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AtomicTEM

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AtomicTEM

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100 comments

  1. dredQ1228
    dredQ1228
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    just gonna put this here if it interests you https://www.nexusmods.com/fallout3/mods/26016?tab=posts
    1. AtomicTEM
      AtomicTEM
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      I've seen it, already thinking on how to implement a patched version of it for when I will have the time.
    2. cpatalic
      cpatalic
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      Would love to see it for your TTW version
  2. DeSniper8056
    DeSniper8056
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    can you make this compatible with "Megaton House and Theme Overhaul V2-8-0 RC" please?
  3. Koxik123
    Koxik123
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    so, how is open paradise falls project going?
    1. AtomicTEM
      AtomicTEM
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      Navmeshing stills needs to be done. Haven't worked on it in 6 months due to life, education, and surgery.
    2. Koxik123
      Koxik123
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      surgery? Everything's fine?
    3. AtomicTEM
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      Yes, ski accident 7 years ago, tore tendents that prevented my clavicle from popping out. Got surgery in October to fix that. Saw my surgeon a week ago confirming that it was a success. :D
      Everything is great.
  4. Themaddeningjester
    Themaddeningjester
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    Will you please create a patch for "Megaton Signs HD" by chilloucik? They look very nice. That is all, farewell.
    1. AtomicTEM
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      No need, Megaton Open does not use any custom textures.
    2. Themaddeningjester
      Themaddeningjester
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      So, if I install that mod, it'll work with this mod? Does that go with any retextures for Megaton?
    3. AtomicTEM
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      Yes, all retextures are compatible
    4. Themaddeningjester
      Themaddeningjester
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      Alright, thanks for the response. Have a lovely day.
  5. hcbigdogdoghc
    hcbigdogdoghc
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    Seems like this mod causes megaton citizens to not run up to you and give gifts anymore?
  6. hcbigdogdoghc
    hcbigdogdoghc
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    If there's another mod that adds NPCs to megaton, how can I make them spawn in the "new version" of megaton?

    One example in mind is this mod that adds 2 guards to megaton, is it possible to make them spawn via xEdit?
    1. AtomicTEM
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      Yes, in xEdit use the "Move to other Worldspace" on the NPC use wish to spawn in the Megaton Open, set the worldspace to "Wasteland" and done.
    2. hcbigdogdoghc
      hcbigdogdoghc
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      is "move to other worldspace" a script?

      as in like one of these?
    3. AtomicTEM
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      Oh sorry no, its called "Worldspace move references into another worldspace"
    4. hcbigdogdoghc
      hcbigdogdoghc
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      awesome thanks
  7. deleted180210651
    deleted180210651
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    Broken fast travel
    1. AtomicTEM
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      Should be Fixed now.
  8. coolmods1
    coolmods1
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    i love this i have had people die but that was expected i would recommend arming the towns people better or set up some turrets around the walls should avoid any deaths but this is cool makes it feel like you gotta protect people
  9. firefly101
    firefly101
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    Well I downloaded it and haven't noticed any problems yet. No lag that I noticed and I am using a quad Q9650 with 8gb of memory and a 750TI 2GB Video card. So my system is older and runs this without notice, even when using the texture mods I use.

    Its really nice to have it in the world instead of a new world space. I really recommend you making an open world for Paradise Falls, that one needs it badly! There were really only 2 that needed to be made open and that is Megaton and Paradise Falls.

    I really hope you can work on making Paradise Falls open. Do you have ANY plans on working on Paradise Falls?

    P.S. What Graphics mod do you use, yours looks so different from mine. I use NMC's Textures Pack.
    1. AtomicTEM
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      DC Wasteland Open ;D. Might release Paradise fall as a standalone in advance though.
    2. Themaddeningjester
      Themaddeningjester
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      Still working on that DC Wasteland Open thing?
    3. AtomicTEM
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      Yes, just been busy with other projects.
    4. Themaddeningjester
      Themaddeningjester
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      Cool, but don't overwork yourself.
    5. AtomicTEM
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      Thanks for the support, you don't know how much it means :)
  10. Gdhvd
    Gdhvd
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    Is it normal that the main door of Megaton Vanilla becomes invisible and prevents me from passing, except in tcl?
    I use the Megaton Open UUF3P version

    Est-il normal que la porte principale de Megaton Vanilla devienne invisible et m'empêche de passer, sauf en tcl ?
    J'utilise la version Megaton Open UUF3P
    1. AtomicTEM
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      No. It should be invisible, and should be able to go through it. Did you download the latest version of Megaton Open and load it after UUF3P? Make sure to have Megaton Open overwrite any meshes that edit the megaton gate.

      Non. Il devrait etre invisive, mais il devrait etre aussi ossible d'y passer. Avez-vous téléchargé la dernière version de Megaton Open et l'avez-vous chargée après UUF3P ?
    2. Gdhvd
      Gdhvd
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      Conflict may come from UUF3P in French
      In addition, I use a lot of mod modifying places, but not Megaton
    3. MrGlassy
      MrGlassy
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      I seem to be having the same issue, I have no other mods that edit Megaton except for this one.  Downloaded all the patches as well.  Very odd.  I notices that if I fast travel inside Megaton, that the brass lantern is missing completely.  Many struts and walkways are gone as well.  I made this load last in my load order.
    4. AtomicTEM
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      You are likely spawning in the original megaton worldspace. You likely have a mod that edits the megaton fast travel marker, thus reverting its location to the original megaton worldspace.