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MrSwordToast

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MrSwordToast

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92 comments

  1. MrSwordToast
    MrSwordToast
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    To keep the comments from becoming flooded with bug reports that I already know about, here is a list of all that I'm aware of. This list
    will change over time, so if it's empty it's because I've either fixed all I know about or am not working on the mod.


    • [Everything in Bug Reports]
    • Autumn may crash your game if you talk to him after convincing him to surrender

    I am aware of these issues, however having college and finding a job take priority over this. I apologize for the inconvenience, and thank you for taking the time to report these issues.
  2. coolman12
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    For those having the black screen glitch at the end, what I found fixed it for me is if it's happening just restarting the game. Happened to me restarted the game reloaded my save right be.fore I chose who to restart Project Purity and it worked
    1. tnu
      tnu
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      Thanks! I'll try this on my end to find if it works!
  3. yifigo872
    yifigo872
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    Anyone know where James grave is.
  4. JustSomeBypasser
    JustSomeBypasser
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    Greetings. First of all, thank you for the mod. It's been all great and smooth so far, and the additional dialogue bits, while they could've benefitted from better voicework, are stellar.
    But I wanted to ask if there's a way to make the removal of the childhood segments optional? While they are a bit of a chore on repeated playthroughs, I feel like they're crucial for the plot/buildup and provide some neat roleplaying and worldbuilding bits (the birthday section, obviously).
    Keeping them in but making them skippable via an additional popup window, say, right after the birth scene, seems like a better solution.
  5. Coldtrain2000
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    Would love to have a ttw patch for this.
    1. MrSwordToast
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      TTW version here: https://www.nexusmods.com/newvegas/mods/91737
  6. ikis
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    Damn whole overhaul coming for ttw?? I can't wait enough. Main quest overhaul is something ive been wanted for awhile for this game ! Good luck 
  7. Hello sir, I'd like to ask what will be your subsequent plans regarding The Regulators, thank you, I've just finished playing the Enclave mission and found it a bit strange that The Regulators is indifferent to his brother's fate
  8. dima546365435634
    dima546365435634
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    Hello! I really liked your mod, but I have a question: is it possible to get to Adams Base in the new Enclave ending? Sorry for possible spelling errors, I am writing through a translator.
    1. MrSwordToast
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      I haven't tried, so I don't know. Your translation was good, though
  9. dinoman30
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    i just one question can i join the talon company yes or no
    1. MrSwordToast
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      no
    2. dinoman30
      dinoman30
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      oh
    3. Chyt1
      Chyt1
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      setally 0001B2A4 0004443B 1 1
      Enter that into the console to make Talon company friendly.
  10. limecatcher
    limecatcher
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    Played through this mod a bit earlier this month. I enjoyed it for what it was, but I had a few gripes, mainly about the voice acting and the disappointing climax for the Enclave path. Other than that, I love this mod. I always wanted to be able to side with the Enclave or go independent in some way ala Yes Man, and this mod does both fairly well. Can't wait for that TTW port.
    1. MrSwordToast
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      Sounds about right, I am NOT a good voice actor lol. I thought the guy who did Autumn was really good, though! Thanks for playing it :)
  11. LordCybot
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    General Montag just gives a generic "What do you need?" greeting, not sure why, I'm loading this mod last in my list and in MO2's archive list.
    Granted I tried porting this to TTW myself, so maybe thats something to do with it. Unfortunate, but I'll still endorse it and hope for the TTW version soon.
    1. MrSwordToast
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      That sounds about right, I couldn't figure out how to get a new greeting to work 😅
    2. LordCybot
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      To be clear, I cant actually stsrt any of the mods quests after joining the Enclave, because I get that generic greeting and then dialogue ends
    3. MrSwordToast
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      Oh, yeah that's a problem. It's most likely something to do with the port. Sorry about that :/
    4. LordCybot
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      Come to find out the specific error I was encountering when trying to port this is a result of my FNVEdit being out of date. So I'll try again my next playthrough and see if it works better.
  12. limecatcher
    limecatcher
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    I completed a playthrough of this mod with Enclave NPC Overhaul by MaiYass and noticed alot of bugs including

    • Incorrectly colored armors
    • Armor and weapons added by said mod wouldn't decay in durability
    • Incorrectly named enemy types
    • Enclave NPCs either spawning with their melee out/no weapon at all
    Are there any plans to make a compatibility patch for this mod? Would be really appreciated, as this is a solid mod and a great effort to add the ability to side with the Enclave in a (relatively) seamless way. 
    1. MrSwordToast
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      No.