//******************************************
//*************** Container
//******************************************
Container_Loot_Cabinet_Garage [LVLI:0006D4B9]
Container_Loot_CashRegister [LVLI:00180A16]
Container_Loot_CigaretteMachine [LVLI:000A0F5C]
Container_Loot_Cooler [LVLI:0006D4A6]
Container_Loot_Cooler_Chems_Raider [LVLI:0006D4A5]
Container_Loot_Cooler_PreWar [LVLI:000A0F5A]
Container_Loot_Cooler_Raider [LVLI:0006D4A7]
Container_Loot_DuffleBag_Guns [LVLI:0006D4A8]
Container_Loot_DuffleBag_Guns_Raider [LVLI:0006D4A9]
Container_Loot_ExplosivesBox_Raider [LVLI:0006D4AA]
Container_Loot_Gorebag [LVLI:0024708C]
Container_Loot_Gorebag_Misc [LVLI:0024708B]
Container_Loot_Mailbox [LVLI:001C246D]
Container_Loot_Medkit [LVLI:0006D4AC]
Container_Loot_Medkit_Chems [LVLI:0022335C]
Container_Loot_Medkit_Chems_Prewar [LVLI:001BA1A8]
Container_Loot_Medkit_Chems_Raider [LVLI:0006D4AB]
Container_Loot_Medkit_Wall [LVLI:0006D4AD]
Container_Loot_Mirror [LVLI:0024087F]
Container_Loot_Office_Prewar [LVLI:000AE869]
Container_Loot_Office_Vault [LVLI:000B342C]
Container_Loot_Raider_Boss [LVLI:0006D4B0]
Container_Loot_Raider_Safe [LVLI:001B8812]
Container_Loot_Safe_Prewar [LVLI:0006D4AF]
Container_Loot_ToolBox [LVLI:0006D4B3]
Container_Loot_ToolBox_Large [LVLI:0021E0AC]
Container_Loot_Toolbox_Raider [LVLI:0006D4B4]
Container_Loot_ToolCase_Guns [LVLI:0006D4B5]
Container_Loot_ToolCase_Guns_Raider [LVLI:0006D4B6]
Container_Loot_Trashbin [LVLI:000C446A]
Container_Loot_Trashcan [LVLI:000673B5]
Container_Loot_Trunk [LVLI:000D6E66]
Container_Loot_Trunk_Prewar_Boss [LVLI:000192FA]
Container_Loot_Trunk_Raider_Boss [LVLI:0006D4B8]
Container_Loot_WoodCrate_PreWar [LVLI:000A158C]
Container_Loot_WoodCrate_Raider [LVLI:000A158D]
Container_Refrigerator_Broken [LVLI:0006D4C2]
LL_Ammo_Any [LVLI:0006738B]
LL_Ammo_Any_25 [LVLI:0006738C]
LL_Ammo_Any_50 [LVLI:0006738D]
LL_Ammo_Any_75 [LVLI:0006738E]
LL_Ammo_Any_Raider [LVLI:0018DFE2]
LL_Ammo_Any_Same [LVLI:00087926]
LL_Ammo_Any_Same_Raider [LVLI:0018DFE0]
LLC_Locker [LVLI:000673B8]
LLC_Medkit [LVLI:000673A8]
LLC_Raider_Boss [LVLI:000673AD]
LLC_WoodCrate [LVLI:000A158E]
LL_Weapons_Guns_Short [LVLI:000673B2] //Container and some NPCs
LL_Weapon_Any_Boss [LVLI:000673AF] // used for several containers and Drumlin Diner Vendor
LLI_Loot_Explosives_All [LVLI:00246281]
//******************************************
//*************** Vendor
//******************************************
LL_Vendor_Weapon_GunGeneralStore [LVLI:002049DD]
//******************************************
//*************** Gunner
//******************************************
LLI_Gunner_Melee [LVLI:00110042]
LLI_Gunner_Auto [LVLI:000FD39F]
LLI_Gunner_SemiAuto [LVLI:000FD39E]
LLI_Gunner_SemiAuto_Boss [LVLI:00247551]
LLI_Gunner_Sniper [LVLI:00232869]
//******************************************
//*************** Raider
//******************************************
LLI_Raider_Melee_Simple [LVLI:00249D84]
LLI_Raider_Melee_Standard [LVLI:00249D85]
LLI_Raider_Weapons [LVLI:0005E8E5]
LLI_Raider_Weapons_Boss [LVLI:0005F42F]
LLI_Raider_Auto [LVLI:0023D8CA]
LLI_Raider_Grenade_frag_15 [LVLI:0019FFBB]
//******************************************
//*************** RailRoad
//******************************************
LLI_RRAgent_Weapons [LVLI:00183303]
//******************************************
//*************** Super Mutant
//******************************************
LLI_Supermutant_Melee [LVLI:000EDCDF]
LLI_Supermutant_Autorifle [LVLI:000EDCCD]
LLI_Supermutant_Autorifle_Boss [LVLI:0024754D]
LLI_Supermutant_BoltAction_Rifle [LVLI:000EDCCC]
LLI_Supermutant_Semiauto_Rifle [LVLI:00146153]
LLI_Supermutant_Semiauto_Rifle_Boss [LVLI:0024754E]
//******************************************
//*************** Triggermen
//******************************************
LLI_Triggerman_Weapons_Pistol [LVLI:0017412E]
LLI_Triggerman_Weapons_Rifle_Auto [LVLI:00188B20]
LLI_Triggermen_Grenades_50 [LVLI:0009647B]
//******************************************
//*************** Quest Rewards
//******************************************
LL_Quest_Reward_Weapon [LVLI:0022FFBC]
