I could not get the mod/work-around to work. Most likely due to the fact that I have not just the one "Carry Weight" issue, but an issue with the AP and HP as well. The HEX #0D you say to look for is an actual field separator for all fields in the data file. My save also has multiple HEX 0D with the other characters you say to look for making it impossible to tell which is the offending field. I would also like to point out that it iis the MODAV command that stacks on the numbers, not the setav. I did the "bright thing" by coping over my bat files from fallout 4 to New Vegas without verifying the commands I was using. Fallout 4 save is affected too, but it actually works normally in the sense that the mega number in the AP, Carry Weight, and HP doesn't affect my normal game play.
I'm years late but thank you for this. I actually used this for New Vegas and it worked fine. While messing with it I found an easier way to find the value you need to change; in-game, set the value of the stat you want to fix to something specific. In my case I used 6969 cause it's easy to remember and generally no other value in the save file/game will use it ever.
Then as Hatemiser said, do a "Float Point Number" search for the specific value you set the skill to. At least for me (I was also trying to fix carryweight) the value I needed to change was also 0D. Setting it to 00 fixed it for me too. I used the hex editor known as HxD to do this cause the interface is easier to look at and the search function was also easier to use.
When searching for a hex value search " F0F0F0 " that's capitaleffzerocapitaleffzerocapitaleffzero no spaces.If searching for a 32-bit float search " 7895160 ". Relevant hex values.http://wiki.tesnexus.com/index.php/Hex_values_of_effects
Thanks a lot for the tip ! It proved very useful to me, as I did override my damageresist value.
But in my case, this value was stored in the savegame as a float. The flag wasn't also '0d' but '12'. Anyway I removed what was before '7c' and the override did go away.
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I would also like to point out that it iis the MODAV command that stacks on the numbers, not the setav. I did the "bright thing" by coping over my bat files from fallout 4 to New Vegas without verifying the commands I was using. Fallout 4 save is affected too, but it actually works normally in the sense that the mega number in the AP, Carry Weight, and HP doesn't affect my normal game play.
Peace.
While messing with it I found an easier way to find the value you need to change; in-game, set the value of the stat you want to fix to something specific.
In my case I used 6969 cause it's easy to remember and generally no other value in the save file/game will use it ever.
Then as Hatemiser said, do a "Float Point Number" search for the specific value you set the skill to. At least for me (I was also trying to fix carryweight) the value I needed to change was also 0D. Setting it to 00 fixed it for me too. I used the hex editor known as HxD to do this cause the interface is easier to look at and the search function was also easier to use.
Anyway much love to you for this fix<3
Relevant hex values.http://wiki.tesnexus.com/index.php/Hex_values_of_effects
It proved very useful to me, as I did override my damageresist value.
But in my case, this value was stored in the savegame as a float. The flag wasn't also '0d' but '12'. Anyway I removed what was before '7c' and the override did go away.