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This page was last updated on 04 January 2024, 11:28AM
- Changelogs
-
-
Version 8.0
- ;- skHUD and supported mod elements should disappear if placed close enough to, or in the same place as Subtitles
.. .. also ..
.. .. Hover Info with .. "Inaccessible"
.. .. Quest Added/Title & Quest Reminder/Stages
.. .. Region / Location
.. .. Sneak indicator
.. !! as of v8.0 .. all skHUD and supported mod elements should disappear if they overlap any of the vanilla elements
.. !! that "fade" or "pop" into view while you're running around; .. basically, you can put anything anywhere
;- NEW
;- Stealth Field Active Indicator (skHUDMainsettings.xml)
.. .. settings button shared with the Hotkey Selector menu button
;- HUD Solid Meter options ................... expanded in game menu
.. .. Hitpoints................ _skHpVIS [ 3:4 ]
.. .. Actionpoints.......... _skApVIS [ 3:4 ]
.. .. Enemy health.. _skEhMtrVIS [ 3:4 ]
;- HUD Meter Warn options .................. added to cycle menus
.. color change at percent remaining
.. .. _skhpWarnP
.. .. _skapWarnP
.. .. _skcndWarnP
.. .. _skeHealthP
;- Hitpoints & Actionpoints "Alt" options .. expanded in game menu
.. _skHpVIS [ 5-8 ]
.. _skApVIS [ 5-8 ]
.. .. Brackets will match the screen side they are on
.. .. Meters will fill according to the screen side they are on
.. .. bracketless meter will align with its text
;- CND "Alt" option .. just because ............ expanded game menu
.. _skCndVIS [ 3-4 ]
.. .. basically identical to the default one .. might have some use <shrug>
.. :[ 5 ] bracket only
;- skHUD Meter options ............................. expanded in game menu
.. .. Armor...... _skamrMeter [ >0 ] .. vis & length
.. .. Weapon.. _skwpnMeter [ >0 ] .. .. ""
.. .. perl............. _skprlMeter [ >0 ] .. .. "" .............. font zero hides the overlay label
.. .. Stats................ _sk(stat) [ 2 ] .. .. _skstMtrL [ meter length ]
.. .. .. file settings
.. .. .. .. _*Tile
.. .. .. .. _*Back (background)
;- skHUD Meter Warn options .................. added to cycle menus
.. color change at percent remaining
.. .. _skarmorWarn
.. .. _skweaponWarn
;- Image option for ammo counter ......... expanded in game menu
.. _skAmmoVIS [ 5:10 ]
.. .. expanded ammo display type .. Bullets, Energy, junk, & the other 7 uniques
;- Immersive setting and function ........... expanded in game menu
.. .. set immersive to [ 5 ] .. hold CTRL -tap- hotkey
.. .. show/hide only those & auto vanish after regular hotkey press
;- _skHUDEdgeX ~ _skHUDEdgeY ......... under HUD Scale menu button
.. screen edge padding .. could simplify adjustments
;- Compass ............................................... expanded/added to compass cycle menu
.. .. _skMarksBlink ......... Quest/Placed markers: disable blink
.. .. _skQstMarkVIS ........ Quest pointer : show/hide
.. .. _skcmpLndVIS_* ... Landmarks..... :show/hide w/hide until discovered - hide after discovered
.. .. _skcmpNpcVIS_* ....NPC/Enemy.... :show/hide w/hide unless hostile - hide if hostile
..........
