To keep the comments from becoming flooded with bug reports that I already know about, here is a list of all that I'm aware of. This list will change over time, so if it's empty it's because I've either fixed all I know about or am not working on the mod.
[Everything in Bug Reports]
Autumn may crash your game if you talk to him after convincing him to surrender
I am aware of these issues, however having college and finding a job take priority over this. I apologize for the inconvenience, and thank you for taking the time to report these issues.
For those having the black screen glitch at the end, what I found fixed it for me is if it's happening just restarting the game. Happened to me restarted the game reloaded my save right be.fore I chose who to restart Project Purity and it worked
Greetings. First of all, thank you for the mod. It's been all great and smooth so far, and the additional dialogue bits, while they could've benefitted from better voicework, are stellar. But I wanted to ask if there's a way to make the removal of the childhood segments optional? While they are a bit of a chore on repeated playthroughs, I feel like they're crucial for the plot/buildup and provide some neat roleplaying and worldbuilding bits (the birthday section, obviously). Keeping them in but making them skippable via an additional popup window, say, right after the birth scene, seems like a better solution.
Hello sir, I'd like to ask what will be your subsequent plans regarding The Regulators, thank you, I've just finished playing the Enclave mission and found it a bit strange that The Regulators is indifferent to his brother's fate
Hello! I really liked your mod, but I have a question: is it possible to get to Adams Base in the new Enclave ending? Sorry for possible spelling errors, I am writing through a translator.
Played through this mod a bit earlier this month. I enjoyed it for what it was, but I had a few gripes, mainly about the voice acting and the disappointing climax for the Enclave path. Other than that, I love this mod. I always wanted to be able to side with the Enclave or go independent in some way ala Yes Man, and this mod does both fairly well. Can't wait for that TTW port.
General Montag just gives a generic "What do you need?" greeting, not sure why, I'm loading this mod last in my list and in MO2's archive list. Granted I tried porting this to TTW myself, so maybe thats something to do with it. Unfortunate, but I'll still endorse it and hope for the TTW version soon.
Come to find out the specific error I was encountering when trying to port this is a result of my FNVEdit being out of date. So I'll try again my next playthrough and see if it works better.
I completed a playthrough of this mod with Enclave NPC Overhaul by MaiYass and noticed alot of bugs including
Incorrectly colored armors
Armor and weapons added by said mod wouldn't decay in durability
Incorrectly named enemy types
Enclave NPCs either spawning with their melee out/no weapon at all
Are there any plans to make a compatibility patch for this mod? Would be really appreciated, as this is a solid mod and a great effort to add the ability to side with the Enclave in a (relatively) seamless way.
92 comments
will change over time, so if it's empty it's because I've either fixed all I know about or am not working on the mod.
I am aware of these issues, however having college and finding a job take priority over this. I apologize for the inconvenience, and thank you for taking the time to report these issues.
But I wanted to ask if there's a way to make the removal of the childhood segments optional? While they are a bit of a chore on repeated playthroughs, I feel like they're crucial for the plot/buildup and provide some neat roleplaying and worldbuilding bits (the birthday section, obviously).
Keeping them in but making them skippable via an additional popup window, say, right after the birth scene, seems like a better solution.
Enter that into the console to make Talon company friendly.
Granted I tried porting this to TTW myself, so maybe thats something to do with it. Unfortunate, but I'll still endorse it and hope for the TTW version soon.
- Incorrectly colored armors
- Armor and weapons added by said mod wouldn't decay in durability
- Incorrectly named enemy types
- Enclave NPCs either spawning with their melee out/no weapon at all
Are there any plans to make a compatibility patch for this mod? Would be really appreciated, as this is a solid mod and a great effort to add the ability to side with the Enclave in a (relatively) seamless way.