Warning to all: this mod causes odd crashes. I found one consistently in an interior space and it took forever but I isolated it down to this mod. So if you are having weird random crashes, it may be this one for some reason. Probably mishandled audio scripts.
I'll be honest - i do not really love making patches of this size. It would be far better if you, the author, made it to make sure it's done right. That makes sure sensitive entries are patched to play nice with the independent records in your mod, and that your mod vision isn't impaired unless needed. Do you wanna go patch it, or should i try regardless?
EDIT: I made the patch here. But I'd ask you to undelete and disable references via xEdit autoclean; the plugin is quite dirty. Just a side product of busy workin in GECK or CK. If there are ITMs essential for function, pls denote that on the mod page :)
I appreciate the work on this sound overhaul, I couldn't play the game without ATMOS tbh. I know how difficult it can be to create a good quality soundscape, as I spent many hours changing and swapping audio files in Stalker.
In terms of Sound, there is one fairly major thing I notice with Fallout 3 that is different to New Vegas. New Vegas has a Soundscape for in World gun fire, (that is, gunshots can be heard occurring in the distance with NPC's) On Fallout 3 it seems that distant Gun fire doesn't exist at all, and weapon fire can only be heard when the distance is small. (or I've made a mistake with the weapon audio files)
(I know that isn't related the audio files in this mod, tho' I just thought I'd mention it)
The TTW port's modder has locked the forum and stopped updating the mod. Would it be possible to get a "native" TTW version, since you recently uploaded a NV one?
90 comments
https://www.nexusmods.com/newvegas/mods/84054/
I'll be honest - i do not really love making patches of this size. It would be far better if you, the author, made it to make sure it's done right. That makes sure sensitive entries are patched to play nice with the independent records in your mod, and that your mod vision isn't impaired unless needed. Do you wanna go patch it, or should i try regardless?
EDIT: I made the patch here. But I'd ask you to undelete and disable references via xEdit autoclean; the plugin is quite dirty. Just a side product of busy workin in GECK or CK. If there are ITMs essential for function, pls denote that on the mod page :)
Where is that creaking coming from? Everyone is dead right...
Thank you for this immersive experience.
I know how difficult it can be to create a good quality soundscape,
as I spent many hours changing and swapping audio files in Stalker.
In terms of Sound, there is one fairly major thing I notice with Fallout 3 that is different to New Vegas.
New Vegas has a Soundscape for in World gun fire, (that is, gunshots can be heard occurring in the distance with NPC's)
On Fallout 3 it seems that distant Gun fire doesn't exist at all, and weapon fire can only be heard when the distance is small.
(or I've made a mistake with the weapon audio files)
(I know that isn't related the audio files in this mod, tho' I just thought I'd mention it)
At worst may get myself into the TTW scene someday and learn the modding aspect.
Standalone updates and other projects are my priority as of now.
https://www.nexusmods.com/newvegas/mods/84054/
This looks amazing.
https://www.nexusmods.com/newvegas/mods/84054/