Anyone who remakes fo1/2 weps deserves a medal, great mod, not to mention this way my weapon of choice for all the old games, when i had spare mf cells that was =p
well i've just noticed that this bug with ammo lock appears after first reload - before it all ok: on HK L30 & MEC gauss. so if i holster weapon with pipboy or just take it back and then again draw it - ammo lock is ok again until i reload my apologise for my inattention with known issues in readme
quote from the description: --------------------------------------------------------------------------- Known Issues: - the ammo lock is not in its place in 3rd person view looks like its placed where the miniguns lock should be, dunno if theres anything i can do about it
---------------------------------------------------------------------------- MEC Gauss Minigun has the same same bug, i think because 3rd person dont use the nodes included in the .nifs, but predefined nodes, it sometimes in its place as long as no animations play (like reloading). Thats why im triing to make relatively small ammo locks)
But thx for the comment its good to see ppl giving feedback
28 comments
your stuff is essential
I know we've had a few chats before, hope you are still modding!
EVE will benefit greatly.
By the way. Here is your H&K L30 Gatling Laser as it will look in EVE
http://fookunity.com/fook_team/weijiesen/E...r_panelani2.jpg
http://fookunity.com/fook_team/weijiesen/E..._Disclaimer.jpg
http://fookunity.com/fook_team/weijiesen/E...gOfTheWorld.jpg
http://fookunity.com/fook_team/weijiesen/E...5FrameStory.jpg
http://fookunity.com/fook_team/weijiesen/E...er_ULTIMATE.jpg
http://fookunity.com/fook_team/weijiesen/E...-ger_random.jpg
What programs do you use to create such awesome models and textures?
cheers
so if i holster weapon with pipboy or just take it back and then again draw it - ammo lock is ok again until i reload
my apologise for my inattention with known issues in readme
---------------------------------------------------------------------------
Known Issues:
- the ammo lock is not in its place in 3rd person view looks like its placed where the miniguns lock should be, dunno if theres anything i can do about it
----------------------------------------------------------------------------
MEC Gauss Minigun has the same same bug, i think because 3rd person dont use the nodes included in the .nifs, but predefined nodes, it sometimes in its place as long as no animations play (like reloading). Thats why im triing to make relatively small ammo locks)
But thx for the comment its good to see ppl giving feedback
http://i023.radikal.ru/0903/09/93a60d68c726.jpg
it seems like this battery door not so close to them