Hi, AmaccuzerO. I write to you this message because I've mannaged to do something pretty cool with one of your mods, and I need permission. It's about this mod version for TTW. I write it here because I cannot send messages to you. I've taken Slincoginte's Animated Wastelands TTW mod and got to make the DC BOS Zeppelins visible from any place in the Capital Wasteland. I've followed the comments where you, Hitman and Zilav discussed about the same feature being added to the L38 Zeppelin. I have some pictures uploaded here. NOTE: there are four zeppelins because I added two of them to be visible from the Wasteland, alongside the Anchorage War Memorial one and the Citadel one. One of the added ones is flying around the Washington Monument, and the other is flying where it's supposed to be the Penn Avenue. I could add the other zeppelins to the wasteland imposter too, but then there would be 14 zeppelins flying above the DC Ruins. I've considered it too much. For this changes to be uploaded so everyone can enjoy them, the mesh has to be uploaded along the patch, because as you discussed in those comments, the .nif has to be un-flagged of havok property. That being said, would you grant permission to me to upload that only mesh along my patch? I have intentions to upload the patch itself, and with a tutorial on how to modify the .nif. However, this could turn pretty difficult to some people. It would be better if the modified mesh comes with the patch already. Thanks for your time.
Congratulations on all your work you've done with all these mods! You make great implementations to the game.
I have a request.
Could I include this compilation in a mod I'm planning to make? The idea behind it is that the electricity has been restored to an extent in DC, thus making all these animations possible. I'm still debating if I should include the blimps, since I plan to extend this to a Pre War mod later in the future, or a Post-War Restoration mod.
Gonna ask SpeedyB64 if I can use the Fallout Street Lights mod for the compilation too, I just gotta figure out how to change the textures and mix the street lights with your traffic lights and phone kiosks.
This is really something else. Incredible mod that added something the game really needed. Surprised with just a few mods like this you can make this game better than fallout 4.If I could only choose one whole mod to download it would probably be this one. Was surprised with the microscopes! I couldn't stop showing it off to my friends!
I used to have a spinning barber pole and thought it was your mod. With your mods, I thought you were the creator of that. That being said, love your work. It makes the Wasteland seem to come alive,
Thanks. It was driving me crazy because I remember it. Seems a lot of mods are gone from Here I used to have a texture mod in (before my computer decided to crash) that made the trash cans, extinguishers, common cans look beautiful. Now? Having to edit them on my own and not doing too good with that.
Pixelhate translated this mod because he was part of this project, but it's not like he translates mods or has the time for it, because he has his own projects to work on. And I don't do translations, friend. Sorry for that.
Some of my mods already have translation to English created by other users, some not. However, this is something you can do yourself in FO3edit for this or any other mod in Spanish or any other language.
I'm sorry friend. I don't do translations and I don't have to. I think you're a bit confused.
Nexus is a community, not a store. Modding is my hobby, not a paid job. All modifications here are free. Be grateful or try to contribute. Because that's what a community is for? Isn't? But do not demand.
My mods work. If the Spanish labels bother you, you can gently ask someone else to do an English translation or you can learn how to do it yourself. Or you just don't use the mod. I would understand.
My Fallout is in Spanish which is my language. I use a lot of mods in English and I don't go demanding the authors of those mods to translate them into Spanish.
Hi! I've found that these Editor IDs in AAW.esp from AmaccurzerO's Animated Wasteland-update-23926-1-01-update-1579834846.rar still have Spanish or different from original English names: DLC03EnclaveBase01 (-> Mobile Base Crawler), DCworld09 (-> The Mall). So we need to open esp in xEdit and change them back to original English names.
AmaccurzerO, este es un trabajo hermoso. Disculpe mi español porque no soy un hablante nativo. Si quiero usar todos los archivos aquí excepto el mod nuka cola, ¿qué debo eliminar?
64 comments
The message for Quantum bottles dispensed by the vending machines has been fixed. Check for updates.
I dont make conversions to TTW. If someone wants to convert the mod to TTW has my permission. Please, remember to credit us.
I write to you this message because I've mannaged to do something pretty cool with one of your mods, and I need permission. It's about this mod version for TTW. I write it here because I cannot send messages to you.
I've taken Slincoginte's Animated Wastelands TTW mod and got to make the DC BOS Zeppelins visible from any place in the Capital Wasteland. I've followed the comments where you, Hitman and Zilav discussed about the same feature being added to the L38 Zeppelin.
I have some pictures uploaded here.
NOTE: there are four zeppelins because I added two of them to be visible from the Wasteland, alongside the Anchorage War Memorial one and the Citadel one. One of the added ones is flying around the Washington Monument, and the other is flying where it's supposed to be the Penn Avenue. I could add the other zeppelins to the wasteland imposter too, but then there would be 14 zeppelins flying above the DC Ruins. I've considered it too much.
For this changes to be uploaded so everyone can enjoy them, the mesh has to be uploaded along the patch, because as you discussed in those comments, the .nif has to be un-flagged of havok property.
That being said, would you grant permission to me to upload that only mesh along my patch?
I have intentions to upload the patch itself, and with a tutorial on how to modify the .nif. However, this could turn pretty difficult to some people. It would be better if the modified mesh comes with the patch already.
Thanks for your time.
AmaccurzerO plz
Congratulations on all your work you've done with all these mods!
You make great implementations to the game.
I have a request.
Could I include this compilation in a mod I'm planning to make?
The idea behind it is that the electricity has been restored to an extent in DC, thus making all these animations possible.
I'm still debating if I should include the blimps, since I plan to extend this to a Pre War mod later in the future, or a Post-War Restoration mod.
Gonna ask SpeedyB64 if I can use the Fallout Street Lights mod for the compilation too, I just gotta figure out how to change the textures and mix the street lights with your traffic lights and phone kiosks.
Keep it up ^^
You are probably using another of my mods, which has not English translation.
And yes, "yermo" is the Spanish word for "wasteland".
Some of my mods already have translation to English created by other users, some not. However, this is something you can do yourself in FO3edit for this or any other mod in Spanish or any other language.
You should fix your mods and upload patches.
Nexus is a community, not a store. Modding is my hobby, not a paid job. All modifications here are free. Be grateful or try to contribute. Because that's what a community is for? Isn't? But do not demand.
My mods work. If the Spanish labels bother you, you can gently ask someone else to do an English translation or you can learn how to do it yourself. Or you just don't use the mod. I would understand.
My Fallout is in Spanish which is my language. I use a lot of mods in English and I don't go demanding the authors of those mods to translate them into Spanish.
So we need to open esp in xEdit and change them back to original English names.
edit: nuka cola vending machines (keep bubbles)
Solo remueva el script de las maquinas de nuka cola corrientes.