So, You are looking to have my mod working with Female Synths and Female Synth Fixes.
I would have liked to just given out the textures that I am using but I have not yet gotten permission from all the authors involved. So, I'm doing the next best thing... writing a tutorial so that you can take any EVB male texture set and convert it to a fleshy synth.
You can, of course, skip this tutorial and just download EVB Male Robot Textures by Berdusk although IMHO these don't quite look right. We will, however, be using the spec maps from this resource.
Tools/Resources Needed:
Gimp (or Photoshop... but I will be using Gimp for this tutorial)
Normal Map Plugin for your particular editor (I will be using Gimp-normalmap)
Fleshy Synth Project files
Step 1) Open up the 3 project files and the diffuse maps of your intended texture set

Step 2) Tint your diffuse maps to the same values on each map, merge visible/flatten image if in multiple layers, and duplicate layer to the correct project



Step 3) make sure your texture is beneath the mask and merge visible/flatten image. Export as [textureName]_d.dds with BC1 compression and generate mipmaps




Step 4) make normal maps using plugin and export as [textureName]_n.dds with BC5 compression and generate mipmaps.




Step 5) Copy over the specular maps from EVB Male Robot Textures, as far as I can tell they're all the same so doesn't really matter which one.


for this application all textures need the prefix BaseMale, so make sure that all files have the same prefix. When you are ready copy your textures to either Textures\Actors\Synths\White\BaseHumanMale\ or Textures\Actors\Synths\White\BaseHumanMale\ depending on which tint color they are.
0 comments