. (advanced)
Support added for slots 48, 49, 50, 54, 55, 56, 57, 58, and 61.