I have no idea if you'll even see this (or if you'll even bother to address it even if you do), but I've discovered another falling damage exploit as before with Command Extender. This mod, as well as the associated option in lStewieAl's Tweaks, allows the player to cancel all vertical momentum by entering and exiting VATS.
Basically, regardless of how far or how quickly the player has fallen, exiting VATS effectively tricks the game into thinking that the player has landed (even playing the "landing" sound effect in some cases). The player then begins to fall again from wherever VATS was exited from. If the player begins using VATS close enough to the ground, they can potentially avoid all falling damage.
This is much more situational than the issue with Command Extender, as it requires at least one VATS Targetable entity to be in view in order for it to even occur, but I figured I'd bring it to your attention in case you weren't aware.
EDIT: Correction to the aforementioned exploit. VATS is actually not required to nullify falling damage. As it turns out, the same effect of tricking the game into believing that the player has landed can be done by simply changing POV from 1st to 3rd or vice versa.
Whoa, yeah I actually do have this problem but thought it was a vanilla bug. Didn't think this was caused Enhanced Camera and that there would be a fix for it. Thank's IStewieAI!
8 comments
Is there any difference between all these standalone fixes and just using lStewieAl?
Thanks
This mod, as well as the associated option in lStewieAl's Tweaks, allows the player to cancel all vertical momentum by entering and exiting VATS.
Basically, regardless of how far or how quickly the player has fallen, exiting VATS effectively tricks the game into thinking that the player has landed (even playing the "landing" sound effect in some cases). The player then begins to fall again from wherever VATS was exited from. If the player begins using VATS close enough to the ground, they can potentially avoid all falling damage.
This is much more situational than the issue with Command Extender, as it requires at least one VATS Targetable entity to be in view in order for it to even occur, but I figured I'd bring it to your attention in case you weren't aware.
EDIT: Correction to the aforementioned exploit. VATS is actually not required to nullify falling damage. As it turns out, the same effect of tricking the game into believing that the player has landed can be done by simply changing POV from 1st to 3rd or vice versa.
Thank's IStewieAI!
With this plugin enabled, when a near explosive damages my pc it sents me flying trough the sky