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SpeedyB64 and RW2112

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SpeedyB64

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About this mod

This mod adds lights and FX beams (some flickering ones too) to most of the street lights and signs in the DC ruins. It works great with Fellout

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This mod adds lights and FX beams (some flickering ones too) to most of the street lights and signs in the DC ruins.
It works great with Fellout (Fellout has the darker nights)

http://www.fallout3nexus.com/downloads/file.php?id=2672

I made a bunch of animated flickering lights with corresponding flickering light beams, also added glow maps to some things like metro escalators. I have currently only done the DC districts, not the part in the greater wasteland (next version)

Also these are the settings that control light distance in fallout, setting these high (like they are here) will make the mod look even better, but it will cost performance.

set your lighting to these settings (in the fallout.ini) for awesomeness:
fLightLODDefaultStartFade=10240.0
fLightLODRange=10240.0
fLightLODMinStartFade=10240.0
fLightLODMaxStartFade=10240.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=10240.0
fSpecularLODRange=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODMaxStartFade=10240.0

The fallout.ini is located in:
My Documents\my games\fallout3

COMPATIBILITY!!
If you have Broken Steel DLC you should have Street Lights before it in your load order.
This mod does make streetlights - wasteland obsolete.

new in version 2.0
The whole wasteland is now lit, along with other upgrades, such as glowmaps for the lights.

new in version 1.8
Fixed the Project purity force field generator bug (I think, it worked on my game, let me know if its working on yours)

new in version 1.7
The bugs might be fixed
(fingers crossed, if not I will send it off to a pro)

new in version 1.6:
Rivet city is done!
And I think I might have fixed the crashing bug.

new in version 1.5:
Citadel
Anchorage memorial area
Jury street metro
Super Duper Mart!
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