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lStewieAl - Roy Batty - LuthienAnarion - jazzisparis - nukem - carxt

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lStewieAl

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38 comments

  1. darstyler
    darstyler
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    Doesn't work for me either the patcher or the shortcut with -editor in the target field.
    • Game is installed in x86 program files
    • Geck is in the fallout3 directory
    • Every single file needed is tagged to be ran as an administrator, (I'm on win7)
    • The 1.5 update doesn't applies, still 1.1.0.36. If I try to run the patcher it says ""invalid Geck", so I presume it is the Geck version that is wrong.
    • When I try tu use the modified fose shortcut, the geck begins to load and crashes shortly.
    • If there's no Geckreadme.txt there's an error while installing the 1.5 Geck update, = old file doesn't exist, so I understand the right version of the readme is needed but it's not contained in the installation archive and the ones I've found on Bethesda, (I tried them all http://geck.bethsoft.com/index.php?title=File:GECKReadme.txt) doesn't match and the 1.5 update doesn't apply.

    What a mess for nothing ! Does anybody have an idea on how to bypass that...thing ?

    Thanks by advance :)
    1. lStewieAl
      lStewieAl
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      The plugin and patcher can’t run without the 1.5 update. You need to run the update exe in the base Fallout 3 directory.

      Try also having compatibility mode set for XP Service Pack 3.
    2. darstyler
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      @IStewieAI , Thanks for your answer. Already done what you said, same result. I think the corresponding readme is planned to be downloaded while installing the Geck main file, but as it is not available anymore , the Geck installs itself without any warning, but can not be updated to 1.5 because the right online readme version is missing. Nice idea from Bethesda to use such method to install programs like Geck; very clever...indeed.
      In the meanwhile, I'm going to search for this file on Steam or internet...we'll see.

      Edit : easier, fortunately I found a backup of my previous installation executable Geck v 1.5 and copied/pasted on the 1136 and...done.

      So thanks for this mod, sounds very promissing and I especially need it as I can not edit some plugins without it and xedit doesn't do the trick in that case. I'm a big fan of your work, much appreciated and...underendorsed :)

      Edit" : in case some people follow the same way as I did, when starting Geck you'll have an error message "SSCE5432.dll ismissing". If you have new vegas installed, pick the dll in the FNV directory and paste it in the FO3 folder >> problem solved.
    3. RoyBatterian
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      You can find working downloads on geckwiki.com
    4. darstyler
      darstyler
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      Thanks for the link :)
  2. archerarcher
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    Thanks for that. This might be not the correct place but...
    When I install the GECK update (from the FO3 baseDIR under Windows 7) I got the error message

    missing or invalid registry/INI entry

    I didn't find a solution for that. I must say it installs after klicking the error message but I want to be sure that nothing is missing. Any idea?
  3. fredlaus
    fredlaus
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    Thank you for the Patcher too.
    1. RoyBatterian
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      Hopefully he can find the problem with 4GB patching it too, I let him know about it breaking GECK sometimes.
    2. fredlaus
      fredlaus
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      Nice-
  4. fredlaus
    fredlaus
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    I am sorry for being slower than usual.
    The reason for the Extender not working is that I have been using wrong launcher. Now when I am right on track again the Extender is as well. Thank you for being patient, IStewieAl.
  5. JackSK19
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    It is not working at all... I run GeckPatcher and all I got is "Invalid Geck.exe!"What the heck am I supposed tio do?
    1. lStewieAl
      lStewieAl
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      Have you installed the official Geck update? You need Geck version 1.5.0.19
    2. JackSK19
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      I got Geck to my Steam Fallout 3. Isnt it already the latest version? I bought it last year

      EDIT: It works now :D I thought I already have the latest version :/ Thank you for help, I am so dumb :D

    3. printerkop
      printerkop
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      it's not about the latest version, it's about having the exact correct version that IStewieAI states.
  6. fredlaus
    fredlaus
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    Sorry for being slow but I still don't find the solution for a fose geck extended launcher - HELP, please.
    1. lStewieAl
      lStewieAl
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      If you're using MO2, you should be able to just download and install the mod as any other mod. To launch the Geck with FOSE, you need to launch fose_loader with the arguments '-editor'.
    2. fredlaus
      fredlaus
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      I forgot to say I use WryeBash. My problem is where do I run: "fose_loader with the argument '-editor'?" There is not an ini-file present?
      This seems to be beyond my capacity. Wouldn't it be better for me and newbees if you created an Extended Launcher which is placed in the Data folder?
      Just asking because I spend a lot of time here on FO3.
    3. lStewieAl
      lStewieAl
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      If you run the Fose Patcher in the Optional Files section it will patch the Geck.exe file. After that you can run the Geck as normal and FOSE will load.
    4. fredlaus
      fredlaus
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      I simply give up. Which planet are you on?
    5. lStewieAl
      lStewieAl
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      Download the FOSE Patcher, copy GeckPatcher.exe to the same folder as your Geck.exe (the Fallout 3 directory).
      Run the GeckPatcher.exe, it should say "Patching Geck.exe" followed by "Geck.exe Patched!".
      After that you can launch the Geck.exe and it will automatically load FOSE.
      Are you using a mod manager such as MO2?
    6. fredlaus
      fredlaus
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      Thank you. I use LOOT.
  7. ozzyfan
    ozzyfan
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    I have a slight niggle to report, when I delete a base object (actor effects, scripts etc) in the Geck it isn't completely deleted. Loading the esm again I can see the objects are still there but blanked out and with a deleted flag on them. I then have to manually delete them properly with fo3edit.
  8. skoomoo
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    hey, guys, I'm kinda new to all the geck stuff and modding I'm not really sure how to install it. I'm using a mod organizer setup how do I know the mod is working or not?
    1. lStewieAl
      lStewieAl
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      The title of the main window will have “FO3 Geck Extender” added to it.
      You need to run the GECK through the FOSE launcher. You can add the fose_loader as an executable in MO2 and add “-editor” to the arguments.
    2. skoomoo
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      I have the FOSE loader installed through MO. but GECK gets auto detected already and when I run it. it doesn't say FO3 Geck Extender and I have the modded files in with my GECK files already.

      (side note I don't use MO2)
    3. skittered
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      In MO, press the "dual gears" button, (configure executables) ... find the entry that has fose_loader.exe in it .. copy the information in the binary box, click off it so the boxes are empty again .. paste the information into the empty binary box ... in the arguments box of the new entry put

      -editor

      .. fill in the Title box with whatever you wish .. I call mine Fose Editor .. (as in fose loaded geck editor) ..
      .. click Add

      The DLL you download from here goes in the data/fose/plugins directory inside your main Fallout 3 install folder
  9. Ch1mpanZey
    Ch1mpanZey
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    lStewieAl you're the real MVP man, this helped modding with the geck big time. It loads up much faster and crashes less now. Endorsed!
  10. User_42342640
    User_42342640
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    I am very happy to see this for Fallout 3. One other thing I'd like to see is a 4GB patcher that will autoload FOSE.
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