UGHideout NV has a bobblehead stand of its own specifically for a mod that adds the F3 bobbleheads to NV. Luckily enough, it also works with the Fallout 3 bobbleheads, and allows you to add and remove them. I guess they're the same asset in the NV schema or whatever (no 06 or 10 prefix if you're familiar with TTW). I usually know better than to put bobbleheads I find on the Megaton stand and instead put them on the UGHideout one. Well, you know the medicine one you find when you're fleeing Vault 101? Oops.
Someone recommended this mod to me and while it's clearly not for New Vegas, I figured .... what the heck. The good news is it removed the bobblehead from the Megaton stand. The bad news is it just added a nonsense misc item with an empty name and random perk image. Considering I had already created a duplicate using the command console, it was hardly a big deal. Uninstalling the mod removed the non-item from Misc, and the stand didn't magically respawn it.
"It's all I ever wanted." πβπ¦Ίπβπ¦Ίπβπ¦Ί
life saver thx, was using mini hideout mod then wanted to use the megaton overhaul but i used my bobblehead at minihideout so thx to this i now have my bobblehead in both, works great thx very much
i used thye esp and just put it at bottom of load list by the way didnt think there was any point trying the esm when this would rule out any conflicts
I downloaded this some time ago and came back to endorse it, however it was so long ago it doesn't have a record of me downloading it so I'm having to download it again. lol
When I did I realized I have an ESP version of this mod labelled BHR&M_Tut.esp is this an older version of the ESP file?
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UGHideout NV has a bobblehead stand of its own specifically for a mod that adds the F3 bobbleheads to NV. Luckily enough, it also works with the Fallout 3 bobbleheads, and allows you to add and remove them. I guess they're the same asset in the NV schema or whatever (no 06 or 10 prefix if you're familiar with TTW). I usually know better than to put bobbleheads I find on the Megaton stand and instead put them on the UGHideout one. Well, you know the medicine one you find when you're fleeing Vault 101? Oops.
Someone recommended this mod to me and while it's clearly not for New Vegas, I figured .... what the heck. The good news is it removed the bobblehead from the Megaton stand. The bad news is it just added a nonsense misc item with an empty name and random perk image. Considering I had already created a duplicate using the command console, it was hardly a big deal. Uninstalling the mod removed the non-item from Misc, and the stand didn't magically respawn it.
"It's all I ever wanted." πβπ¦Ίπβπ¦Ίπβπ¦Ί
i used thye esp and just put it at bottom of load list by the way didnt think there was any point trying the esm when this would rule out any conflicts
When I did I realized I have an ESP version of this mod labelled BHR&M_Tut.esp is this an older version of the ESP file?
I just hope the tutorial is easy to understand