Estimated completion time 12 to 20 hours.

In this step you create PreVisibines to all official masters (DLC included). It will include all exterior and interior areas.

- From DIY Previsibines Repair Tool copy Baseline.esm in to the root of Fallout 4 folder subfolder Data.
- Open Mod Organizer. In load order, move Baseline.esm just under Unofficial Fallout 4 Patch.esp. So that any other mod that is in your load order is after Baseline.esm.
- Open FO4Edit. In module selection right click and choose Select none. Choose only Baseline.esm and press OK.
- In FO4Edit select all official masters (including DLC) and Unofficial Fallout 4 Patch. Right click selected masters and choose Apply script..., choose 01 - CopyCELLsIntoAutoPreCalc.pas. Script will ask something, click NO.
NOTE: This will copy CELL and WORLDSPACE data in to Baseline.esm. It will take long time and if you are not using X64 version of FO4Edit, copying will
crash on "out of memory" message.
- Select root of Baseline.esm, right click it and select Apply script..., select script 03 - Copy version control info from another plugin.pas. In selection window choose all official masters (including DLC) and Unofficial Fallout 4 Patch.esp. Press OK and Wait...
- Save and close FO4Edit.
- Run 1_run_CK.cmd from the root folder of Fallout 4. Type in number 2 and press enter. Script will ask plugin name. Type in Baseline.esm and press enter.
NOTE: This process will take a hours to complete. But when it is done, script will return in start menu.
- In 1_run_CK.cmd menu, Type in number 3 and press enter. After this script will ask for a plugin name, but without file extension (esm or esp). Type in only Baseline and press enter.
NOTE: This process will take a up to an hour to complete. But when it is done,
script will return in start menu. When this happens, close 1_run_CK.cmd command-line window.
- Open FO4Edit and in module selection right click and choose Select none. Choose only CombinedObjects.esm or CombinedObjects.esp and press OK.
- Open CombinedObjects, select CELL and WORLDSPACE, right click and select Deep copy as override into... and then select Baseline.esm.
- Select root of CombinedObjects, right click it and select Apply script..., select script 02 - Merge overrides into master.pas. In selection window choose Baseline.esm. Press OK and wait...
- Select root of Baseline.esm, right click it and select Apply script..., select script 03 - Copy version control info from another plugin.pas. In selection window choose CombinedObjects. Press OK and Wait...
- Save and close FO4Edit.
- Run 1_run_CK.cmd from the root folder of Fallout 4. Type in number 4 and press enter. Script will ask plugin name. Type in Baseline.esm and press enter.
NOTE: This process will take a hours to complete. But when it is done, script will return in start menu.
- In 1_run_CK.cmd menu, type in number 5. After this script will ask for a plugin name, but without file extension (esm or esp). Type in only Baseline and press enter.
NOTE: This process will take a up to an hour to complete. But when it is done,
script will return in start menu. When this happens, close 1_run_CK.cmd command-line window.
- Open FO4Edit and in module selection right click and choose Select none. Choose only PreVis.esp and press OK.
- Open PreVis.esp, select CELL and WORLDSPACE, right click and select Deep copy as override into... and then select Baseline.esm.
- Select root of PreVis.esp, right click it and select Apply script..., select script 02 - Merge overrides into master.pas. In selection window choose Baseline.esm. Press OK and wait...
- Select root of Baseline.esm, right click it and select Apply script..., select script 03 - Copy version control info from another plugin.pas. In selection window choose PreVis.esp. Press OK and Wait...
- Save and close FO4Edit.
- Run 1_run_CK.cmd from the root folder of Fallout 4. Type in number 6 and press enter. Script will ask plugin name. Type in Baseline.esm and press enter.
NOTE: This process will take a up to an hour to complete. But when it is done, script will return in start menu. When this happens,
close 1_run_CK.cmd command-line window.
- Open Mod Organizer. Select Baseline.esm and if not activated, activate it.
NOTE: Remeber to place Baseline.esm just under Unofficial Fallout 4 Patch.esp. So that any other mod that is in your load order is after Baseline.esm.
- Remove CombinedObjects.esm or CombinedObjects.esp and PreVis.esp from the root folder of Fallout 4 subfolder Data.
Done!

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