About this mod
These project files are meant to be used as masks for converting basehumanmale textures to male robot equivalents. I did not author these masks, they are the work of Berdusk. The masks themselves can be converted into tattoo overlays as they are mostly alpha maps.
- Permissions and credits
- Open up the project files and diffuse maps of your intended texture set in your preferred Image editor (works in Photoshop and GIMP)
- Tint your diffuse maps to desired color (if doing this with layers make sure to merge visible or flatten image) and copy this layer into the correct project (basemalehead_d.dds into basemalehead_d.psd, so on and so forth...)
- Make sure that the copied layer is beneath the mask, and flatten image or merge visible layers
- export as [textureName]_d.dds with BC1 compression (we have no need for an alpha channel so BC1 is fully adequate, make sure to generate mipmaps)
- Make your normal map using a plugin and export as [textureName]_n.dds with BC5 compression (make sure to generate mipmaps)
- Copy over the specular maps from Berdusk's Male Robot Textures, doesn't matter which one they're all the same as far as I can tell.
For a more detailed tutorial, take a look at this article
Creating tattoo overlays
- Open up the project file
- Export as [textureName]_d.dds with at least BC3 compression (we need the alpha channel for this application)
- make your BGEM material files, make sure you have alpha enabled, and add these to your overlay json (either one made from scratch with it's own esp/esl or you can add them to an existing json)
- Test your overlay in-game and make adjustments to your BGEM material files as needed