LL_Quest_Reward_Weapon_Any [LVLI:0022FFBF]
LL_Quest_Reward_Weapon_MidLevel [LVLI:0022FFBE]
LL_Quest_Reward_Weapon_HighLevel [LVLI:0022FFC0]
//******************************************
//*************** Automatron Raider
//******************************************
DLC01LLI_BotRaider_Weapons [LVLI:0100E6D0]
//******************************************
//*************** Far Harbor
//******************************************
DLC03_LLI_Trapper_Weapons_Woods [LVLI:02020C4D]
DLC03_LLI_Trapper_Weapons_Woods_Rifle [LVLI:02022531]
DLC03_LLI_Trapper_Weapons_Woods_Boss [LVLI:02027942]
DLC03_LLI_Trapper_Weapons_Coast [LVLI:02020C4B]
DLC03_LLI_Trapper_Weapons_Coast_Rifle [LVLI:02022533]
DLC03_LLI_Trapper_Weapons_Coast_Boss [LVLI:02027941]
//******************************************
//*************** Nuka World
//******************************************
DLC04_Trashcan_Loot [LVLI:03046B5C]
DLC04_LL_Weapon_Melee_Nukacade [LVLI:0305136B]
DLC04_LL_Weapons_Guns_Long_Nukacade [LVLI:0305136C]
DLC04_LL_Weapons_Guns_Short_Nukacade [LVLI:0305136A]
13 comments
For example: //LLI_Synth_Weapons [LVLI:0011B474]
You can actually put filterByLLs=Fallout4.esm|11B474 instead of completing the whole thing. That increases further compatibility with the .inis. That's what I do with all my inis.
Found it in FO4edit.
//Container_Loot_Suitcase_Clothes [LVLI:0006D4B2]
//Container_Dresser [LVLI:0006D4BB]
LLI_BoSSoldier_SemiAuto [LVLI:00160154]
LLI_BoSSoldier_Auto [LVLI:00160155]
LLI_BoSSoldier_Weapons [LVLI:00076A1A]
LLI_BoSSoldier_MinigunOrGatling [LVLI:00160157]
LLI_BoSSoldier_MissileLauncher [LVLI:00160156]
//*************************
//*** BoS
//*************************
//LLI_BoSScribe_Weapons [LVLI:00076A1F]
filterByLLs= Fallout4.esm|00076A1F:addToLLs=RenameMe.esp|00112233~5~1~0
//LLI_BoSSoldier_SemiAuto [LVLI:00160154]
filterByLLs= Fallout4.esm|00160154:addToLLs=RenameMe.esp|00112233~5~1~0
//LLI_BoSSoldier_Auto [LVLI:00160155]
filterByLLs= Fallout4.esm|00160155:addToLLs=RenameMe.esp|00112233~5~1~0
//LLI_BoSSoldier_Weapons [LVLI:00076A1A]
filterByLLs= Fallout4.esm|00076A1A:addToLLs=RenameMe.esp|00112233~5~1~0
//LLI_BoSSoldier_MinigunOrGatling [LVLI:00160157]
filterByLLs= Fallout4.esm|00160157:addToLLs=RenameMe.esp|00112233~5~1~0
//LLI_BoSSoldier_MissileLauncher [LVLI:00160156]
filterByLLs= Fallout4.esm|00160156:addToLLs=RenameMe.esp|00112233~5~1~0
//*************************
//*** Synth
//*************************
//LLI_Synth_Weapons [LVLI:0011B474]
filterByLLs= Fallout4.esm|0011B474:addToLLs=RenameMe.esp|00112233~5~1~0
//LLI_Synth_Weapons_Rifle [LVLI:001655D5]
filterByLLs= Fallout4.esm|001655D5:addToLLs=RenameMe.esp|00112233~5~1~0
//LLI_Synth_Weapons_Shotgun [LVLI:001655D3]
filterByLLs= Fallout4.esm|001655D3:addToLLs=RenameMe.esp|00112233~5~1~0
I've been trying to add exclusive and consistent Laser Muskets to all Minutemen, like this Mod but without the outfit and armor changes. but also add Bayonet's to the list of possible upgrades they can spawn with. failed every time.
however i always wanted to add different weapons for the Minutemen that spawn in Power Armor. i wanted them to have Broadsiders and Gauss Rifles to keep with the theme but not just be muskets. dont even know where to start on that one.
if there's a chance someone reading this thinks they can do it, please let me know or give me a hint to who might be interested. I don't think I can do it myself, but would like to see it happen.
i.e. I use a provisioner escort mod /www.nexusmods.com/fallout4/mods/676 ... which had some very slight minor alterations to the minutemen npc levels, armor and weapon level lists. I gutted those (cut those out of the mod) and used the base game minutemen level lists... then took a robco patch - https://www.nexusmods.com/fallout4/mods/73113 - and tweaked it to my own liking.
So then to test if it's working after all you need to do is
1. open console
2. select a minuteman to get it's form id
3. <minuteman form Id>.setlevel <lvl>
That should reset the equipment to the levels in your level lists (given the level).