About this mod
Head Shots kill in one shot (minus Supermutants = 2 in the head). The damage dealt and received are the same. All bullets of the same type do the same damage. so a .32 pistol will do the same damage as a hunting rifle. etc.
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FALLOUT 3 | FALLOUT 4 | SKYRIM | SKYRIM SPECIAL EDITION | Half-Life 1 | Half-Life 2 | Black Mesa
If you have been:
- Frustrated that bosses health doesn't match the rest of their species.
- Annoyed that Head Shots don't kill enemies that have a BRAIN...
- Irritated that the damage dealt to you isn't the same as the damage you deal. Even though a 10mm bullet is the same no matter who fires the weapon...
- Wondered why ammunition doesn't weigh anything.
Description and Detailed Changes:
Simply put, this mod will make the game much much harder, and far more realistic. Aiming to provide a immersive experience by removing annoyances regarding realistic ballistic physics. This mod supports all DLCs (will have support for CALIBR weapons very soon)
- All humanoid health is set at 100.
- Endurance does not add to your health.
- All weapon damage has been set with accordance to their ammunition type. (.32 pistol and Hunting rifle do the same damage)
- Upped car/bus health to compensate the damage increases.
- Automatic weapons such as the 10mm Automatic Pistol will deal the same damage as a 10mm Pistol. So automatic weapons are extremely deadly.
- Getting shot in the head will kill you just as easily as you kill others.
- Ammunition and health items now have weight. It will not show in game, but if you drop 100 rounds of something it will change your weight. Courtasy of QJ13.
- Explosive damage has been slightly increased.
V1.2 - Fixed fomod issue not loading the mod.