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Jacques Lewis

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Jacqueslws

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About this mod

This patch will enable mod kits and ironsights for Fallout 3's dlc weapons. Antistar's WMK-dlc patches don't work with Wrye Flash. This mod fixes that. I also fixed bugs associated with the RH_Ironsight - WMK Bridge, created by Rogue Hallow.

Requirements
Permissions and credits
Antistar's WMK mod (and its dlc extensions) are still fully functional if you use it specifically with FO3Edit and a merged patch. Tested! However, merged patches have inherent limitations when compared to bashed patches and have therefore fallen out of favor with modders. Long story short - if you use Wrye Flash, this patch is essential. As an added bonus, my patch doesn't need FO3Edit or Wrye Flash to function properly. Just install it like any other mod and presto, you're done! It is perfect for noobs who are new to modding. Just make sure to keep my patch at the bottom of your load order. Either way, my patch is useful because it does fix other things as well. For example, this is the ONLY mod on the Nexus that allows the Tri-beam laser Rifle to have ironsights.

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This mod fixes all dlc weapons for WMK and RH_Ironsights. Here's the completed list:


-Vanilla Weapons:
   Laser Rifle (fixed WMK support, Ironsights standard)
   Wazer Wifle (fixed WMK support, Ironsights standard)

-The Pitt
   The Infiltrator (fixed WMK support, has scope)
   The Perforator (fixed WMK support, has scope, has camouflage texture)
   Metal Blaster (fixed WMK support, Ironsights standard)
   Wild Bill's Sidearm (fixed WMK support, Ironsights standard)

-Operation Anchorage
   10mm Alloy Pistol (fixed WMK support, Ironsights standard)
   Chinese Dragoon Pistol (fixed WMK support, Ironsights standard)
   Alloy Shotgun (fixed WMK support, Ironsights standard)
   Chinese Dragoon Assault Rifle (fixed WMK support, Ironsights standard)
   Alloy Assault G3 Rifle (fixed WMK support, Ironsights standard)
   Gauss Rifle (fixed WMK support, has scope)

-Broken Steel
   Callahan's Magnum (fixed WMK support, Ironsights standard, can take advantage of Millenia's retexture if installed)
   Tri-beam Laser (fixed WMK support, Ironsights standard, can take advantage of WEP retexture if installed)
   Tesla Cannon (fixed WMK support, no Ironsights but can get scope at workbench)
   Heavy Incinerator (fixed WMK support, no Ironsights)
   Precision Gatling Laser (fixed WMK support, no ironsights)
   Slo-burn Flamer (fixed WMK support, no Ironsights)
   Rapid Torch Flamer (fixed WMK support, no Ironsights)

-Point Lookout
   Lever-Action Rifle (fixed WMK support, Ironsights standard)
   Backward Rifle (fixed WMK support, Ironsights standard)

-Mothership Zeta
   Captain's Sidearm (fixed WMK support, Ironsights standard)

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Custom reticles were taken from Echo Scope Crosshairs. You can visit the page here and don't forget to endorse:
https://www.nexusmods.com/fallout3/mods/2775
You don't need to download the mod since I already baked it into my patch.


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REQUIREMENTS:

- RH_Ironsights
- Weapon Mod Kits (and all dlc plugins)
- RH_Ironsights - WMK bridge
- OPTIONAL: Weapon Enhancement Pack
- OPTIONAL: WRP &
Weapon Mod Kits - Millenia's WRP Fixes

My other major weapon overhaul (Millenia - WMK fixes) is meant to compliment this patch. You can download it from here:
https://www.nexusmods.com/fallout3/mods/23183
I recommend that you install this after the Millenia overhaul patch, and keep this dlc plugin below it as well.
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