..&.. Fiddled with the compass edge alpha
;- Sneak ................................... expanded in game menu
.. got it's own font and colors
.. _skHUDSneak [ >0 ] to fade out the entire HUD a certain percent while sneaking
..... _skretSneak [ >0 ] to fade the crosshair a certain percent while sneaking
.. _skcmpSneak [ >0 ] to fade the compass direction strip and marker colors while sneaking
.. .. .. ............................ removed TapControl from the settings script, you'll have to Tap Sneak yourself
;- _skXPMtrFontP ...................... added to XP Meter cycle menu
.. font for the previous and next level numbers on the XP meter
;- Expanded "Red Buttons" to include use of the other pre-defined systemcolors (1~5)
.. Moved "Red Buttons" settings to their own file to keep as the only pre-set in the installer
;- HUD COLORS .. COLORS and MORE colors .. Main HUD , skHUD , & supported MODS
.. .. details can be found on the main page
;- MOD SUPPORT
.. added support for Adv. Recon Range Finder .. added to game menu
.. .. Font, X Y adjust, RGB colors
;- Text Position Tweaks .. _skPOSTweaks ..
.. .. used to align various sets of text into their containers .. make things look more pretty?
.. .. used extensively for skHUD and supported mod elements .. and a few of the vanilla HUD elements
.. .. .. may not look correct for non-vanilla - non-english fonts
.. .. .. enabled by default (skHUDMainsettings.xml) .. tweaks at the bottom of the file
;- REFACTORED
.. _skArmorVIS .. _skWeaponVIS .. _skAmmoVIS
.. .. details can be found on the main page
.. simplified _skEncumber -> (0-2) ........................................................... altered in game menu
.. separated. _skENivDec --> _skencIV .. inventory & decimal -> (0-2)
.. ..........................made..... --> _skencMX .. max carry weight . -> (0-1)
.. _skencIV warn color :: only if _skEncumber is not visible
.. _skEncWarn ....... refactor/rename for R.G.B. -> _skencWrnRGB ... Encumber -over encumber warn
.. _skskillDbuff ...... refactor/rename for R.G.B. -> _skskiWrnRGB ....... skills Warn
.. _skspecDbuff .... refactor/rename for R.G.B. -> _skspeWrnRGB ...... special Warn
.. _skEmptyLockRed .. refactor/rename for R.G.B. -> _skmtlockRGB .. - Item Info - cycle setting 4
;- set up the Enemy Health "enemy name" so it can be hidden setting font to zero
;- set up the Compass and it's bracket to match Actionpoints when on the right
;- separated HotKey selector font into label and _skHkSelFontK for 'key numbers'
.. the label can be hidden with font zero
.. .. 'key number' font change only works with VUI+
;- corrected placement disappearances if Hover Info is never shown
;- set up most of the Hover Info texts so they can be hidden setting font to zero
;- _skInfoScale and/or _skHUDScale can now be preset without screwing up the info bracket (.. facepalm ..)
;- Finally did a proper job of Crosshair scaling so it shouldn't need adjusting
.. also removed it from global scaling
;- added startscreen version display of installed VUI+ , FOSE and Command Extender
.. .. can be disabled setting _skHUDShowVersion to zero in skHUDMainsettings.xml
;- refactored check method for installed mod support files ..
.. .. for those of you who like to merge mods ..
.. the mods original esp/esm still needs to be in your load order when running the installer ..
.. to be sure you at least have the mod installed ..
.. after install .. the live check at game start looks for the HUD file rather than the esp/esm
;- altered various out of whack position and scaling changes
;- refactored many many other things .. simplified some, convoluted others .. maybe too many settings
;- REMOVED
.. _skRockItSwitch (command extender expanded)
.. _skarmorType......... (megerd with VIS)
.. _skweaponType ........... ""
.. _skammoType ............. ""
.. _skhReds .. removed from main elements .. still affects "Red Buttons"
.. moved to the bottom of skHUDRedButtons.xml
;- REMOVED pre-sets from the installer ..
