Found a minor issue with the script that gives an incorrect version number for the plugin, can be easily resolved in xEdit. I personally haven't had any issues/crashes related to this but an update that corrects this TBA (to be announced a.k.a. sometime later)
No problem, I have absolute zero programming skills so this was a stupendous project for me lol.
A bit of back story in case anyone is interested.
Spoiler:
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I made this script when I wanted to replace the default loading screens and add additional custom ones, after figuring out how to do so in xEdit, while manually and painstakingly making each loading screen FORMID I wondered "can this be automated?" and so the batch scripting journey began (This was before I was aware that you could just make xEdit scripts, but that's besides the point now...)
Even though this wasn't my first mod, since I've been doing basic mod patching/edits on xEdit, I thought this was too unique and way over the top, even for me lol, to be worth uploading since there's very little I could find on pure HEX modding. I had to use TES3 (Oblivion) wiki pages and even then also get lucky enough to find another modder that was working on a skyrim .esp to xml type of converter that put the data I was looking for in easy to read plain text which finally let me complete the script.
Anyways, I was working on a script that implemented both BSArch & TexConv to make it a more streamlined process of just putting all the images in a folder, double clicking the script and outputting a .esp mod with all the images converted to dds and compressed in a .BSA archive.
I already had a very minimal and successful test script, but while I was in the middle of rewriting the original one into a new updated script, for the nth time. I had some things come up and went into a modding hiatus for a long while. Still kind of am, but whether or not anyone cares, it's in the back burner for now. I'll also have to relearn how to write batch scripts again since it's been that long that I've completely forgotten xd
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A bit of back story in case anyone is interested.
Even though this wasn't my first mod, since I've been doing basic mod patching/edits on xEdit, I thought this was too unique and way over the top, even for me lol, to be worth uploading since there's very little I could find on pure HEX modding. I had to use TES3 (Oblivion) wiki pages and even then also get lucky enough to find another modder that was working on a skyrim .esp to xml type of converter that put the data I was looking for in easy to read plain text which finally let me complete the script.
Anyways, I was working on a script that implemented both BSArch & TexConv to make it a more streamlined process of just putting all the images in a folder, double clicking the script and outputting a .esp mod with all the images converted to dds and compressed in a .BSA archive.
I already had a very minimal and successful test script, but while I was in the middle of rewriting the original one into a new updated script, for the nth time. I had some things come up and went into a modding hiatus for a long while. Still kind of am, but whether or not anyone cares, it's in the back burner for now. I'll also have to relearn how to write batch scripts again since it's been that long that I've completely forgotten xd