If they just could be stacked this mod would be perfect. I really like the idea of delayed stimpacks, but 1 per 10~ secs is bit too harsh.. And shame that this can't be used with "StimPak Replacement" mod (that mode changes the appearance of the stims)
Awesome, thank you. Question, though. do they stack correctly? as in, if i go into my menu, and heal my left arm, then my head, will my arm heal, then when it finishes, my head will automatically start? There was another mod like this, and in that they didn't stack correctly. it would use ALL the stimpacks used on the first part you tried to heal
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This mod is now superseded by my new Hardcore Stimpaks & Injuries mod
Senaattori - I actually liked my fallout hardcore flavored
You can easily change it if you know some modding though, its just one effect.
It will be cool, if player can also have this motion,
closer to the "realism" as well.
Both this and the inaccuracy of the medicine skill are because of hardcoded parameters. (there's no way to edit skills in fallout 3 AFAIK)