.. .. the idea being to package them separately as/when/if ambition/inspiration kicks in to make them
;- script and extensive XML refactoring
-- Updating REQUIRES a Clean Save : (script refactoring and new settings need it)
(burnout release .. break time)
- ;- skHUD and supported mod elements should disappear if placed close enough to, or in the same place as Subtitles
-
Version 7.5
- ;- NEW
;- Needs Reader for FWE & RiPN
.. ESP extensions to retrieve the Needs values for display on the HUD
.. .. included in the installer .. second step
.. .. will also display in your pip-boy stats screen if you are using VUI+
;- _skAmmo :[1]:[2] can now track the Rock-It Launcher completely
.. .. cheers to Command Extender v21+
;- gave the Hotkey selector label its own font
;- minor script & XML refactoring
-- Updating REQUIRES a Clean Save
- ;- NEW
-
Version 7.0
- ;- NEW
;- Skills block: Barter, BigGuns .. etc.
;- Special block: Strength, Perception .. etc.
;- HP Counter
;- AP Counter
.. .. current &(+-) &dynamic (show only when de/buffed:different:not zero)
;- Misc.Stats block: Books Read, Creatures Killed .. etc.
.. .. (because i could)
;- Image option for Stimpak & Lockpick counters
.. .. _skStimVIS , _skLockVIS :[2]:[3]
;- integrated more settings into the Live Adjustment Menus using Cycle Settings
;- integrated skqdKTap into Live Adjustment Menu for keypresses ..
.. .. Vis, Font, Cycle, Manage, Hide, Reset
;- all skHUD and supported mod elements should disappear if placed close enough to or in the same place as the Hotkey Selector
;- added forgotten implementations for brightness settings
;- refactored RedBright of EnemyHealth for better consistency
;- refactored RedBright and Brightness of Hover Info for better consistency
;- corrected HotKey selector item label position and brightness
;- corrected various xml syntax errors
;- moved Empty/Locked Red toggle to Live Adjustment menu -Item Info :cycle setting 4
;- a bit more improved immersive hotkey behavior
;- extensive refactoring
.. .. script, buttons, menus, xml, settings files
.. .. (all familiar functionality remains the same)
-- Updating REQUIRES a Clean Save
(now or never release .. so .. many .. details)
- ;- NEW
-
Version 6.1
- ;- corrected jipSF placement calculation for disappearance
;- corrected Enemy Health position calculation for placement disappearances
;- reduced duplications of position calculations for placement disappearances
.. .. xml and misc. xml refactoring
;- better immersive hotkey behavior ; no more need for instant reflexes
.. .. you can also tune it yourself via console .. skqdKTap .. default [ 0.72 ]
-- Updating may not require a clean save .. try it, find out
.. .. 4 short lines added to the immersive script & 1 new global setting
.. .. all other changes are xml refactoring that doesn't affect settings
(this is a sooner than later release .. it may be a while before any remaining bits get sorted)
- ;- corrected jipSF placement calculation for disappearance
-
Version 6.0
- ;- NEW
;- singled out "Quest added" & "QUEST TITLE" .. they now each have their own font setting
;- Global HUD brightness .. _skHUDMainBright .. in game live adjustment option under - HUD Scale .. cycle settings
;- relative brightness settings for most of the vanilla hud elements .. file settings only
.. supported mods also follow the main brightness .. and .. _skHUDBright .. is also relative to it
;- all skHUD & supported mod elements will disappear if they are placed close enough to, or in the same place as ..
