Where is the actually grenade? I remember there used to be an actually grenade, I've tried nearly every version and the only getting auto added, is the config,?? which I can still open in pip-boy... Is there something else I needs that's not added to description ?
Thanks for your reply, I realize after a couple download it wasn't part of it, but even then, I was trying to work out where I was getting confused in getting to work , , ? Is it a cross hairs and numb pad thing, i tried tapping the numb-pad keys , obviously not the right way ? I have guns such hot keyed , so was trying to using numb-pad and the only I understood worked, was setting the ap to 0 ...
Portal Grenade: Teleport to Impact Location of Grenade, and Preserve Camera Direction. This Mod: Double tap Movement key to Teleport Any Direction. Examples: Double tap "D" Key to Teleport to Right(Relative to Player) if Your Heading is 90(East) then Double tap "D", You will Teleport to Azimuth of 180(South)
I'm sorry but this is one of the worst mods I've ever had the misfortune of downloading 1. You can't control your teleporting. You'll randomly teleport around and will often get stuck in walls, objects, or even teleport outside of a building while inside a location 2. Teleporting uses AP. Coupled with the above, this means you'll constantly be out of AP at all times. Hope you don't enjoy using VATS 3. Enemies can teleport too Not worth the time to download, don't even bother unless you want to completely break your game. It does nothing to help and only makes gameplay harder to an absurd degree
i uploaded new version. in this version, double tap detection is now more stable. and now have a mod toggle and AP cost menus.
Teleport destination is defined by invisible projectile.(not a script) if uses a script, teleport destination is easily to penetrate the obstacles. this means to use of projectile are better than scripts. when teleport is triggered, projectile source are spawned to above the player character.(spawning height is defined by constant) then shoots projectile to desired direction and pitch(X-Axis) angle.(direction and X-angle is defined by global variable) sometimes projectile source spawned to outside a building. this problem is probably solved on later version or not. i not recommend to use this mod in interior cell(map)
Currently, you can adjust teleport distance by modifying script. i planned the adding distance adjustment function on later version. to modifying script: open .esp using GECK, and click pencil icon on top of window. open script: "aaPFBlinkProjFireSCR", go to the line 16, and modify second argument you want to. (default value is 20) higher value means shorter range, lower value means a longer range. and zero value means a just forward.
12 comments
I remember there used to be an actually grenade, I've tried nearly every version and the only getting auto added, is the config,??
which I can still open in pip-boy...
Is there something else I needs that's not added to description ?
but you can use this mod: Portal Grenade
Is it a cross hairs and numb pad thing, i tried tapping the numb-pad keys , obviously not the right way ?
I have guns such hot keyed , so was trying to using numb-pad and the only I understood worked, was setting the ap to 0 ...
This Mod: Double tap Movement key to Teleport Any Direction.
Examples: Double tap "D" Key to Teleport to Right(Relative to Player)
if Your Heading is 90(East) then Double tap "D", You will Teleport to Azimuth of 180(South)
1. You can't control your teleporting. You'll randomly teleport around and will often get stuck in walls, objects, or even teleport outside of a building while inside a location
2. Teleporting uses AP. Coupled with the above, this means you'll constantly be out of AP at all times. Hope you don't enjoy using VATS
3. Enemies can teleport too
Not worth the time to download, don't even bother unless you want to completely break your game. It does nothing to help and only makes gameplay harder to an absurd degree
in this version, double tap detection is now more stable.
and now have a mod toggle and AP cost menus.
Teleport destination is defined by invisible projectile.(not a script)
if uses a script, teleport destination is easily to penetrate the obstacles.
this means to use of projectile are better than scripts.
when teleport is triggered, projectile source are spawned to above the player character.(spawning height is defined by constant)
then shoots projectile to desired direction and pitch(X-Axis) angle.(direction and X-angle is defined by global variable)
sometimes projectile source spawned to outside a building.
this problem is probably solved on later version or not.
i not recommend to use this mod in interior cell(map)
i planned the adding distance adjustment function on later version.
to modifying script: open .esp using GECK, and click pencil icon on top of window.
open script: "aaPFBlinkProjFireSCR", go to the line 16, and modify second argument you want to. (default value is 20)
higher value means shorter range, lower value means a longer range. and zero value means a just forward.