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lStewieAl - Roy Batty - LuthienAnarion - jazzisparis - nukem - carxt

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lStewieAl

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56 comments

  1. lStewieAl
    lStewieAl
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    I will be primarily working on the New Vegas version of this plugin. If there are any extender features from it that you would like me to port back to this version, let me know.
  2. archerarcher
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    Thanks for that. This might be not the correct place but...
    When I install the GECK update (from the FO3 baseDIR under Windows 7) I got the error message

    missing or invalid registry/INI entry

    I didn't find a solution for that. I must say it installs after klicking the error message but I want to be sure that nothing is missing. Any idea?
    1. ElderMalaclypse
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      I get the same thing whenever installing the 1.5 update patch but have used the GECK w/update and extender for quite awhile without new issues.

      Running Windows 10 with GOG FO3 GOTY version.
  3. Genin32
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    I can't move camera in fly cam anymore, it wont rotate with mouse. It's locked into facing angle.

    Fixed it by setting bSmoothRotation=1 to bSmoothRotation=0

    Consolas script font is unpleasant to the eyes and is too small for scripting, you could change it to something else. I might suggest to make a drop down menu of system fonts to use, so a person could choose his own preferred font. Other than that, nice work!

    I appreciate everything you did with this, especially for Fallout 3. This is a must-have extension to ease GECK's workflow. :)
    1. lStewieAl
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      You can already change the script and log window fonts in the ini, though I agree a drop down would be preferable.
      I’m not sure about the bug with the smooth flycam, any steps to reproduce it or does it just happen when you activate it?
    2. Genin32
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      I enter flycam mode and I simply cannot rotate my view with mouse, it's locked at current facing angle. So I had to turn off bSmoothRotation. Not sure what's causing this? It happens when I activate it.
  4. masternetra
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    Would love the ability to mass apply/remove ownership to items selected in the Cell View Window's Item list for a cell. removing Ownership for stuff for a Obscurum Revised mod, where I have Chargen fixed and stripping ownership from most stuff, and some other additions/changes and up to stripping items for DLC03PPurity02 and holy crap there is a lot of owned items in that cell....

    EDIT: In retrospect I just realized I spent about an hour clearing stuff from there for nothing considering there should be no way to access that version of Purity since there is no progression to Broken Steel stuff.versions of cells in Obscurum...At least none I'm aware of.
    1. lStewieAl
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      You should use xEdit for that.
    2. masternetra
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      You mean F03Edit? Don't really know how to do that. I've really just used it to edit esp/esm author/Description fields, auto-clean esps and in the past convert between esp and esm. I mean I know I would have to import cell and item data into the new esp, but unless that can automated it with it importing only cells with items that are owned and then be able to strip the ownership of said items from multiple cells at a time then GECK with the ability to change/remove ownership from multiple selected items would be easier/quicker if I have to go cell by cell.
    3. RoyBatterian
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      You can write script filters easily in pascal for FO3Edit to do exactly what you want, even have it copy/remove/add ownership of those records if you gain a little skill. xEdit is the tool to use for this kind of thing, such batch operations are not possible or extremely difficult to do in GECK.
  5. CivisRomanus
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    I would be grateful, if you could solve the issue with log's window. It appeared only 3 or 4 times then it stays blackened. Closing it and clicking on Extensions tab -> Show Log does nothing, the log's window appears but it stays blackened and inactive (behind GECK icon in Windows taskbar). I'm using Windows 10.
    1. lStewieAl
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      I can’t reproduce the issue for either extenders. Could you please check the ini and tell me what the values are for iWindowPosX/Y under [Log]?
    2. CivisRomanus
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      iWindowPosX=-32000
      iWindowPosY=-32000
      iWindowPosDX=160
      iWindowPosDY=39
    3. lStewieAl
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      Perfect fixed, thank you for the bug report.
    4. CivisRomanus
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      Well, all right. At the first glance, it seems to work now. Very useful that log, especially when you cannot compile little buggers (and not only).
      If something goes wrong, I'll let you know.
      For the moment, have another thumb-up.
  6. ElderMalaclypse
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    The GECK runs so much smoother now, you can really feel the difference in the render window.

    In case anyone else runs into this, lStewieAl helped me out over on the FNV page for the extender and wanted to pass it on.

