This page was last updated on 02 December 2020, 6:38PM
Changelogs
Version 0.4a
Rewrote the menu script and redesigned the UI, again... But this time the menus can now be navigated through more intuitively :D
Finally got to finishing the AI package display menu, which should be extremely useful if Amanda's AI breaks, but it can't manipulate the packages or anything since that would require advanced scripting far beyond my knowlege tho.
Which is why there's also a troubleshooting utility menu, it can run some basic commands to try to reset Amanda's AI.
The debug menu item is no longer used since the debug menu is now in the caller item, so if you still have it in an existing save, it's been renamed to --- TTB DEBUG MENU --- just equip it to remove it from your inventory.
Version 0.3.2
Locked vault door is now hidden after it opens to prevent it from clipping through the ground on the 2nd floor above when it opened.
- Changed Wilk teleport dialog to script "End" instead of script "Start".
- Added missing vault 101 teleporter birthday present for female players. (The teleporter doesn't really do anything until leaving the vault, you also get it again after leaving regardless.)
- Named and added completion for the final stage of the teleporter quest that gives the teleporter.
Version 0.3.1
Changed Wilk teleport dialog to script "End" instead of script "Start".
Added missing vault 101 teleporter birthday present for female players. (The teleporter doesn't really do anything until leaving the vault, you also get it again after leaving regardless.)
Named and added completion for the final stage of the teleporter quest that gives the teleporter.
Removed a badly implemented package script for Wilks that I made by mistake.
Version 0.3
Redesigned the teleporter UI
Teleporter menu will now instead show up after closing the pip boy to prevent the loading screen from glitching, the menu UI will still show up but at least the pip boy UI doesn't show up anymore.
Teleporting to Amandas location in paradise will no longer trap the player behind a cage, talking to the guard will teleport the player out of the cage.
Moved the slaver guard's spot next to Amanda.
After freeing Amanda, the slaver guard will walk away from his new guarding spot back to the original location he used to be in.
Version 0.2.4
Teleporter will now be added automatically, no dialog required.
The teleporter will go offline if Amanda is not following the player, to prevent it from breaking quests.
Version 0.2
I made a teleporter in case Amanda gets lost or you can't find her. Read description, may break quests if you teleport her while shes imprisoned.
Version 0.1
"ttbCG04HelpAmanda4" dialog script that unlocks the vault door now happens immediately instead of needing to wait for her dialog to finish, which would break the trigger if the player left her and she changed dialog.
Rewrote the "ttbCG04ScriptHelpAmanda" script so that it will force trigger the door unlock if the player walks away during her scripted dialog.
Changed her cage dialog "CG04ReadyKidnap" variable conditions from needing to equal 3 to instead be a range from 2 to 3. (This fixed the broken quest/dialog issue for me but let me know if I should increase the condition range if it didn't fix the dialog for you)
Added "Goodbye" flag to the "ttbOQ01Imprisoned2" dialog