.. the Radiation Meter, XP Meter, Crippled Limb Indicator, Breath Meter, or Messages
.. .. also; the Enemy Health Meter and Hover Info (with the exception of .. [inaccessible] .. can't find it)
;- gave most supported mods relative _*V & _*H positioning and in game live adjustment options for them
.. (exclusions: JIP selective fire, HxC and VcW Needs)
;- gave IMCN it's own X, Y, & Font settings
:- OLD
;- all skHUD, supported mod elements, and vanilla hud elements should obey the HUD Opacity Slider if they didn't already
;- refactored XP Meter primary positioning (it was more complicated than necessary)
;- refactored AP - CND/Ammo primary positioning to stop anomalous vanilla ammo counter movement
.. .. it was shifting when the AP bracket scale was adjusted, causing a bad offset when used with the custom ammo type display
;- refactored Ammo counter displays .. again .. default set to [3] & positioned at the vanilla counter default
.. the vanilla counter disappears from it's original position when custom ammo type display is enabled
.. .. this also allows the default CND meter to be used separately
;- refactored Hover Info brightness and it's RedBright application for better consistency
;- corrected scale reference for ReticleCenter
:- corrected gren/mine type display behavior to show only with _skHUDAmmo :[2]:[4]
;- corrected a bad condition of my own that was preventing VUI+ general subtitles background from showning when enabled
.. .. (the default alpha is so low it can barely be seen)
;- both zeroes should show properly for midnight 24hr time
;- _skHUDScale renamed -> _skHUDMainScale
;- fixed an incorrect menu button function
;- LOTS of code and script refactoring
;- built an outliner to help with positioning .. it's included with the Live Adjustment Menu at the very bottom of
..menus\prefabs\skHUD\skHUD.xml
** NOTE **
the outliner duplicates almost everything, so once you're done you should comment out
<include src="skHUD\shared\skzzOutLiner.xml" />
to spare resources .. and if you're Done done, you can also comment out
<include src="skHUD\shared\skutilitymenu.xml" />
to spare a few more resources .. both are found at the very bottom of
..menus\prefabs\skHUD\skHUD.xml
-- Updating REQUIRES a Clean Save
- ;- NEW
-
Version 5.5
- ** learned: Hotkey selector font options only work with VUI+ .. (because of VUI+ corrected inheritance)
;- significantly reduced brightness and alpha of version display at startup
... menus\prefabs\skHUD\skHUDMainsettings.xml .. _skHUDShowVersion .. set to 0 will never display it
;- corrected
:-.. Messages default size and position
;-.. Quest Reminder default font (7) and checkbox position
;-.. a bad condition inverting red color for Owned doors and containers that are locked or empty
;-.. bad conditions preventing hiding of Action text and Empty Locked text
;-.. bad conditions displaying default CND/AMMO with no weapons equipped
;- changed
;-.. custom ammo counter will now show negative ammo numbers same as default
;-.. refactored ammo type display sizing to stop jumping around so much
;-.. _skHUDAmmo set to 4 as default ; use the default counter (slightly less skHUD processing required)
;- NEW
;- XP Counter .. current, remaining to next level, next level - default disabled
... settings added to both menu sets
... ... _skXpBright .. _skXpAlpha .. file settings only
;- Rock-It Launcher given it's own changeable string (it was already accounted for, may as well)
;- experimental
... if you're using the custom counter for _*Max settings , or just because
... there is an added option to switch to the default ammo counter for the Rock-It Launcher
... it's not very pretty, and it ignores _*Max settings .. but there it is
... ... menus\prefabs\skHUD\skHUDMainsettings.xml ... _skRockItswitch
;- more code and script refactoring
-- Updating REQUIRES a Clean Save
- ** learned: Hotkey selector font options only work with VUI+ .. (because of VUI+ corrected inheritance)
-
Version 5.0
- ;- Toggle Scope is now disabled by default .. added a Game Menu option for it
;- NEW
;- mod support added - adjustable and immersive - .. listed in the Game Menu -/- File Settings section
;- added movement, scaling and font options for the onscreen Hotkey selector display ; hold an equip hotkey to see it
;- horizontal layout options for Stats and Needs
:- ammo counter Grenade & Mine type display
;- added conflict free red exit button options when using VUI+ (because I could)
;- made RED [empty] [locked] optional - default enabled
... game menu toggle under Red Buttons
;- gave Action text brightness a user setting (Take, Open, Sit .. )
... file setting only
;- found the default ammo counter
... set _skHUDAmmo to 3 or 4 to use it with the custom display
... currently it ignores _*Max settings
;- managed to get most of the adjustable and immersive settings into the GameMode Live Adjustment Menus
;- built as a fomod installer for easier use due to mod support
;- basically .. lots of options and settings
... including file ability to edit all 150 possible Karmic Title strings without needing to know anything about modding
;--------
;* Quest Added : Reminder - Region/Location - Subtitles - Crippled Limbs - Breath Meter
;* until I find an easy way to display them without duplicating too many things, you still have to guess, or time for it, when positioning
;--------
;- OLD
;- improved start game loading of file settings - it still has quirks, but not as many as before
;- FIX - ammo counter crashing skHUD display ; ignore weapons that have no ammo type defined
;- refactored ammo counter and toggle scope for better behavior
;- lots of code and script refactoring
-- Updating REQUIRES a Clean Save
;-------------------------------------------------------
v3.5.1 & v4.0.1
;- FIX - ammo counter crashing skHUD display ; ignore weapons that have no ammo type defined
;-------------------------------------------------------
- ;- Toggle Scope is now disabled by default .. added a Game Menu option for it
-
Version 4.75
- ; - this version is a release for people to have a look at, it has no extra mod support .. yet ..
