Er, the description, and Atomic's answer to my query, which predates both your posts, opines only modern (post-2006) rigs will likely see benefit. I only updated my rig to post-2006 hardware last year. I'm sure there's others, not least in poor countries, who may still be on old gear. Some will be Win7 (or XP!) - in my case it's because I'm into retro gaming, but newsflash - FO3 is an XP era game.
That's why I was trying to dig down into what sort of system you'd need before you see any real benefit. So please, no more "all users" unless you know for certain doing this will be of real notable benefit to such older rigs and OSes - for playing this old game.
P.S technically this does benefit "all"/99.9% of systems even those that predate 2006, since the compression was used to decrease file size. Now depending on the Hard Drive compression can benefit performance (Source : https://www.afkmods.com/index.php?/topic/4280-update-bsas-and-you/), but 99% of HDD are 7200rpm so its always better to decompress the BSAs.
I wasn't referring to the FALLOUT.INI located in %USERPROFILE%\Documents\My Games\Fallout3. FO3 BSA Decompressor is creating a Fallout.ini in the root of my E:\ drive. The Fallout.ini created by FO3 BSA Decompressor only contains the following:[Archive] SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
Heddo!. If I have my game in Program Files, can I just simply move the folder to another site like the desktop, inside a folder or I've to reinstall the game?
I fiddled around with it a little, and I do think it helps remove a lot of the stutter, I just need a way for GNR Extended now since I feel that's almost an essential mod, I don't think any of these touch that.
So the order, afaict, is probably ESM patcher, then Wav Converter, then UUF3P, then this BSA decompresser. I'm going to have to test to compare the OGG vorbis library and skipping the Wav converter, since UUF3P has that OGG BSA option.
I'm so glad people are putting tools in for this game, I still love it. Weird thing was I do remember it being smooth way back on weaker hardware, and with more powerful modern hardware it would stutter. Now with these new tools that stutter is being removed and it's getting to a point where it's better than ever. I'm not savvy enough to understand why the ogg compression/zlib creates problems now but I could have sworn wasn't an issue back then.
I have it setup where the program that decompresses the BSAs, won't decompress the BSAs if Fallout 3 is installed in program files x86. This is done because program files x86 can cause issues in the process of decompression due to it being a operating system folder with unique read and write permissions. That is also why for modding games, (i.e Fallout 3) its recommended the games you mod are in program files.
So is the regular program files also in the same boat or just x86 ? Ironically I've been modding in that folder for so many years with no issues but I run everything on admin. I do know that it can cause major issues I've just been super lucky. If I ever decide to move my games over i'll try this out. Thanks for the response.
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That's why I was trying to dig down into what sort of system you'd need before you see any real benefit. So please, no more "all users" unless you know for certain doing this will be of real notable benefit to such older rigs and OSes - for playing this old game.
Modern Systems, as in anything post-2006, since the only reason zlib was used the first place was because of file size.
[Archive]
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
https://ibb.co/txcdvV4
If I have my game in Program Files, can I just simply move the folder to another site like the desktop, inside a folder or I've to reinstall the game?
UUFOP instructions mention these other things but not this one, and obviously I see hairylegs222 comment so I wonder about it.
The ESM Patcher works with both, as it does not touch anything the WAV convertor or BSA decompressor touch.
Same goes for the WAV convertor and BSA decompressor, each does not touch the other files each touch.
So the order, afaict, is probably ESM patcher, then Wav Converter, then UUF3P, then this BSA decompresser. I'm going to have to test to compare the OGG vorbis library and skipping the Wav converter, since UUF3P has that OGG BSA option.
I'm so glad people are putting tools in for this game, I still love it. Weird thing was I do remember it being smooth way back on weaker hardware, and with more powerful modern hardware it would stutter. Now with these new tools that stutter is being removed and it's getting to a point where it's better than ever. I'm not savvy enough to understand why the ogg compression/zlib creates problems now but I could have sworn wasn't an issue back then.
This is done because program files x86 can cause issues in the process of decompression due to it being a operating system folder with unique read and write permissions.
That is also why for modding games, (i.e Fallout 3) its recommended the games you mod are in program files.
thanks for releasing this