A method of fixing SetAV overrides on derived statistics
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Warning: If you don't understand the instructions, please don't try to follow them - you can screw up your save game.
1) What's the problem you're trying to solve?
If you use SetAV on a derived statistic, the game will permanently override it (there is no "normal" way to clear the override that I could find). You can check for an override using GetAVInfo.
2) Why should I care?
Let's say that you, like me, foolishly used 'player.setav carryweight 230' while you were testing some scripts that modified carry weights and saved it on your main character. You would have to manually change your carry weight every time your strength changed.
3) How do I fix it?
- 0: In the console, type 'player.setav (derived stat here) 7895160' example: player.setav CarryWeight 7895160 - 1: Back up your save game - 2: Obtain a hex exitor (I use XVI32) and open your savegame - 3: Search for 'F0 F0 F0' - 4: You will know you are in the right spot when you see something that looks like '0d 7C F0 F0 F0 4a 7c' or something similar - 5: The 0d is the flag for the override. Change it to 00 - 6: Save game, reload in Fallout 3
4) I found a better method to clear overrides. Your method sucks.
Please let me know and I'll remove this.
Note: Enclosed file simply repeats these instructions. Images show what you should expect to be seeing.