I know I'm a bit late on this one, but the entire reason environments aren't usually destructible isn't because it's not theoretically possible to make any object destructible. The problem is, the more things you have being destroyable, the more processing power needs to go into making their destroyed states animate. Having chunks of Megaton flying around the Capital Wasteland in anything other than a cutscene would take so much processing power that nothing short of a supercomputer could keep running Fallout. Assuming the engine itself could hold up under that strain.
Also, nukes work by detonating specially shaped explosive charges at points all around the actual payload (the radioactive whatever). If one of the charges is missing, shaped poorly, detonates prematurely or fails to detonate, you won't get a nuclear explosion. Instead, the payload will just hit critical mass, which basically means that it becomes a lot more radioactive than normal and gets a lot hotter than usual before eventually decaying to a more stable condition. Only if all of the explosives detonate in the right shape at the same time will the payload go supercritical and actually explode.
Granted, this is Fallout we're talking about, so our science might not work here, but if that's the case then wouldn't 200-odd years of enduring the elements of the wasteland and/or the town getting shot at by passing raider caravans have either broken the bomb or detonated it already?
This is a mod based on bad knowledge of nuclear weapons and the way they explode.
You could drop a fatman nuclear bomb that was made in the 1940's and it would not explode if it was not active.
Shooting a nuclear weapon without the trigger would dent it, or pierce it, but nothing more.
If a detonator was on the bomb and it was active, then perhaps a bullet hitting the detonator might cause a spark setting the bomb off earlier, but not otherwise.
Change this to only be in effect if you apply the detonator to the bomb from mr. burke, otherwise it is bad.
This is a fantasy game with fantasy physics and fantasy science. Things work they way they do because the author says that is the way they work. Some have even gone so far as to make up their own pseudo science to explain weird things in the game. If his mod requires a nuke to explode if shot, well, its his mod. Please do not rate a fantasy based on the real world. Please rate on if he makes it work and whether or not there are any problems with the mod.
rating removed for trying to force reality on a fantasy Bben46, Moderator
Bahh, why does everyone agree you can't cause a nuke to explode by shooting at it but fail to understand how they explode in the first place?
There are two explosive charges surronding two subcritical payloads... when detonated, these chargest accelerate the payloads together, causing them to fuse and form a supercritical payload.
What does this mean? You don't need a "detonator", you just need to "detonate" the explosives (probally some form of plastic explosive) and if you can find armor piercing incinidiary rounds, you might actually pull it off.
Of course, you'd have to be crazy enough to actually shoot a nuclear bomb to test this theory so goodluck.
Oh, and the 1940's bombs might not explode if dropped, but modern bombs without saftey mechanisms? It's certainly possible. It's not like it's MAGIC causing the payload to explode, if you have a bomb falling at terminal velocity and striking the ground cauing an instantanous decelleration, the payload could collide with the other just fast enough to start the nuclear reaction.
Don't dismiss anything without thinking about it first
"I assumed that impact with the ground triggered the fusion reaction in bombs like the one in Megaton, so maybe bullets contained sufficient inertia to trigger this."
Nuclear Bombs are detonated in the atmosphere but as you said it's a game world with it's own physics. The one thing I do know, whatever anyone says about not being able to detonate one by shooting at it, im bloody sure im going to try it to find out.
great mod for a test of destructable objects though, it certainly does "Go Boom" XD
19 comments
Also, nukes work by detonating specially shaped explosive charges at points all around the actual payload (the radioactive whatever). If one of the charges is missing, shaped poorly, detonates prematurely or fails to detonate, you won't get a nuclear explosion. Instead, the payload will just hit critical mass, which basically means that it becomes a lot more radioactive than normal and gets a lot hotter than usual before eventually decaying to a more stable condition. Only if all of the explosives detonate in the right shape at the same time will the payload go supercritical and actually explode.
Granted, this is Fallout we're talking about, so our science might not work here, but if that's the case then wouldn't 200-odd years of enduring the elements of the wasteland and/or the town getting shot at by passing raider caravans have either broken the bomb or detonated it already?
It's an atomic bomb. You do the math.
Thanks to all who reply!
This is a fantasy game with fantasy physics and fantasy science. Things work they way they do because the author says that is the way they work. Some have even gone so far as to make up their own pseudo science to explain weird things in the game. If his mod requires a nuke to explode if shot, well, its his mod. Please do not rate a fantasy based on the real world. Please rate on if he makes it work and whether or not there are any problems with the mod.
rating removed for trying to force reality on a fantasy
Bben46, Moderator
There are two explosive charges surronding two subcritical payloads... when detonated, these chargest accelerate the payloads together, causing them to fuse and form a supercritical payload.
What does this mean? You don't need a "detonator", you just need to "detonate" the explosives (probally some form of plastic explosive) and if you can find armor piercing incinidiary rounds, you might actually pull it off.
Of course, you'd have to be crazy enough to actually shoot a nuclear bomb to test this theory so goodluck.
Oh, and the 1940's bombs might not explode if dropped, but modern bombs without saftey mechanisms? It's certainly possible. It's not like it's MAGIC causing the payload to explode, if you have a bomb falling at terminal velocity and striking the ground cauing an instantanous decelleration, the payload could collide with the other just fast enough to start the nuclear reaction.
Don't dismiss anything without thinking about it first
"I assumed that impact with the ground triggered the fusion reaction in bombs like the one in Megaton, so maybe bullets contained sufficient inertia to trigger this."
Nuclear Bombs are detonated in the atmosphere but as you said it's a game world with it's own physics.
The one thing I do know, whatever anyone says about not being able to detonate one by shooting at it, im bloody sure im going to try it to find out.
great mod for a test of destructable objects though, it certainly does "Go Boom" XD