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Arwen_Eve

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Arwen_Eve

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About this mod

This mod slows down how fast you will level up, by reducing the default Experience Points Rewards (XPR), for all difficulty levels. (Now comes in two versions: slow and even slower.) It also brings a bit more balance, by reducing XPR for killing by a factor of 5, while reducing XPR for most other achievements by only a factor of 2.

Permissions and credits
Version 2.2 Changes
===================
- The archive now contain two esps . . . a regular/slow leveling version, and an extreme/very slow leveling version.
- Both versions are balanced for Normal Difficultly gameplay, but I adjusted the Difficulty Modifier a bit differently for each (which should futher enhance their differences).
- With the game set on Normal Difficulty, the regular esp will likely result in a slightly faster leveling up pace than with version 2.1 (the extreme esp will result in a considerably slower pace).
- Reduced XP for Speech Challenges, from 75% default to 60% (40% with extreme version).
- Reduced XP for Disarming Traps, from 75% of default to 70% (50% with extreme version).
- Now also reduces XP for Secret Area Discovery by 60% of default (40% with extreme version) [This Was left at default in v.2.1].


Description
===========
This mod slows down how fast you will level up, by reducing the default Experience Points Rewards (XPR), for all difficulty levels.
It also brings a bit more balance, by reducing XPR for killing a factor of 3 (5 with extreme version), while reducing XPR for most other achievements by only a factor of 2 or less (2.5 or less, with extreme version).


Details
=======
This mod slows down how fast you will level up. When I first started playing Fallout 3, I soon found that I was leveling up way too fast ... which was surprising, since there are only 20 levels in the default game. There are now several mods that allow you to reach higher levels, but my mod takes a different approach, while adding a bit of RPG balance.
- With my Reduced XPR, gaining the necessary Experience Points required to level up will now take roughly 3 to 5 times longer (depending on which esp you use).
- There are however, certain events that will cause you to level up, even though you are receiving fewer Experience Points. For instance, when you leave Vault 101, you level up to Level 2 (I only had 19 out of the required 200 XPs when I exited the vault, yet I still leveled up, since you receive 200 XP when you exit the Vault).

* The differences between the two esps:
- Regular version (Arwen_XPR.esp): reduces XPR for killing by 75%, and reduces XPR for most other achievements by 25-50%.
- Extreme version (Arwen_XPR_Extreme.esp): reduces XPR for killing by 80%, and reduces XPR for most other achievements by 40-60%
- The differences between my two versions may not seem like much, but I've been using the extreme version in my own game for a while, and gaining experience points is noticeably slower.
- As a test ... I played the game for nearly an hour with each esp (with virtually identical gameplay, each starting at the beginning of Level 2.
Using the Arwen_XPR.esp: I gained 169 XP (31% of what I needed to reach Level 3).
Using the Arwen_XPR_Extreme.esp: I gained only 104 XP (19% of what I needed to reach Level 3).

* Changing the game Difficulty Level will still change experience gained from killing enemies (just like with the default game):
- With Default game: On Very Hard you will receive 150% more XP for a kill, while a kill on Very Easy will yield 50% less XP. For example, a Deathclaw is worth 25 XP on Very Easy, 50 XP on Normal and 75 XP on Very Hard.
- With the Arwen_XPR.esp: On Very Hard you will still receive 150% more XP for a kill, and a kill on Very Easy will still yield 50% less XP. But now a Deathclaw is only worth 7 XP on Very Easy, 15 XP on Normal and 22 XP on Very Hard.
- With the Arwen_XPR_Extreme.esp: On Very Hard you will still receive 150% more XP for a kill, and a kill on Very Easy will still yield 50% less XP. But now a Deathclaw is only worth 5 XP on Very Easy, 10 XP on Normal and 15 XP on Very Hard.

* Better RPG balance:
- XPR for killing was reduced roughly by a factor of 3 (5 with extreme version)
- XPR for Lock Picking, Computer Hacking, Speech Challenges, Map Marker Discovery, Secret Area Discovery, and most Quest Solving was reduced only by a factor of 1.67 (2.5, with extreme version).
- XPR for and Disarming Traps was reduced only by a factor 1.4 (2.0, with extreme version).
- In the default game: killing a Deathclaw (on Normal Difficulty), and Hacking a Hard Computer were both worth 50 XP.
- With my Reduced XPR mod: killing a Deathclaw only gives you half the XP, as you gain by Hacking a Hard Computer terminal. [Normal version is 15 vs. 30 XP; and Extreme version is 10 vs. 20 XP.]
- So the speed that you level up will greatly depend on your gameplay ... but no matter how you play, you'll still level up much slower than with the default game.
- with the normal version, players who focus on killing will take 3 to 4 times longer to level up; while players who focus on a minimal amount of killing will take 2 to 3 times longer to level up.


Using Arwen's Reduced XPR mod with a Current Game
=================================================
* Obviously this mod is best used with new games, or at low character levels ... but you do NOT have to start a new game (the XPR changes will kick in as soon as you install my mod).

* Switching over from another slower leveling mod that reduces XPR (like Koldorn's Slower Levelling) ... follow these steps:
1.) Deactivate your current XP mod
2.) Start your game and check your XP (in your stats)
3.) If your current xp is higher than the amount that you need to level up (example: 800/550), enter the console and type in: "rewardxp -XXXX" (without the quotes) - the xxxx is the amount of xp you want to remove to get somewhere below the required amount you need to level up (in my example, I could enter "rewardxp -300", which would give me 500/550).
4.) Make a CLEAN save (do not overwrite a previous save)
5.) Install my xp mod
6.) From this point on, it will take you ~ 3 times longer to gain Experience Points (than with the default game).


Incompatibility
===============
This mod will likely be incompatible with other mods that alter Experience Points.
But this mod should be 100% compatible with any DLC, including Broken Steel.


Known Issues or Bugs
====================
None that I'm aware of.


History
=======
- Version 2.2 (10/14/09) - now includes two esps: my regular Reduced XPR version, and an Extreme version (that levels even slower); also made some minor adjustments in some areas (that I found to be a bit unbalances).
- Version 2.1 (7/15/09) - added XPR reductions for Speech Challenges and Disarming Traps; reduced XPR for kills by a factor of 4 (was using a factor of 5); reduced XPR for Quest Solving by a factor of 2 (had previously been reduced the same as XPR for kills).
- Version 2.0 (7/12/09) - added XPR reductions for Lock Picking, Computer Hacking, and Map Marker Discovery.
- Version 1.0, (7/11/09) - only affects XPR multipliers (killing and quest solving)


Contact
=======
Arwen's Fallout 3 Journal - http://amito.freehostia.com/Fallout/FO.htm


Other mods by Arwen:
====================
- Arwen Tweaks (http://www.fallout3nexus.com/downloads/file.php?id=7565)
- Gore_No_More (http://www.fallout3nexus.com/downloads/file.php?id=7318)
- Less_Blood (http://www.fallout3nexus.com/downloads/file.php?id=7400)
- Arwen_VisionFX (http://www.fallout3nexus.com/downloads/file.php?id=9558)