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Drayk Cannon

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Drayk_Cannon

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526 comments

  1. deleted180210651
    deleted180210651
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    +1
    1. sillivin
      sillivin
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      DANCE!
    2. deleted180210651
      deleted180210651
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      Dancing is forbidden.
    3. Druuler
      Druuler
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      With the Groovatron, dancing is practically manditory.
  2. Chubbiestwinter
    Chubbiestwinter
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    I know it's a small request but can you add the meditation animation from mothership zeta? I tried mysef by replacing the usual sit-on-ground animation with the DLC5's "SamuraiSitMarker", but the character sits like they would as a captive instead of the meditation pose.
  3. ArcturusFyr
    ArcturusFyr
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    • 11 kudos
    Anybody get the mp3 player to work? While everything else seems to function just fine, the mp3 track player is a no-go for me.
  4. driftscape
    driftscape
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    You should include other famous poses. Okay, hear me out. Maybe it's a permission thing. You could add all the work in the groovy plugin and have us just copy n paste over the data folder of those animations to get them to work. Maybe a optional plugin? It's possible. I just prefer using this to start and end animations rather than having to type it in with console command.

    It would also be cool if we can save certain filter settings for each area. I have a certain filters settings I like for metro tunnels, but outside it's too dark.
  5. ntblood
    ntblood
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    Fusion City Rising has an animation gun in FO4 but it only has a few dance animations. I want to see the pole dance animations from
    Groovatron gun in FO4. I see the Fusion City dance gun has just a few
    script files (.pex) that is uses. If I could get a pole dance script
    maybe I could just swap them out.. Any advice? Alternatively, I don't
    suppose there's any chance getting Groovatron for FO4?
    Thanks
    PS. I'll likely miss a reply here so please DM me.
  6. PepeTheGnome
    PepeTheGnome
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    Using the port for New vegas with this and I can add myself the items and use it without NVSE functions but I have to start in the mojave to get the mod to actually initialize properly and give me the pop up window with the tips and stiff. Any way to get it to initialize in a load game in the other wasteland through the console?
    1. PepeTheGnome
      PepeTheGnome
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      Alright I fixed it pretty much after a while. After over complicating it for hours I found out you just need to add the groovy coin to your inventory. xx00DD48 at least in the nv version and nvse function should work
      Edit: Also to get the nvse settings in the settings menu to work put "set GroovyHasFOSE to 1" in the console
    2. Druuler
      Druuler
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      Well, that is certainly handy to know!  Have a kudos for sharing that!  :)
  7. SamsterDupuis
    SamsterDupuis
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    I'm not sure if this is just me, but when I use this mod in both fallout 3 and New Vegas, the facial animations only last for a second, any solutions?
  8. Jensynn
    Jensynn
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    I've been using the New Vegas version for awhile. But I gotta give thanks to it's original roots. this mod is pretty dope. thank you for all your hard work that was put into this. I wouldn't mind seeing a stasis house for fallout 3 like there was in new vegas. just a thought. But overall great mod! 
  9. Anarchist86ed
    Anarchist86ed
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    Still doesn't work with TTW.
  10. TV78
    TV78
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    • 29 kudos
    Hot damn, a Groovatron update in 2020? Sign me up!