The Positioner is the ingame tool, or to be more clear, set of commands on numpad that allows to mess with currently active weapon holster node (Holster only and not specific weapons) - move and rotate.
These are the commands:
num . = on/off
num + = add operation
num - = subtract operation
num / = reset all
num 0 = show current state
num 1 = choose operation move
num 2 = choose opearation rotate
num 7 = choose dimension x (heading)
num 8 = choose dimension y (attitude)
num 9 = choose dimension z (bank)
num * = mark changes for current save
So, you choose the needed operation (move or rotate) and dimension(x,y,z) and increase/decrease values with num + and num -
It works in realtime so you see all of the changes instantly.
num / resets all of the changes to default values and num 0 will show a message box that will display current active dimension and operation. Pressing num * will mark the changes and they will persist when you save game. all the changes you save with num * are saved in f4se co save.
Keep in mind the tool doesn’t restrict you with anything, meaning that you can have weapon holster, like 50 meters from character, but at the same time the holster will always stay attached on its initial parent bone
If you have fo4 hotkeys mod installed and unable to use positioner keys, just use them by holdig ctrl or alt, for example alt + num 0
Changing Keys
1.06 version introduces ability to change default keyboard keys for this tool, they can be found in ClassicHolsteredWeapons.ini under [PositionerKeys] section and changed to any other key.
Here you can find keyboard key names and their codes
Positioner tool is a player exclusive feature, its not going to work for npcs.
93 comments
How to activate the positioner?
The first command in the list says how:
num . = on/off
EDIT: nvm forgot to update
You can just change the key in the .ini file in the [PositionerKeys] section. The key Will be showed by number code and to change it you must use a number code too, you can find the code here : https://falloutck.uesp.net/wiki/DirectX_Scan_Codes
If the weapons we use will never look right with CHW, then we just have to find a different holster mod.
prevent it from moving when I move? Specifically with pistols on the leg/hip area. Thank you so much in advance to whoever can help with
this!