Fallout 3

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MrFisse

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MrFisse

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*NOTICE* As of now you will need the first 4 DLC (Mothership Zeta is not required) packs to run this vault mod, i might make DLC independant versions later on. *NOTICE*

Vault 172, Version 1.3a

This mod will be the only housing you will ever need in the unforgiving wilderness.
The entrance to the new vault is places outside of Megaton (west) next to the gas station in Springvale.

I made the Vault primarly for myself but i think more might find this of use so i decided to release it to the public.
Its rather large, but i did my best to still keep a personal and "cozy" feeling to it, using much lighting and nice decorating (atleast i think so).
The Vault is cluttered with as little "out in the game" items as possible. Since i myself like to explore out in the game and bring stuff home as trophys and so on.
The Vault might be heavy on your system so if you cant run it dont be to pissed im working on a lighter version.

Since this is my first mod im not quite sure what to write here but it will be a trial and error experience this.

Special Notes & Instructions
-Turn on the generators via the switch that lights up when you open the Vault gear door.
-You can change Mannequins gender on the computer next to them.
-You can add Vault companions from the computer up by the player bed (heart shaped bed).
-You can spawn some enemies from the computer by the shooting range (not finished).
-If you are using Fallout Wanderers Mod, please read the install instructions section further down.
-You can add food and drinks to the two fridges in the kitchen. Then press the switch on the side and the items will be nice placed on shelves etc in the vault.
-The "My First Infirmary" has some additional features. It has a storage now, and it can grab all your medical items and place them into that storage, it can also sort them out on the shelves via the switch on the side of the Infirmary.
-The table where the mid and large ammo boxes stand is a switch, it has a dialogue option where you can let it grab all your ammo and sort it out in the different boxes around the ammo area. I have categorized it the best i could, if any ammo is going into the wrong box please let me know.

Requirements:
Some DLCs is used in the mod, mainly Anchorage and Broken Steel i think.
It should be usable without theese DLCs but some stuff might be missing or look wierd, more about this in the TODO list further down.


Installation:
Just extract the content into your Data folder in your Fallout 3 install directory, use FOMM or another app to do the Archive Invalidation procedure.
Google it, there is loads of tutorials on this.
The Texture and Meshes folders are for custom textures on the vault doors (its not replacing anything in your vanilla game), the aquarium and the mannequins.
Use the additional Vault172R+FWE.esp if you are using Fallout 3 Wanderers Edition. If you dont the Bobblehead stand in the Vault wont work.
If you use CALIBR and are NOT using FWE use Vault172R+CALIBR.esp after the main Vault file.
And please dont use both of them.

Uninstallation:
Just remove the Vault172R.esp, Vault172R+CALIBR.esp, Vault172R+FWE.esp and the 4 texture files and 2 mesh files belonging to this mod. Check the rar if you forgot wich ones it is.


Conlicts:
None know yet.


Bug List:
-Generator switch dont light of sometimes (nothing mayor, just activate it a second time and it will work)
-Some objects fade in when activated with switches
-Probably something more i havent found yet.



ToDO List:
-Add more Mannequins and a bigger Mannequin section.
-Fix individual light switches for the Mannequin displays.
-Add more routines for the companions, so they eat etc like they do in RR-Companions vault.
-Add dialogue to the companions.
-Add a Garbage Can.
-Add a "settings room" with switches for different layouts in the vault and to remove the needs of DLCs (objects used by DLC packs is removed and replaced with vanilla items
depending on what DLCs you have)
-Add a generator startup sound.
-Continue to decorate and add usability to the vault.
-Add a working enemy spawn computer to the shooting range (it doesn't work quite as intended yet).
-Further enhance the vault Wasteland entrance.
-Wasteland War-room (Tip from "lichlord9333")
-Lots of more...


Your Part:
Now this mod is really open for ideas, i tried to think of cool things to add etc but i simply ran out of ideas so if you have any suggestions, found any bugs or strange events in
the vault please let me know in the comment section, i will read it and i will keep working on this vault.
So any ideas really that add useability to you the players (and me ofc.) or design ideas etc.


Big Thanks to:
Malo - For the incredibly nice aquarium he created. (Included in this mod)
AndyW1384 - For his manneqiun mod, i edited it to fit this vaults static mannequins.
Cipscis - For help with some scripting issues!
SpeedyB64 - For his nice Streelights mod. Atmosphere delight, borrowed one of his models.

