Perks Changed
Action Boy/Action Girl - Action points regeneration changed from 25% to 50% at rank 1, and from 50% to 75% at rank 2.
Aquaboy/Aquagirl - Rank 1: No longer provides radiation immunity while swimming or waterbreathing. Now lets you stay underwater for twice as long.
Rank 2: Added 10% faster swimming.
Chem Resistant - Rank 1: Added - chems last twice as long.
Rank 2: Removed - Immunity to chem addiction Added - Chems last three times as long.
Commando - Has 1 rank. Requires level 35. +25% Hip Accuracy with Automatics and chance to stagger.
Fortune Finder - Rank 4: Enemies won't explode into caps like a cartoon anymore. Instead the caps will be placed in their inventory when the perk activates.
Idiot Savant - Stupid noise and animation will no longer play when the perk activates. Changed name to Epiphany Prone and edited description.
Local Leader- Player starts game with perk. Set to hidden.
Lone Wanderer - When max affinity is reached with a companion, Lone Wanderer buffs will apply even when they are with you.
Ninja - Condensed the sneak attack multipliers so they're only spread over ranks 1 and 2, and made it so Unarmed sneak attacks are affected by them too, as they weren't before.
Nuclear Physicist - Fusion Cores no longer eject from Power Armour at rank 3. Instead added craftable "Unstable Fusion Core" to Chemistry Station under Grenades. Changed name to Nuclear Prodigy.
Party Boy/Party Girl - Rank 1: Removed - Immunity to alcohol addiction. Replaced with 50% less likely. Added - No negative stat effects from consuming alcohol.
Rank 2: Added - Alcohol lasts twice as long.
Quick Hands - Reload Speed increase changed from 0.35 to 0.15(Weapon skills increase Reload Speed as well). (Included in Skills Only Version)(Doesn't edit the actual perk, but the ability it gives the player)
Steady Aim - Rank 1: Cone of fire mult changed from 0.8 to 0.85.
Rank 2: Cone of fire mult changed from 0.6 to 0.7.
Added Perks
Adaptive Metabolism - Stimpaks and Radaway work more quickly. Requires Medicine 70.
And It's Outta Here! - Melee attacks have a chance to disarm, cripple, or decapitate. Requires Melee 70.
Basher - Chance for weapon bash to cripple limb/critical hit. Requires Melee 50.
Bodybuilder - Immunity to stagger. Requires Strength 7.
Computer Whiz - Never get locked out of terminals. Requires Hacking 60.
Educated - Gain +4 skill points when levelling up. Requires level 4, Intelligence 7.
Gunslinger - Chance for Pistols to disarm/cripple. Requires Pistols 50.
H.A.T.S - Hologram Assisted Trajectory System. Grenades gain a throwing arc. Requires Explosives 30.
Heavy Gunner - Heavy Weapons have a high chance to stagger. Requires Heavy Weapons 60.
Investor - Invest up to 10x your Barter skill in stores. Requires Barter 20.
Iron Fist - Unarmed Attacks can disarm foes. Power Attacks have a chance to cripple their limbs, and criticals in VATS will paralyze them. Requires Unarmed 60.
Light Footed - Will not trigger floor-based traps. Will also affect Mines when combined with the Ninja perk. Requires Sneak 40.
Master Thief - Can pickpocket equipped items. Requires Pickpocket 90.
Math Wrath - V.A.T.S uses 10% less AP. Requires Intelligence 6.
Pillar of the Community - Rank 1: 10% better prices at player settlements. Requires Charisma 6.
Rank 2: 10% better prices with caravans. Requires Barter 50.
Rifleman - Rifles ignore 30% armour. Chance to cripple. Requires Rifles 75.
Shadow Shape - Crouching causes distant enemies to lose you. Requires Sneak 100.
Silent Running - Running no longer affects stealth. Requires Sneak 70.
Swinger - Melee Weapons hit all targets in front of you. Requires Melee 40.
Tinkerer - New recipes unlocked at Chemistry Station for converting resources into other resources. Requires Science 75.
Unbreakable - Lockpicks never break, Requires Lockpick 100.
23 comments
less SJW would be nice, something that includes FO3/FNV style perk changes.
well at least it makes FO4 playable and tolerable now...
oh well cannot expect perfection after all bethesda expects modders to fix everything for them so...
I'm utterly lost.
basically the people on the internet who take up "woke" causes and denounce anything that wasn't offensive before 2013 because after 2013 til present, those things are now offensive
basically
...actually, with the chems, I'd suggest moving the additions to Chem Resistant to Party Boy/Girl and making that the general "drugs and alcohol are more fun" perk. Maybe spread the effects out more so it's not so front-loaded, possibly even adding more ranks. Something like; Chems and Alcohol last 50% Longer > 100% Longer > Alcohol lasts 100% longer, Chems last 200% longer, Alcohol no longer gives stat penalties. Then take Chem Resistant and do similar to make the "drugs and alcohol suck less" perk by making it reduced chance of addiction for chems AND alcohol, eventually giving complete immunity to addiction for both. Alternatively, add a skill that improves duration AND reduces addiction chance for both, turn Party Boy/Girl into a single-rank perk that removes the negative effects of alcohol and gives, like, added luck while drunk or something, and use the Chem Resistant slot for a new perk that does something else.
I like what you've done with Local Leader, but I feel like the first rank of V.A.N.S. should get the same treatment, as it's a convenience feature at best, and basically never worth using a perk point on, and the second rank is a cop-out perk. My personal pick for a perk to replace V.A.N.S. would be a reintroduction of Swift Learner.
Also, regarding the change to Idiot Savant. There are a number of mods out there to change the sound already. My personal recommendation would be to either leave it alone and let people mod to their preference, or fold in the Immersive Idiot Savant mod, which replaces the sounds with generic player "success" voice lines. As for the name change...I just don't see the point in it.
how does that work now since i dont find those in the list?
they just automatically unlock every 25 points put into certain relevant skills? which ones are linked to these
thanks in any case this is a great mod
Edit: Nvm just needed to read a little bit more thoroughly.
this mod takes me back and is a pleasure to use
Your mod is pretty awesome, my biggest peeve about Fallout 4 was the lack of skills.