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  1. gokuGX
    gokuGX
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    Pretty much all the effects are now covered. Now the effects that will be added in future versions will be extra. Next goal is to tweak some values and adding some negative effects to reduce OPness.
    1. lowl
      lowl
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      Thank god. OPenis is the worst
    2. trainfan91
      trainfan91
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      LOL... had to get double-take on that... OPingas FTW!!
    3. coreyhooe
      coreyhooe
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      You used to have an optional file for me that changed the Cryo damage to the correct damage type, rather than energy damage... Can you re-upload that file for me again?
    4. AlisaLara
      AlisaLara
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      Please don't nerf or at least create a separate version. OPiness is the GOD!!
  2. gokuGX
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    Big update is coming today with DLC contents.
    10 weapon effects has been added based on the Far harbor DLC and rest of them will be added in coming weeks. Tweaked all the effects to reduce OPness. You will also notice some changes for the crafting requirements for the new effects. This wont be changed in the future and will work as the foundation for future editions..means it will get a lot tougher to unlock the effects.
    And i'm also working with The survival edition. The requirements will be completely revamped. I'll post some details about the upcoming Survival edition soon.
  3. gokuGX
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    Hello guys, it's been quite a long time. I was busy with some real life works and currently working on a personal project in Unreal engine 4. Anyway i got the DLCs last week and started to play again. At first i didnt had much energy to work on these mods but when i saw all the endorsements it really boosted me up to work on it again. You guys are the best.
    As i'm back in modding you'll see continuous updates of this one and my other 3 mods. So far i'm enjoying the Survival mode. You will notice the new update has made the crafting conditions a little harder. This is the direction i'm going now. Each update will be harder than the previous one until the Survival edition drops.

    -------------ATTENTION------------
    Now pay attention. Its very important. In v1.4 i tweaked heavily energy based effects : Freezing, Plasma infused and Energetic effects. I experimented with these effects to figure out the extra energy damages. The working mechanism of these effects are different than the rest of them. The values it gives aren't constant. It constantly fluctuates in different situations within a range between 2X to 2.5X for a assigned value of 10. I couldn't find any solution to keep the value constant as it might be hardcoded like the Dps formula. Anyway i got a workaround to bypass that by sacrificing extra damage. Now for 10 damage the result will fluctuate between 8 to 11.5. My goal was to keep it within the range of the assigned value. This is how it works:
    Energetic/Freezing/Plasma infused: 8-11.5 (For 10)
    Energetic/Freezing Pro/Plasma infused Pro: 23-26.5 (For 25)
    Energetic/Freezing Xtreme/Plasma infused Xtreme: 37.5-42 (For 40)
    The higher the value goes the more the result gets unstable. So check out the new changes of these effects and report here if you notice something strange. One more thing the original vanilla Freezing and Plasma infused has been modified as well. So it will conflict if other mod changes it too. Just put my one at the bottom of the load order to get the priority though its not really that important as It doesn't affects my new effects.
  4. DankRafft
    DankRafft
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    For those of you using Legendary Crafting Framework, I released a version of this mod which adds support for LCF's system:
    Legendary Modification Enhanced - LCF Edition
  5. zerrierslizer0
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    hey. i was wondering if you could make it compatible with 2LM workbench so we can use 2 of these amazing mods on our items?

    seriously. would really love that. :D
  6. Lycanthro
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    Hi. Is it possible to make patches for the 2 mods:
    Gatling Rifle: https://www.nexusmods.com/fallout4/mods/10289
    and the Crossbows of the Commonwealth: https://www.nexusmods.com/fallout4/mods/10484 ?
  7. datastealer
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    Since i use the mod, all the raiders run in fear instead fight and when i deactivate the mod they fight again. Al my armor pieces have the Assasin 2x effect, so im wondering if is the legenderay effect that cause the riders run.

    Edit: I did some investigation and is true, too many assasin legendaries makes me nearly invulnerable to damage caused by humans and thats why they flee. Anyway, its a fun mod but it becomes to OP to me.
  8. BlazeStryker
    BlazeStryker
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    How well does this mod get along with Legendary Modification - DLC and Additional Fixes?
    1. KoboldPunter
      KoboldPunter
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      I was wondering this as well
  9. AlkaseltzerBoulevard
    AlkaseltzerBoulevard
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    a fun mod, but unfortunately its actually lacking about half of the games base legendary effects, has a ton of redundant effects, and a ton of outright useless effects next to two-shot and explosive master.
  10. TheReaper1453
    TheReaper1453
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    You need to make this compatable with legendary modification selections, such as survival.
    1. gokuGX
      gokuGX
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      You mean survival mode ?
    2. Lewisking50
      Lewisking50
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      I think he means increasing the cost. It's still just way too OP.
      No idea how difficult it is to change recipes, but I think throwing a bunch of Effect Chip Requirements at the stuff would do wonders. :)
  11. DaedricGems
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    Hi, I got super annoying bug. Hope you can help me out.

    I got legendary modification mod. And this mod. Also all-in-one better mod descriptions that has a patch to it.

    Example: I craft item, or use current. I craft +3 str +3end and I see stats on item. I see stats in Special. I see weight number improved. But when I go to Stats in pipboy I dont see it improved. I tried to heal up or wait or reequip item. Same. Str works, endurance doesnt. Using chips from the old mod doesnt work at all as well. No hp increase. I reinstalled mods and seems it doenst help either.

    Too bad Im playing melee so endurance is what I want most.
  12. angeleyes_2c
    angeleyes_2c
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    My only concern is that the gatling lasers you can craft uses fusion cores just like the original version. Which is sadface with a ton of partially-used cores in your inventory, so no thanks to that. Tried altering it but that just bugged out. Other than that, this mod is pretty great.
  13. Azz009999
    Azz009999
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    I wish rapid would be faster
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