Version List:

1.3a
-FWE & CALIBR compatibility .esps was not working properly, now they do.

1.3
-Reworked the entrance to the Vault in the wilderness. Looks much better now and blends in alot better with Springvale in my oppinion.
-Also made the lights to the entrance go on the Streelight mods on and off times. You dont need to have the Streetlight mod to run this mod though, it will work anyway. You really should get it though. It's really nice.

1.2
-Added a storage to the to the "Your First Infirmary" up in in the med bay area. It has an option to grab all your medical items (like the foodfridge and drinksfridge).
Will also grab all med items from the Fallout 3 Wanderers mod. There is also a switch on the side of the infirmary that will place out all the items you stocked in the storage on the shelves etc around the med bay for you to see your collection
of goods.
-Converted the table that some of the ammo boxes stand on to an activator. It will grab all your ammo mines etc and place them in the appropriate ammo box (there is a dialogue option first ofc.) It also grabs all
ammo from the CALIBR mod.
-Reworked lighting in various areas.
-Fixed the floor issue where you would fall out of the gameworld or get stuck if you stod close to the terminals to the right of the Vault gear entrance.
-Added some more stuff to the vault (just visual stuff).
-Changed the pins for the weapons to lean on in the armory section to some that are not as demanding and in my oppinion better looking.
-Added some ambient sounds to some of the hardware around the generator area and mainframe area.
-Added a compatibility ESP for people using CALIBR and not FWE. Do not use them both togheter. If you dont have FWE or CALIBR dont use any of them, just the original mod file.
If you have CALIBR and not FWE use the CALIBR patch (after the main vault file) and if you are using FWE ONLY use the FWE one (the CALIBR stuff is integrated into that one, and it also goes after the main vault file in the load order).
-Fixed some issues with the optimization i did earler. Popups etc should now be a thing of the past (i hope).
-And some other small fixes.
-Added lights to the staircase leading up to the wasteland.
-Added some dust effects right infront of the Vault Gear door for some more atmosphere.
-Fixed some navmesh misses around the vault entrance.
-Fixed the Robot in the vault, should be working now.

1.1b
-Added an optional ESP in the package for the Bobblehead stand to work if you are using Fallout 3 Wanderers Edition.

1.1a
-Fixed the map marker heading
-Disabled some testing items that spawned when entering the vault.

1.1
-Optimized the Cell, should be alot less demanding on slower machines now
-Added some decor stuff
-Fixed some light sources
-Added a Storage System for food and drink items, same script used in Underground hideout by danthegeek but modified it to fit my vault. And extended it by quite a bit.
The food fridge will grab all your food items if you choose it from the menu or you can place them there manually. Same goes for the Drinks fridge. There is a button on the side
of each fridge wich will place out most items on the shelves etc around the kitchen area. Same goes for the drinks fridge, your quantum colas will be up by the player bed though.
Added some custom lighting to each bottle up there aswell.


1.0
-Added a complete navmesh for the entire cell, is now companion friendly.
-Fixed loads of lighting placements and clipping errors.
-Added 10 companions, 5 Female, 3 male and 2 kids.
-Added a companion quarters where they sleep etc.
-Added Idle markers and such for the companions.
-Reworked the showroom area with new lighting and some pins for the stands so they
want fall over and know over everything else (not sure this works as intended yet)
-Added 5 Mannequins, they can equip armors and weapons etc and also do a weapon pose, the lighting for
theese can be controlled from the nearby computer. There you can also switch each of the Mannequins genders.
-Added a feature to enable or disable the companions from the computer up by the player bed.
-Expanded the lower part of the vault somewhat to fit the Mannequins.
-Added daily routines for the companions, so they sleep and actually do something.
-Improved the Vault wastland entrance somewhat.
-And some other smaller changes.


0.1d
-Fixed the Bobblehead display
-Added more lighting to the vault
-Added My First Infirmary
-Added My First Science Lab (or whatever its called)
-Added a personal assistant (Mr.Wadsworth from the Megaton House) in a protectron Nuke Cola model. *Not completed, for some reason it is not possible to start a conversation with the bugger*
-Added some wall decoration in the main room
-Fixed some clipping issues


0.1c
-Fix the Mothersip Zeta requirement (not longer needed to run the mod)

0.1b
-Critical fix to the Vault Entrance

0.1
Initial Release



Disclaimer:
Created by "MrFisse" feel free to use it as to your own liking, modify it destroy it i dont really care, please just refer to me if you use it for something serious. :)