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Created by

Berdusk

Uploaded by

jackjack86

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About this mod

These project files are meant to be used as masks for converting basehumanmale textures to male robot equivalents. I did not author these masks, they are the work of Berdusk. The masks themselves can be converted into tattoo overlays as they are mostly alpha maps.

Permissions and credits
Creating diffuse and normal maps
  • Open up the project files and diffuse maps of your intended texture set in your preferred Image editor (works in Photoshop and GIMP)
  • Tint your diffuse maps to desired color (if doing this with layers make sure to merge visible or flatten image) and copy this layer into the correct project (basemalehead_d.dds into basemalehead_d.psd, so on and so forth...)
  • Make sure that the copied layer is beneath the mask, and flatten image or merge visible layers
  • export as [textureName]_d.dds with BC1 compression (we have no need for an alpha channel so BC1 is fully adequate, make sure to generate mipmaps)
  • Make your normal map using a plugin and export as [textureName]_n.dds with BC5 compression (make sure to generate mipmaps)
  • Copy over the specular maps from Berdusk's Male Robot Textures, doesn't matter which one they're all the same as far as I can tell.

For a more detailed tutorial, take a look at this article

Creating tattoo overlays
  • Open up the project file
  • Export as [textureName]_d.dds with at least BC3 compression (we need the alpha channel for this application)
  • make your BGEM material files, make sure you have alpha enabled, and add these to your overlay json (either one made from scratch with it's own esp/esl or you can add them to an existing json)
  • Test your overlay in-game and make adjustments to your BGEM material files as needed