About this mod

This Mod allows the weapons introduced by the RH_Ironsights Mod to be compatible with Weapon Mod Kits.

Requirements
Permissions and credits
Translations
  • Spanish
  • German
Changelogs
Update 1.3:
Spoiler:  
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  • Fixed an issue with the Silenced WMK Variants of the Combat Rifle using the wrong firing sound (Oops)
  • Made a slight modification to the 5mm TMP mesh and some major modifications to its WMK Variant (because I wasn't satisfied on how it turned out)
  • Made new pip-boy icons for the RH weapons that are modifiable (Check the images section to see how they look)
  • Super Mutants are now able to wield and use the following RH weapons and their WMK variants.
- 44 SMG
- 5.56 SMG
- Combat Rifle
- Johnny Gun
I also carried over the Super Mutant Weapon changes from UUF3P and made it so they can wield and use the WMK variants of those weapons as well. (Note : I have NOT added those weapons to their inventories. They are just able to use them if they come across them. I might change that in the future.)

(Optional):


RH New Weapons - BA Repair 1.1
Revolver Rifles can now be repaired with army revolvers (But NOT the unique version, Jayhawk)

Description:
After seeing that the new weapons in RH_Ironsights weren't compatible with WMK and that there wasn't a single mod out there that made them compatible with them, I decided to make them compatible myself.

The following weapons are now compatible with weapon mod kits with the following modifications available:

5.56 SMG
- Extended Clip
- Laser Sight
- Scope
- Silencer

5.56 Sidewinder
- Laser Sight
- Scope
- Silencer

Revolver Rifle
- Laser Sight
- Scope
- Silencer

.32 Service Revolver
- Laser Sight
- Scope
- Silencer

.44 SMG/Johnny Gun
- Extended Clip
- Laser Sight
- Scope
- Silencer

5mm TMP
- Extended Clip
- Laser Sight
- Scope
(The Gun is already silenced, so no need for a silencer modification.)

Battle Rifle
- Extended Clip
- Laser Sight
- Scope
- Silencer

Combat Rifle
- Extended Clip
- Laser Sight
- Scope
- Silencer

Army Revolver/Jayhawk
- Laser Sight
- Scope
- Silencer

Flamer Pistol (Reclassified as an energy weapon)
- Extended Clip

Flamer Shotgun (New Weapon)
- Auto-Fire Mechanism
- Extended Clip

Notes on the fire weapons:
- All variants are affected by the pyromaniac perk
- None of the variants will (or should) set off any gas leaks unless you fire.
- All variants can be used to set a certain tree on fire (I won't judge...out loud, at least)
- The Flamer Shotgun can be purchased by a certain underground mercant in a train station. Its condition is somewhat level dependent.

In addition, I've also altered some of the leveled lists so that the RH weapons don't all appear at level 1 and prevented some weapons that were introduced in RH_Ironsights from appearing in-game and replaced them in the leveled lists with their WMK equivalents such as:

.44 Magnum Revolver ------> Base Game .44 Magnum (Unscoped with the WMK Mod)
Silenced 10mm Submachine Gun -----> 10mm Submachine Gun (SI)
Scoped Hunting Rifle -----> Hunting Rifle (SC)

Requirements:
Fallout 3 + All DLC
RH_Ironsights (Original + Update and the new weapon plugins Including Vanilla New Weapons and PL New Items)
OR
Paradox Ignition Version of RH_Ironsights
Weapon Mod Kits (Main File And All DLC Plugins)
RH_WMK Bridge
Weapon Enhancement Pack + RH_Ironsights Patch
FO3-WRP - Weapon Retexture Project
Weapon Mod Kits - Millenia's WRP fixes
Weapon Mod Kits - dlc weapons enabler
Mesh and Texture Fixes for Weapon Mod Kits - Millenia's WRP fixes
Additional Fixes for Weapon Mod Kits - dlc weapons enabler

Important:
Make sure you place this mod after any mod that alters the WMK ordered lists like Weapon Mod Kits - dlc weapons enabler and Additional Fixes for Weapon Mod Kits - dlc weapons enabler

Optional:
I've included a few smaller mods to compliment this mod such as

RH New Items - Project Beauty Patch: Allows Doctor Lesko and Tobar to keep their new faces from Project Beauty AND their new weapons from RH_Ironsights

RH New Weapons - BA Repair: For those using the BA_Repair mod, this patch allows the RH new weapons (and their WMK Variants) to be repairable with other weapons and junk just like with the BA_Repair mod

RH_PL Remove Container: this patch removes the container in Springvale that contains some vanilla ammo and new weapons from RH Point Lookout. For those who feel that they don't need an early advantage.
(Note: There are two versions of this mod, One for the original RH_Ironsights + PL_NewItems plugin, and one for the Paradox Ignition Version. Download ONLY one.)

44 SMG/Johnny Gun Buff Patch: Did you ever think that the .44 SMG and Johnny Gun fired too slow for your liking despite being SMGs? Well, with this patch, That should no longer be an issue! In addition, I also changed the ammo capacities for those weapons and their WMK variants as well as their leveled lists to compliment their increased fire rate. The changes I made are:
(.44 SMG)
Fire Rate: 6 ----> 10, Attack Shots/Sec: 6 ----> 10, Ammo Capacity: 20 ----> 30 (EC: 60)
(Johnny Gun)
Fire Rate: 9 ----> 13.5, Attack Shots/Sec: 13.5 ----> 20.25, Ammo Capacity: 40 ----> 50 (EC: 100)

Conflicts:
This mod will most likely conflict with any mod that changes or alters the Weapon Mod Kits Mod and its ordered lists such as FOIP and WMK-FOOK2 unless anyone out there wants to make a compatibility patch for those mods (Go ahead, I don't mind).