Excellent mod! It really freshens up the mentioned factions with more ladies and new clothing. I've tested all the factions and there haven't been any issues, the mod works great. Definitely one of those "I wish I had installed it looong long time ago" mods.
Could not get this mod to work, crashed my game when I tried to start, Tried pumping it up to the top of my load order but still didn't work, shame cause this mod looks awesome, but at a loss on what to do at this point.
Is it incompatible with other mods that introduce new levelled list spawns? cause I placed both mods lowest in the order they could be to avoid any incompatibilities with levelled mods, but I still got the same problem
This guy is getting incompatibilities with breeze's male body and this mod. So far though, just with the Talon recruit armour. The arms take on a funky texture. . . But, oh well. . . There's more pros than cons with this mod.
you should be doing that with all your mods, it doesn't take long to figure out what everything does,
the only things that will break your game are scripts, navmeshes and quests, and it doesn't take very long to figure out if there are conflicts in those areas.
To answer your question, i just spent alot more time on this mod than I wanted to in fo3edit,
first, you should only use ONE esp. I know he put up "patch" plugins for wmx, w&k, and mmm, but they are almost identical. So i would just use the original esp and chunk the other three.
second, this mod just adds armor and weapons to the game through form lists. To be more specific, it adds Armor, a few unique enchantments (unique = no conflicts with any other mod), Unique Form Id lists, Unique and Modded Leveled Items, Modded Leveled NPC's (although i have 200 plugins and they dont conflict with anything, mmm, fwe, fook, etc), and Unique and Modded NPC's.
I listed all of that because this adds nothing like scripts or quests, so this mod is compatible with any mod. However, you should absolutely merge some of the modded records manually after creating a merge patch in fo3edit. If you want to be lazy, just make sure this is at the very top of your load order, as high as it gets for an .esp. It affects some NPC's and templates that alot of other mods affect.
If you use Project Beauty, you'll definitely want to manually copy over those records to keep the face gen data in fo3edit. a Merge patch probably won't override it.
Conclusion, this mod shouldn't cause any game breaking conflict even if you didn't make a merge patch. And from what i can tell the special plugins in this mod are identical, or nearly identical, so again just use only one esp and let your merge patch handle it.
I'm having an issue with the textures for the new outfits. It seems that the outfits take on the texture of what ever is behind them (i.e. when I grab a dead raider or talon merc wearing the new armor, the texture changes). Any ideas on how to fix it?
Just want to be clear about this, we need the Mutant and Weapon Mod mods to have this mod working? Or can we download these mods without the two others.
67 comments
I am glad it didn't overwrite anything.
I really love the idea.
I tried new games and multiple load orders, and I would get crashes moving from cell to cell.
Am I safe to assume that this is compatible with FOOK2 1.1 beta2 or whatever?
Fook was updated before this ....
humnnnnn
I am using FOOK21.1beta2 and MMM RC 5.
Suggested load order perhaps?
The arms take on a funky texture. . .
But, oh well. . . There's more pros than cons with this mod.
you should be doing that with all your mods, it doesn't take long to figure out what everything does,
the only things that will break your game are scripts, navmeshes and quests, and it doesn't take very long to figure out if there are conflicts in those areas.
first, you should only use ONE esp. I know he put up "patch" plugins for wmx, w&k, and mmm, but they are almost identical. So i would just use the original esp and chunk the other three.
second, this mod just adds armor and weapons to the game through form lists. To be more specific, it adds Armor, a few unique enchantments (unique = no conflicts with any other mod), Unique Form Id lists, Unique and Modded Leveled Items, Modded Leveled NPC's (although i have 200 plugins and they dont conflict with anything, mmm, fwe, fook, etc), and Unique and Modded NPC's.
I listed all of that because this adds nothing like scripts or quests, so this mod is compatible with any mod. However, you should absolutely merge some of the modded records manually after creating a merge patch in fo3edit. If you want to be lazy, just make sure this is at the very top of your load order, as high as it gets for an .esp. It affects some NPC's and templates that alot of other mods affect.
If you use Project Beauty, you'll definitely want to manually copy over those records to keep the face gen data in fo3edit. a Merge patch probably won't override it.
Conclusion, this mod shouldn't cause any game breaking conflict even if you didn't make a merge patch. And from what i can tell the special plugins in this mod are identical, or nearly identical, so again just use only one esp and let your merge patch handle it.