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Prensa

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prensa

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About this mod

Based on the version seen in the movie Dredd (2012).
Also has a working under barrel grenade launcher.

Permissions and credits
Justice Dept. Widowmaker,  because sometimes the Law has to shout to be heard...

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12 Sept - Added RHIronsights patch under Optional in the files section.
              It is a replacement .esp only, you still need the main file.
              Install AFTER the main file.


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Contents
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(1) Short description.
(2) Long description.
(3) Widowmaker selectable ammo
(4) Installing & Uninstalling
(5) Conflicts & Issues
(6) QUESTIONS & ANSWERS.
(7) Thanks & Credits.

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(1) Short description
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Adds a Judge's Widowmaker Shotgun, based on the version seen in the movie Dredd (2012).
Also has a working under barrel grenade launcher.

They can be found in the Capitol Post building at L'Enfant Plaza, on a bench under one of the wall crests.

Seems Tech division sent supplies via a Dimension Jump & they ended up in the wrong place. :)

See gallery for location images.

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(2) Long description
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Companion mod to my Mega-City One Judge Armor and Weapons here.

As a long time reader of 2000AD & sci-fi fan I greatly enjoyed the movie adaptation Dredd (2012).

I particularly liked their interpretation of the Judge's armor. It
retained many of the distinctive characteristics from the comic books
but successfully adapted it to a real world scenario. Part riot gear,
part motorbike cop leathers all bad arse.

The Widowmaker shotgun is used briefly in the film.
It seemed like a cool addition to my Judge armor & Lawgiver mod plus providing a bit of extra firepower.

The movie Widowmaker has an appearance influenced by the SPAS 12, though it's actually built on a Beretta A302.
In the movie you can see an under barrel grenade launcher, although it's never used on screen, I thought it would be
nice to make it functional in game.

The in game weapon has gun shot effects based on it's movie world sounds plus custom icons for all added items.

I did give Moira & Flak & Shrapnel supplies of the Incendiary & High explosive rounds to sell.



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(3) Widowmaker selectable ammo
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If you have more than one type of compatible ammo in your inventory,
equipping the Widowmaker will present you with a selection menu.

There are three types of ammo:

Standard - Vanilla shotgun ammo.

High Explosive 40mm grenade

EMP 40mm grenade - Anti robot electromagnetic pulse.

CAUTION

The grenades should be used on targets that are at a safe distance to avoid injury to yourself.

The grenades have an arc to their trajectory, like real launched grenades, rather than a direct path.
With a little practice they can be quite accurately placed.


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(4) Installing & Uninstalling
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Using a Mod Manager:

Download manually, right click on the archive & "Open With" Mod manger (FOMM/NMM).

The mod will now open in your mod manager's Package Manager, left click on it & select "Activate" to complete the install.

Don't forget to take care of archive invalidation, the version built into mod
managers often needs to be turned off & then back on again AFTER
adding a new mod.

To uninstall, open your mod manager, open the Package Manager, left click on the mod & select Deactivate.


Manual Install:


Download manually, unpack the archive, drag the extracted folder & drop it
into your Fallout 3 folder (not into the Data folder as the package is
already named Data). Say yes when asked to overwrite.

Go to your Data Files & tick:

MegaCityOneJudge - Widowmaker Shotgun.esp

Don't forget to take care of archive invalidation.


Manual Uninstall:


Go to your Data Files, untick:

MegaCityOneJudge - Widowmaker Shotgun.esp

Go to your:

Fallout 3/Data

Delete this file:

MegaCityOneJudge - Widowmaker Shotgun.esp

Go to your:

Fallout 3/Data/Textures

Delete this folder:

MegaCityOneJudge Shotgun

Go to your:

Fallout 3/Data/Sound/fx

Delete this folder:

MegaCityOneJudge Shotgun

Go to your:

Fallout 3/Data/Meshes

Delete this folder:

MegaCityOneJudge Shotgun

The mod is now uninstalled & removed.


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(5) Conflicts & Issues
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- The items are placed in the Capitol Post building at L'Enfant Plaza so if you have a
mod making changes to that location there could be possible conflicts.

- The Widowmaker's special ammo is made available for Moira in
Craterside Supply, Megaton & Flak & Shrapnel in the Rivet City
market to sell.

Therefore new vendor containers are added to those cells, if you have a mod making changes to either this may conflict.
The changes are designed to be as unobtrusive to the game as possible & work with most mods that make simple additions & a Merged Patch
should fix many clashes.


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(6) QUESTIONS & ANSWERS
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Q: The textures of the weapons are strange & seem to take on the look of the surrounding objects, what's up with that?

A: Sounds like a classic archive invalidation issue, if you're using a mod
    manager make sure to toggle Archive Invalidation off & back on again AFTER installing this mod.

    You can also use the stand alone tool ArchiveInvalidation Invalidated:

    http://www.nexusmods.com/games/?id=944

    But ONLY USE ONE METHOD as using both together can cancel each other out.

Q: Will you convert this to New Vegas?

A: No, simply because I don't own New Vegas as I've yet to overcome my dislike of STEAM.
    Since I don't own the game I'd be unable to support the mod properly.

Q: The movie shotgun does not have sights but this model does, why?

A: It just felt like it should have some form of sights, so I based them on the Lawgiver's.

Q: It's called the Widowmaker but what if I'm not shooting men?

A: I guess "Widowermaker" does not sound quite as cool.

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(7) Thanks & Credits
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Huge thanks to Dredd's creators: John Wagner, Carlos Ezquerra & Pat Mills.

Florix Grabundae to Tharg the Mighty for bringing Thrill-Power to us mere Earthlings. May you ever have polystyrene cups to eat.

Thanks to the costume & prop designers of Dredd (2012).

Big thanks to the Studio Creations website for the invaluable info on the movie costumes.

Big Thank-You Kindly to the makers of the Zarjaz Nifskope.

Thanks to the makers of Paint.net & DXTBmp, my tools of choice for textures.

Thanks to the makers of Blender, I've finally got my head around it & am making some cool things with it.

Thanks to ElminsterAU for the essential mod editing tool FO3Edit.

Thanks to the makers of Audacity, a wonderful & free program that allows one to record & edit sounds easily.
Without which I'd have been unable to give the weapons their custom sounds.

Thanks go to Bethesda for a great game with the fantastic ability to be modded!

Thanks also to the Nexus for providing a safe home for mods, modders & mod users.

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Special thanks to CLW, without whom I'd not exist & who's passing has left
me so deeply saddened that there are no words to adequately describe it.

From the Earth we come, to the Earth we return, to live again as a part of something new.
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