;- this version has become a 'TRUE' HUD mod; it WILL conflict with any mod that alters the / hud_main_menu.xml -or- hudtemplates.xml /
;- this version MUST be installed AFTER all of your other mods that add hud elements
... IF you're unsure of how hud mods work together .. you may want to wait for a future update
;- NEW
;- aHUD / DarNui style features
.. adjust everything on your hud .. you'll have to guess at some for now
;- iHUD style features
.. hotkey show / hide / auto hide / combat show / combat show only
.. game mode hotkey ... i .. from immersive
;- access the 'NEW' features via the In-Game Menu
.. hold CTRL .. click Adjust Visuals
.. in the new menus ..
.. click the button to access the first element ..
.. hold CTRL click the button to access the second element
;- more file settings
.. menus\prefabs\skHUD\skHUDTemplatesettings.xml
;- OLD
:- changed the way vertical and horizontal alignment work
.. they now just add the offset rather than inverting it
.. things may go offscreen if their X Y alignment difference is large enough
;- changed the default alignment of the Armor and Weapon stats
.. hopefully it's better to start with
;- this mod DOES NOT touch vats
(.. bonus feature .. because I forgot to turn it off ..)
Toggle Scope .. no need to hold the button to stay in ironsights/scope mode .. to disable it ...
console
set skTScope to 0
-- Updating REQUIRES a Clean Save
- ; - this version is a release for people to have a look at, it has no extra mod support .. yet ..
-
Version 4.0
- ** be sure to read v4.0 -/- Game Menu -/- File Settings
;-NEW
;- very basic (PERL) .. Head, Arms, Torso, Legs; block (default disabled)
(perception endurance condition, left right attack condition, left right mobility condition)
;-Stats, PERL, Needs are blocks
;-Karma, Names, Date, Time, Timescale, Rads, Stimpak, Lockpick, Armor, Weapon, Ammo, Combat Indicator
.. are all separate pieces that can be moved independently
;-Generic "Armor" name display option (will never display "Power")
;-Generic "Weapon" name display option (will never display weapon type)
;-EN iv can display 2 decimal places
;-fixed over Encumbered warning coloring
.. according to the game, you're not over encumbered until you're 1 whole number over your Max carry weight.
.. so it won't turn red until then.
