In this step you create PreVisibines to a single mod that is installed and activated using any Mod Organizer. It will include all exterior and interior areas that this specific mod modifies.
WARNING! This script does not accept spaces in mod name. For this process to work, you need temporarily rename your mod so that it does not contain spaces. For example: Hunkered Down - No AtomCatsGarage.esp to Hunkered_Down_-_No_AtomCatsGarage.esp. You also need to rename mod archives. For example: Hunkered Down - No AtomCatsGarage – Main.ba2 to Hunkered_Down_-_No_AtomCatsGarage – Main.ba2 and Hunkered Down - No AtomCatsGarage – Textures.ba2 to Hunkered_Down_-_No_AtomCatsGarage – Textures.ba2. After you are done, rename these files back to original. You also need to unpack corresponding archives and rename folders inside them so that they are identical with original mod name. For example "Vis\Hunkered_Down_-_No_AtomCatsGarage.esp" and "Meshes\PreCombined\Hunkered_Down_-_No_AtomCatsGarage.esp" to "Vis\Hunkered Down - No AtomCatsGarage.esp" and "Meshes\PreCombined\Hunkered Down - No AtomCatsGarage.esp". Then repack them.
NOTE: If mod does not contain any records in CELL and/or WORLDSPACE, this step will not do anything. There are numerous mods in which you
can not create Previsibines. The process just dies (reasons unknow).
Optional step: If you have created Baseline.esm, add it to this mod as a master before you start this process.
- Run 1_run_CK.cmd from the root folder of Fallout 4. Type in number 2 and press enter. Script will ask plugin name. Type in name of your mod with file extension. For example Hunkered Down - No AtomCatsGarage.esp and press enter.
NOTE: This process can take hours to complete. But when it is done, script will return in start menu.
- In 1_run_CK.cmd menu, Type in number 3 and press enter. After this script will ask for a plugin name, but
without file extension (esm or esp). Type in name of your mod but
without file extension. For example Hunkered Down - No AtomCatsGarage and press enter.
NOTE: This process will take a up to an hour to complete. But when it is done, script will return in start menu. When this happens,
close 1_run_CK.cmd command-line window.
- Open FO4Edit and in module selection right click and choose Select none. Choose only CombinedObjects.esm or CombinedObjects.esp and press OK.
- Open CombinedObjects, select CELL and WORLDSPACE, right click and select Deep copy as override into... and then select your mod. For example Hunkered Down - No AtomCatsGarage.esp
- Select root of CombinedObjects, right click it and select Apply script..., select script 02 - Merge overrides into master.pas. In selection window select your mod. For example Hunkered Down - No AtomCatsGarage.esp. Press OK and wait...
- Select root of your mod. For example Hunkered Down - No AtomCatsGarage.esp, right click it and select Apply script..., select script 03 - Copy version control info from another plugin.pas. In selection window choose CombinedObjects. Press OK and Wait...
- Save and close FO4Edit.
- Run 1_run_CK.cmd from the root folder of Fallout 4. Type in number 4 and press enter. Script will ask plugin name. Type in name of your mod with file extension. For example Hunkered Down - No AtomCatsGarage.esp and press enter.
NOTE: This process will take a hours to complete. But when it is done, script will return in start menu.
- In 1_run_CK.cmd menu, type in number 5. After this script will ask for a plugin name, but without file
extension (esm or esp). Type in name of your mod but without file
extension. For example Hunkered Down - No AtomCatsGarage and press enter.
NOTE: This process will take a up to an hour to complete. But when it is done,
script will return in start menu. When this happens, close 1_run_CK.cmd command-line window.
- Open FO4Edit and in module selection right click and choose Select none. Choose only PreVis.esp and press OK.
- Open PreVis.esp, select CELL and WORLDSPACE, right click and select Deep copy as override into... and then select your mod. For example Hunkered Down - No AtomCatsGarage.esp.
- Select root of PreVis.esp, right click it and select Apply script..., select script 02 - Merge overrides into master.pas. In selection window select your mod. For example Hunkered Down - No AtomCatsGarage.esp. Press OK and wait...
- Select root of your mod. For example Hunkered Down - No AtomCatsGarage.esp, right click it and select Apply script..., select script 03 - Copy version control info from another plugin.pas. In selection window choose PreVis.esp. Press OK and Wait...
- Save and close FO4Edit.
- Run 1_run_CK.cmd from the root folder of Fallout 4. Type in number 6 and press enter. Script will ask plugin name. Type in name of your mod with file extension. For example Hunkered Down - No AtomCatsGarage.esp and press enter.
NOTE: This process will take a up to an hour to complete. But when it is done, script will return in start menu. When this happens,
close 1_run_CK.cmd command-line window.
- Open FO4Edit. In module selection right click and choose Select none. Choose only your mod. For example Hunkered Down - No AtomCatsGarage.esp and press OK.
- In FO4Edit remove ESM flag from your mod. For example Hunkered Down - No AtomCatsGarage.esp.
- Save and close FO4Edit.
- Remove CombinedObjects.esm or CombinedObjects.esp and PreVis.esp from the root folder of Fallout 4 subfolder Data.
Done!
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