Fallout 3

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pitabox987 and vegaswanderer

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pitabox987

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5 comments

  1. morrowindnostalgia
    morrowindnostalgia
    • member
    • 7 kudos
    I saw the original mod was recently updateded! Will this modular version also be updated, or is there no need?
    1. streetyson
      streetyson
      • member
      • 102 kudos
      An old post but as it's the most recent and no one else has answered it - I strongly suspect it's only compatible with v1.1. You could always try v2.0 first, but an esp defines where in the game everything gets placed, and v2.0 has some different and extra things.

      Your other possible option, if you're proficient enough with FO3edit, would be to see which cells these modular mods use, then open v2.0 of the main mod and edit it's esp to just keep those cells you want. Not tried it myself - just a suggestion.

      But all v2.0 adds is a couple extra loactions, some fencing/gates and one farmer (iirc). If you prefer a lighter, modular approach, you aren't losing that much by being restricted to v1.1, and as it changes less you may find it retains wider compatibility with other mods.
  2. Simesm
    Simesm
    • member
    • 18 kudos
    Thank you, I was using the original file, however, it wasn't compatible with Rivet City Reborn (the crops were blocking one of the new doors there), so I am glad I can choose now where teo use it.
    1. pitabox987
      pitabox987
      • supporter
      • 25 kudos
      I'll let the original developer know, thanks for mentioning this.
    2. pitabox987
      pitabox987
      • supporter
      • 25 kudos
      After looking at the RC Reborn mod, I decided it wasn't lore-friendly enough to warrant an alternative as well as the fact that it clashes with any other mod that changes the RC flight deck in any way.

      If I do end up creating an alternative you will find it in the optional downloads section.