Been looking for a replacement home mod since the one I waa using starting having glitches after the last official patch/ I have found it here. Although it has some issues that you have already been made aware of, it still fits my needs and is now my home of choice for several reasons. Will watch to see if you fix any of the issues that others have mentioned, but not in any hurry to see that done. Thanks for making a great player home.
@MrFisse: I meant the spawned monster(s), in my case I got attacked by a deathclaw. Dead things dont attack :p
Great to hear you still working on a new update! Just make sure you disable the overseers desk if not used :p There should be a static version in there somewhere.
Ill keep track of this mod, even though ill be receiving my New Vegas copy next week. I just love to see new things to play with! :p
Hi there mechwarrior, thanks for the comments. Most of the things you have mentioned is being worked on for the upcoming update.
What monsters do you mean, the one spawned by the computer or the dead molerat by the radiation pool?
The overseers desk should not go up atm, thought that was fixed for 1.3 but missed something. Will deal with that to. The radiation pool looks overly green yes, but thats the way it looks in the game unfortunately. Not sure i can do much about it. The robot will be customized for this vault in an upcoming update. The torch thing is weird, will look into that. And the main switch is lit up, first the 3 set of light that goes on in a sequence and lastly the on off switch lights up.
The idea of this vault is nice, but I experienced to many problems to keep it on for this moment. But before I go on about the flaws, I wish to tell the good sides! (please understand that i try to help out and not burn your ideas to the ground, I love the idea of your vault and wish to help you find the problems)
Good things:
- design is renewing and fresh
- idea of using computers to enable things is a great feature, IF it works flawlessly...
- I love the fact of a main power switch and the gear door panel being placed in a alternate possition then the usual place! (I will be using this idea for my own mod!)
- More space in the entrance hall which is also in my own vault mod, so great here!
- Lighting in some areas is perfect! Enough lighting to actually see things without using a flashlight or something!
- The rare entrance door is a great feature, nicely placed as well!
Flaws/bugs/problems:
- A personal vault with monsters in it isn't 'personal'.
- in the overseers office, when lifting the desk up you will see a path to a new area... or... that was the intention so far I understood. However I noticed everything disappearing when entered and getting teleported to the entrance door! So a huge problem! Also noticed here that when the desk is up, that the things on the desk are floating in mid air! Kinda weird thing to see! :p
- Radiation pool in front of the gear door is looking like a flat green hole in the floor instead of a radiation pool.
- The robot is a cloned Megaton player home robot with a new body, it doesn't have any personality about it. Which is unfortunate, perhaps for one of the future updates?
- I noticed a welders torch in the entrance hall, you can see the name but can not pick it up.
- Getting the light switch/main power switch, you need to find it, perhaps a small light making this area just that little bit more obvious could help.
Looking forward to any of your additions! I just tried to place combat armor and helmet on the tables; they were invisible, but I could cursor over them and then pick them up. I then pivoted and tried dropping them on the floor and they disappeared completely. I have Feng Shui loaded and that simple placement MOD as well, but did not experiment with them after the disappearance. p.s. one of the male characters was standing way too close to one of the female mannequins... just creepy!
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Although it has some issues that you have already been made aware of, it still fits my needs and is now my home of choice for several reasons. Will
watch to see if you fix any of the issues that others have mentioned, but not in any hurry to see that done. Thanks for making a great player home.
no one of this .ESP files
I meant the spawned monster(s), in my case I got attacked by a deathclaw. Dead things dont attack :p
Great to hear you still working on a new update! Just make sure you disable the overseers desk if not used :p There should be a static version in there somewhere.
Ill keep track of this mod, even though ill be receiving my New Vegas copy next week. I just love to see new things to play with! :p
What monsters do you mean, the one spawned by the computer or the dead molerat by the radiation pool?
The overseers desk should not go up atm, thought that was fixed for 1.3 but missed something. Will deal with that to.
The radiation pool looks overly green yes, but thats the way it looks in the game unfortunately. Not sure i can do much about it. The robot will be customized for this vault in an upcoming update. The torch thing is weird, will look into that.
And the main switch is lit up, first the 3 set of light that goes on in a sequence and lastly the on off switch lights up.
Good things:
- design is renewing and fresh
- idea of using computers to enable things is a great feature, IF it works flawlessly...
- I love the fact of a main power switch and the gear door panel being placed in a alternate possition then the usual place! (I will be using this idea for my own mod!)
- More space in the entrance hall which is also in my own vault mod, so great here!
- Lighting in some areas is perfect! Enough lighting to actually see things without using a flashlight or something!
- The rare entrance door is a great feature, nicely placed as well!
Flaws/bugs/problems:
- A personal vault with monsters in it isn't 'personal'.
- in the overseers office, when lifting the desk up you will see a path to a new area... or... that was the intention so far I understood. However I noticed everything disappearing when entered and getting teleported to the entrance door! So a huge problem!
Also noticed here that when the desk is up, that the things on the desk are floating in mid air! Kinda weird thing to see! :p
- Radiation pool in front of the gear door is looking like a flat green hole in the floor instead of a radiation pool.
- The robot is a cloned Megaton player home robot with a new body, it doesn't have any personality about it. Which is unfortunate, perhaps for one of the future updates?
- I noticed a welders torch in the entrance hall, you can see the name but can not pick it up.
- Getting the light switch/main power switch, you need to find it, perhaps a small light making this area just that little bit more obvious could help.
p.s.
one of the male characters was standing way too close to one of the female mannequins... just creepy!