So even if I've retired from modding I still play the game and use my mods, so if I find problems or improvements that I make for myself I figure I might as well do the decent thing and share them with all of you.

So I'm updating plunder. I know people had some opinions about the loot, and most of them were objectively wrong and a crime against human reason but even so I've decided to try and be a bit more humble and therefore I looked at ways to improve the Plunder economy. So, few things:

- It does still have a lot of junk items for base building, BUT only in generic containers.
- The ''useful'' stuff for people who don't do base building is now located in boss containers and yellow supply crates, etc. 
- This way, both kinds of players can finally live in harmony.

I have revised how the currency works after some review. Instead of using gold watches and forks and so on, people will now simply use raw gold/silver/copper items, as well as oil, and of course caps. So you still have a barter economy, with some primitive currency. Along with a few fun additions:

- Caps are the rarest. 
- Copper is the most common.
- Money is levelled, so silver and gold will appear later on in the game.
- Oil is rare, but also useful.
- Valuables have value determined by component worth, making them way more useful in trade.
- Copper, silver and gold has WEIGHT. So the majority of your currency now has weight. Meaning investing in caravans and safes is now a good idea.
- Alcohol has been upped in value so you can trade with it, they also cause dehydration now and provides mild healing (It's a primitive kind of painkiller so I figured why not?)
- Chems are all more valuable for trade purposes.
- Grenades and munitions are also used as currency. With some vendors preferring to trade using bullets like in Metro 2033. 

I'm also adding treasure mechanics, with thematic treasures. You know those raider trunks? Now they're full of fun stuff, same with raider safes. Safes will mostly be shiny things, but raider trunks will have chems, explosives and bullets, along with some other stuff. And the raider army trunks are entirely packed with bombs. Precious precious bombs. 

Reason I made the army trunks this way is due to how finding a mountain of landmines is genuinely fun gameplay. Because sure, you can use them to trade with like a boring person, oooooor, blow up a bunch of bad people like a smart person. 

Expect plunder to be more fun and engaging. It's not quite ready yet, but now loot will hopefully be more mundane in regular places, and really exciting when you find the sweet spots. I think this will make the game generally more rewarding, and I hope everyone enjoys. 

There's also an experimental feature I meant to add at one point but I lost it when my old PC died. I might add that now too, no promises though. So yeah, plunder is getting a facelift, with an emphasis on loot and economics, but I am open to other suggestions too. Feel free to post in the comments, I'll read them periodically until I am ready to release.

PS: Also point of plunder is to benefit settlement building, so don't do that jerk move where you're like ''Aw man there's so much steel and construction materials in dungeons that's a bug I'm reporting that as a bug this is my attempt at psychology it's a total bug you guys man why does Thumblesteen like bugs so much.''

I see right through it. 

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Thumblesteen

3 comments

  1. TwerkannosaurusRex
    TwerkannosaurusRex
    • member
    • 6 kudos
    Please update the mod, I will literally pay you money, I am not joking.
  2. Gio51112
    Gio51112
    • member
    • 0 kudos
    Is this update still coming out? This mod has the best economy sim i’ve seen on the nexus and I really look forward to seeing a metro like bartering system.
  3. corpseletter
    corpseletter
    • premium
    • 80 kudos
    gib nao