33 comments

  1. xLemonx8
    xLemonx8
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    How I would like this mod to be in my language (Spanish), and for now I don't feel like spending a Sunday learning how to modify this good mod so that it is in another language. saludos✌
    1. latinoheat1991
      latinoheat1991
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      I actually am of Mexican descent and I've considered making Spanish translations of my mods. I'll see if I can go through with that this week.

      En realidad, soy de ascendencia mexicana y he considerado hacer traducciones al español de mis mods. Voy a ver si puedo hacerlo esta semana.

      Edit:

      Never Mind. Someone already made a translation.

      Editar:
      No importa. Alguien ya hizo una traducción.
    2. xLemonx8
      xLemonx8
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      Excelente mod, y creo que yo le había pedido a MeKomoATuPrima que lo tradujera jaja
  2. OmegaZeroXIII
    OmegaZeroXIII
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    I don't know what problem I have with the 10 SMG but when I have it in my hand without modifications, I grab it with both hands. I have checked within what I know but I can't find what specifically causes that.
  3. GideonxxGrimm
    GideonxxGrimm
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    I just have an instant CTD with this mod installed
    1. latinoheat1991
      latinoheat1991
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      Did you install everything correctly? What other mods do you have?
  4. nirv2k6
    nirv2k6
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    jayhawk, revolver rifle, 5mm tmp, 5.56 sidewinder scope texture messed up (right side of the scope looks fine, left side and lens have
    "square patches", crosshair is ok)
    johnny gun, combat rifle, 5.56smg scope is fine..
    1. latinoheat1991
      latinoheat1991
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      The scopes on those weapons are from Weapon Mod Kits - Millenia's WRP fixes. I should have put that mod as a requirement. 
    2. nirv2k6
      nirv2k6
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      thanks! scopes ok now. great mod when using new weapons and wmk~~
    3. latinoheat1991
      latinoheat1991
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      Glad you like it.
    4. nirv2k6
      nirv2k6
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  5. myztpk
    myztpk
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    Hi! I encountered a problem, i was able to put a scope in a lever rifle, but the scope's texture is messed up. Need help.
    1. latinoheat1991
      latinoheat1991
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      Did you make sure you enabled ArchiveInvalidation? Alternatively, You can also go to your fallout.ini file and set bInvalidateOlderFiles to 1.
    2. myztpk
      myztpk
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      Yes, i actually tried to do it a few times, but it's still the same. It's the only weapon that has issue. I tried putting mod kits in other new ironsight weapons and they seem fine, just this one. 
    3. nirv2k6
      nirv2k6
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      same here
      sorry meant revolver rifle
    4. latinoheat1991
      latinoheat1991
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      I just realized that this mod shouldn't touch the lever rifle in any way. Maybe it's another mod you're using?
  6. Sexyowl
    Sexyowl
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    Sooo, I got the two cursed weapons...and as you said they don't actually work. No sweat. However, the others do not seem to actually do the damage commensurate with what is given in the Pipboy. For example, after modding the Battle Rifle (Scope, silencer and extended clip), I should have a DPS of about 102 (51 with a similar revolver rifle). When I actually use them though, nothing close to that. Pity the 5mm TMP can't be fitted with a silencer...5mm rounds are like grains on sand on the beach.
    1. latinoheat1991
      latinoheat1991
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      1) Not sure what you mean by the "cursed weapons".

      2) That's an issue with all automatic weapons (Assault rifle, 10mm submachine gun, etc.). The damage isn't accurately displayed in the pip-boy. For example, if you have a combat shotgun with both the auto-fire and extended clip modification, the pip-boy will display the damage as something like 1000+, but that's not true.

      3) The 5mm TMP already has a silencer on it, that's why.
    2. Sexyowl
      Sexyowl
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      'Cursed weapons' - my apologies there. Mixed up your mod with Eve - Lost and Found. It's what two of the weapons added by the mod are called in game. Really sorry about that.

      I know about the shotgun - 1002 DPS - but it actually works for me to some extent. It only takes 1 - 3 shots (mostly two) to decapitate a Super Mutant Master, a little more for an Overlord (less if I catch them by surprise). But you're right. My modified 10mm SMG has a DPS of 44.

      Did not know about the TMP. My bad. I started the game with RH Ironsights over a year ago and up till now I never knew that the TMP was already silenced.

      All in all, thanks for the mod. It works and works well. I enjoy it. Endorsed!
    3. latinoheat1991
      latinoheat1991
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      No Problem.
  7. Sexyowl
    Sexyowl
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    FINALLY!!! I can use all the guns. Thanks for this
    1. latinoheat1991
      latinoheat1991
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      No Problem. I'm glad you're happy.
    2. Sexyowl
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      Do you by chance have the item code for the revolver rifle? When I drop it on the ground and try to get the console to give me the code, the gun disappears. I need to repair it but don't know what to use.
    3. latinoheat1991
      latinoheat1991
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      Sure, The code is xx00ea66 where xx is the load order for RH_IRONSIGHTS.esm.

      As for the gun disappearing, are you sure it didn't just fly off into the distance or clip through the ground? It's happened to me as well.
    4. Sexyowl
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      Thanks. I think the problem was I had already modded it with WMK's laser sight and scope. I reloaded a save and tried it without the scope and sight and it was lying where it should be. Did it with a few other guns and had the same issue.

      The only reason I wanted the code was so that I could get another to repair the first one. It doesn't seem that any other gun will work. And I want this rifle...even with a silencer it is the most powerful sniper rifle in the game (51 DPS...58 without the silencer).

      Thanks for your mod and work.

      EDIT: just got the Battle Rifle. Looks to be better. Everything's working fine. Thanks!
  8. Gusx1
    Gusx1
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    Hello,

    How would I make this work with a merged copy of WMK?
    1. latinoheat1991
      latinoheat1991
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      A merged copy of WMK? I'm not sure what you mean by that.
    2. Gusx1
      Gusx1
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      Using the "Merge Plugins" program, I merged all of my wmk.esp's into one file named wmkmerged.esp.

      Thus if I use your mod I get a masterfile is missing load order.
    3. latinoheat1991
      latinoheat1991
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      Oh that. Well, this mod already merges the WMK plugins (or at least attempts to), so I don't think you need to use your .esp, unless you're using another WMK mod such as FOIP or FOOK2-WMK. I could be wrong, though.

      As for the missing load order problem, try loading my mod after all the other WMK plugins.
  9. loxyandersss
    loxyandersss
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    What has project beauty had to do with a weapon mod?
    1. latinoheat1991
      latinoheat1991
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      It's just a small compatibility patch that makes it so that the affected NPCs keep their new looks from Project Beauty and their new weapons from RH_Ironsights.

      Now that I'm thinking about it, Perhaps I should have made a separate mod page for those other mods.
  10. Dauntless07
    Dauntless07
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    The worst thing about WMK was the lack of any new weapons, and this fixes that. At this rate, you’re going to make me drop FWE in favor of vanilla! Always irked me, the lack of Ironsights with WMK compatibility.
    1. latinoheat1991
      latinoheat1991
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      I'm glad you like it.