;- lots of menu, code and script refactoring
-- Updating REQUIRES a Clean Save
- ** be sure to read v4.0 -/- Game Menu -/- File Settings
-
Version 3.5
- K.I.S.S version
;-changed Weapon (ammo type 'Mine') to "Drop"
;-sorted anomalous numeric Date offset
;-better Time width math
;-altered various menu titles for better clarity
;-negated the need for UIO or a manually added include line
;-script and code refactoring
.. Now uses Command Extender .. InjectUIComponent
-- Updating REQUIRES a Clean Save
.. also recommended to Replace rather than Merge or Overwrite
- K.I.S.S version
-
Version 3.0
- ;-NEW
;-Combat Indicator (default disabled)
;-file settings to set a max display number for stimpaks, lockpicks, ammo clip and ammo total
;-corrected some bad startup behavior after a save game
;-corrected some odd behavior in the options
;-altered various menus for better consistency
;-changed default RadWarn to 200 for vanilla default minor radiation poisoning
;-better co-operation with aHUD settings
... the main reason is for the ability to hide the default CND and Ammo
;-script refactoring
-- Updating REQUIRES a Clean Save
- ;-NEW
-
Version 2.1
- ;-fix .. Karma value display .. a bad condition had left it unable to display negative numbers
;-fix .. an oversight had left Info vertical spacing broken
;-sorted several oddities in the menus
:-New
;-settings file ability to change each elements font
;-in game ability to change the fonts .. hold CTRL .. click the -Adjust Panels- button
;-Adjust Info panel position access moved .. under -Adjust Panels- .. toggle : info panel .. hold CTRL .. click button
;-some minor code refactoring
-- Updating REQUIRES a Clean Save
..(apologies .. some of the minor code refactoring was in the scripting)
- ;-fix .. Karma value display .. a bad condition had left it unable to display negative numbers
-
Version 2.0
- ;-changed as many on screen strings as I could find to use existing internal strings
;-NEW
;-armor & weapon condition
:-stimpak & lockpick counters
;-ammo counter
;-support for Vicious Wastes Needs
;-more file options
;-more menu buttons and options
;-lots and lots of code refactoring
-- Updating REQUIRES a Clean Save
- ;-changed as many on screen strings as I could find to use existing internal strings
-
Version 1.0.1
- ;-fix .. Karma display .. an oversight had left it broken
-
Version 1.0
- initial release .. get the circulation running .. see if it's fit for use
-
- Author's activity
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January 2024
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04 Jan 2024, 11:28AM | Action by: skittered
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04 Jan 2024, 11:25AM | Action by: skittered
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04 Jan 2024, 11:22AM | Action by: skittered
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04 Jan 2024, 11:19AM | Action by: skittered
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04 Jan 2024, 11:19AM | Action by: skittered
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04 Jan 2024, 11:13AM | Action by: skittered
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04 Jan 2024, 11:11AM | Action by: skittered
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04 Jan 2024, 11:10AM | Action by: skittered
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04 Jan 2024, 11:02AM | Action by: skittered
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04 Jan 2024, 10:57AM | Action by: skittered
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04 Jan 2024, 10:54AM | Action by: skittered
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04 Jan 2024, 10:52AM | Action by: skittered
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May 2023
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31 May 2023, 9:03AM | Action by: skittered
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01 May 2023, 6:47AM | Action by: skittered
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January 2023
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12 Jan 2023, 11:11AM | Action by: skittered
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December 2022
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21 Dec 2022, 1:08AM | Action by: skittered
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21 Dec 2022, 12:21AM | Action by: skittered
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21 Dec 2022, 12:13AM | Action by: skittered
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21 Dec 2022, 12:05AM | Action by: skittered
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21 Dec 2022, 12:03AM | Action by: skittered
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- Mod page activity
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April 2025
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15 Apr 2025, 3:35AM | Action by: arecio05
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13 Apr 2025, 12:18AM | Action by: marcos293
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March 2025
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December 2024
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September 2024
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30 Sep 2024, 4:40AM | Action by: BuckShot5202
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August 2024
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28 Aug 2024, 3:37AM | Action by: Shadowmaker50
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25 Aug 2024, 6:10PM | Action by: rkcraig34832
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July 2024
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18 Jul 2024, 2:31PM | Action by: Deleted216629498User
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10 Jul 2024, 12:12AM | Action by: Remconog
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