Foms will not boot on my pc Host Machine Init: Operating System = Microsoft Windows 10 Home (build 17763), 64-bit Physical RAM = 16282 MB CPU name= Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz Vendor/Model = GenuineIntel (stepping 03) CPU speed = 2.591 ghz (8 logical threads) x86PType= Standard OEM x86Flags= bfebfbff 7ffafbbf x86EFlags = 2c100000
What exactly does FOMM do? It is incorporated with BOSS and That does not work! Niether does the Conflict detector. All it does is list your files. Well, The FO3 Launcher does that much. Hopefully this works, I am so tired of Crashes. Oh , Yes, Boss was taken over By LOOT. You are suposed to download from an external site, (It Wont Download) ILMAO.
FYI, I anticapate at least a few sighs and/or rejections of the logic behind this, but XML files are case-sensitive, and given that I am working with a .NET environment, it makes more sense for them to use proper Upper Camel Case instead of lower-case element names.
The new template will look a little bit similar to this:
As you can see, it should still be quite readable, and more obvious what each element actually means.
Fallout Mod Studio templates also support a substantial amount of meta-data that can be provided to describe the template--its author, any related URLs, comments, etc. It will all be entirely optional--the templates can in fact be very small and simple. The power is in their flexibility, however--they can be expanded to contain a lot of information and interaction logic.
Just realized I posted a book in this message where I could have just said this:
Fallout Mod Studio template files will be backward- and forward-compatible to the extend that I can make them. Beyond that, FOMS will include converters to automatically upgrade older template styles, as well as convert from other common template formats (*ahem* FOSS)
I am working on the details about it, but just wanted to note that Fallout Mod Studio will easily be able to switch back and forth between Fallout 3 and Fallout New Vegas (without even restarting the program), so you'll be able to control both with one mod manager.
As a development update for anyone watching here, I have finished overhauling GameLib and its related libraries and I am working on the new user interface for Fallout Mod Studio 3.
When that is complete, I will be releasing a beta of FOMS 3 while I complete FOMS Template Studio 1 (a tool for managing and updating FOMS mod templates).
I will be posting screenshots of the new UI in the near future, but it is unfortunately not far enough along quite yet.
Yes, it can be used along-side FOMM. I'm not sure if it's a feature of FOMM off-hand or not, but if it offers a way to 'lock' your load order, it might override the changes made by FOMS.
The current version of FOMS is out of date, however. I will be releasing the first version of Fallout Mod Studio, FOMS 2's successor, in the near future, which will be a huge improvement in all aspects.
Fallout Mod Studio (FOMS 3) will also be fully compatible with FOMM, FOSS, and essentially any other mod management tool.
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Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 17763), 64-bit
Physical RAM = 16282 MB
CPU name= Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 2.591 ghz (8 logical threads)
x86PType= Standard OEM
x86Flags= bfebfbff 7ffafbbf
x86EFlags = 2c100000
The new template will look a little bit similar to this:
<Fallout3OrderedModTemplate version="" created="" modified="">
<Mods>
<Mod id="" title="" ...>
...
</Mod>
...
</Mods>
</Fallout3OrderedModTemplate>
As you can see, it should still be quite readable, and more obvious what each element actually means.
Fallout Mod Studio templates also support a substantial amount of meta-data that can be provided to describe the template--its author, any related URLs, comments, etc. It will all be entirely optional--the templates can in fact be very small and simple. The power is in their flexibility, however--they can be expanded to contain a lot of information and interaction logic.
Fallout Mod Studio template files will be backward- and forward-compatible to the extend that I can make them. Beyond that, FOMS will include converters to automatically upgrade older template styles, as well as convert from other common template formats (*ahem* FOSS)
When that is complete, I will be releasing a beta of FOMS 3 while I complete FOMS Template Studio 1 (a tool for managing and updating FOMS mod templates).
I will be posting screenshots of the new UI in the near future, but it is unfortunately not far enough along quite yet.
The current version of FOMS is out of date, however. I will be releasing the first version of Fallout Mod Studio, FOMS 2's successor, in the near future, which will be a huge improvement in all aspects.
Fallout Mod Studio (FOMS 3) will also be fully compatible with FOMM, FOSS, and essentially any other mod management tool.