    My message log wasn't visible, it was minimized on my taskbar and when selected would open off screen. Tried resizing my desktop, changing resolution, reloading and various keystoke combo's until lStewieAl suggested I edit the GeckExtender.ini. Had me change iWindowPosX and iWindowPosY both to zero and that worked out.
  7. stahpk
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    Hi and thanks for all your Script Extender plugins. Especially the FO3 ones.

    Not sure if this could be in the scope of this plugin but would it be possible to add the ability to add the ability to select multiple eye and hairs when adding them to a race. The Shademe's CSE adds this feature and its pretty great. There might be some other multi select options but that feature is one I miss the most.
    1. RoyBatterian
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      shademe's extender does a lot of really cool stuff, but he also replaced the entire UI which is a bit out of scope for this and the NV extenders.
    2. stahpk
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      Thanks Roy, I had no idea he had done that. Thanks for the response =)
  8. darstyler
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    Doesn't work for me either the patcher or the shortcut with -editor in the target field.
    • Game is installed in x86 program files
    • Geck is in the fallout3 directory
    • Every single file needed is tagged to be ran as an administrator, (I'm on win7)
    • The 1.5 update doesn't applies, still 1.1.0.36. If I try to run the patcher it says ""invalid Geck", so I presume it is the Geck version that is wrong.
    • When I try tu use the modified fose shortcut, the geck begins to load and crashes shortly.
    • If there's no Geckreadme.txt there's an error while installing the 1.5 Geck update, = old file doesn't exist, so I understand the right version of the readme is needed but it's not contained in the installation archive and the ones I've found on Bethesda, (I tried them all http://geck.bethsoft.com/index.php?title=File:GECKReadme.txt) doesn't match and the 1.5 update doesn't apply.

    What a mess for nothing ! Does anybody have an idea on how to bypass that...thing ?

    Thanks by advance :)
    1. lStewieAl
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      The plugin and patcher can’t run without the 1.5 update. You need to run the update exe in the base Fallout 3 directory.

      Try also having compatibility mode set for XP Service Pack 3.
    2. darstyler
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      @IStewieAI , Thanks for your answer. Already done what you said, same result. I think the corresponding readme is planned to be downloaded while installing the Geck main file, but as it is not available anymore , the Geck installs itself without any warning, but can not be updated to 1.5 because the right online readme version is missing. Nice idea from Bethesda to use such method to install programs like Geck; very clever...indeed.
      In the meanwhile, I'm going to search for this file on Steam or internet...we'll see.

      Edit : easier, fortunately I found a backup of my previous installation executable Geck v 1.5 and copied/pasted on the 1136 and...done.

      So thanks for this mod, sounds very promissing and I especially need it as I can not edit some plugins without it and xedit doesn't do the trick in that case. I'm a big fan of your work, much appreciated and...underendorsed :)

      Edit" : in case some people follow the same way as I did, when starting Geck you'll have an error message "SSCE5432.dll ismissing". If you have new vegas installed, pick the dll in the FNV directory and paste it in the FO3 folder >> problem solved.
    3. RoyBatterian
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      You can find working downloads on geckwiki.com
    4. darstyler
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      Thanks for the link :)
  9. fredlaus
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    Thank you for the Patcher too.
    1. RoyBatterian
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      Hopefully he can find the problem with 4GB patching it too, I let him know about it breaking GECK sometimes.
    2. fredlaus
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      Nice-
  10. fredlaus
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    I am sorry for being slower than usual.
    The reason for the Extender not working is that I have been using wrong launcher. Now when I am right on track again the Extender is as well. Thank you for being patient, IStewieAl.
  11. JackSK19
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    It is not working at all... I run GeckPatcher and all I got is "Invalid Geck.exe!"What the heck am I supposed tio do?
    1. lStewieAl
      lStewieAl
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      Have you installed the official Geck update? You need Geck version 1.5.0.19
    2. JackSK19
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      I got Geck to my Steam Fallout 3. Isnt it already the latest version? I bought it last year

      EDIT: It works now :D I thought I already have the latest version :/ Thank you for help, I am so dumb :D

    3. printerkop
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      it's not about the latest version, it's about having the exact correct version that IStewieAI states.
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