Fallout 3

File information

Last updated

Original upload

Created by

AVirtualDuck

Uploaded by

AVirtualDuck

Virus scan

Safe to use

11 comments

  1. raulskydra7
    raulskydra7
    • member
    • 0 kudos
    Wish I knew about this before doing the The Nuka-Cola Challenge
  2. KresoX
    KresoX
    • member
    • 37 kudos
    Very nice, provides a cozy handy shelter in that nasty Old Olney. It's just too bad that it overlaps with the "Old Olney shopping mall" location of the "Alien resurrection part 1" mod which uses the same door. If for this or any other reason you can't find the store, just type "coc oldolneygrocerystore" in the console.
  3. MaeseAtorrante
    MaeseAtorrante
    • member
    • 37 kudos
    Cleaning report:

    [Removing "Identical to Master" records done] Processed Records: 296, Removed Records: 4, Elapsed Time: 00:00
  4. General Varus II
    General Varus II
    • supporter
    • 49 kudos
    Is this your first attempt at modding? I'm not asking that to be rude, I'm genuinely curious. I played through it, then picked over it in the GECK, and I'd say it's above the bar when it comes to first mods. The only suggestions I would make would be to improve the navmesh, since it seems like it was borrowed from another cell and hasn't been updated for the additions you put in the cell, and to work on the outside doors a little more so the static ones aren't visible. I'd be game for exploring the loading dock, following to see what develops.
    1. AVirtualDuck
      AVirtualDuck
      • member
      • 6 kudos
      Yes, it was! In my next mod it'll be a little more seamless with a proper navmesh.
  5. modgames
    modgames
    • member
    • 6 kudos
    Thanks for your lore mod, but five records (identical to master) need to be removed. IMHO, no need to be changing Capitol Preservation Society termial and
    there no two same "Emancipation Proclamation" - second must be "Gettysberg Address". Good Luck in the modding !
    1. AVirtualDuck
      AVirtualDuck
      • member
      • 6 kudos
      Ah, dammit! I mis-overwrote the CPS terminal while writing the mod, and I thought I had fixed it. What exactly is miswritten on the CPS terminal-can you explain exactly what the difference is to the vanilla terminal? I'll correct it when I get a chance, but that might be a week or so.
    2. AVirtualDuck
      AVirtualDuck
      • member
      • 6 kudos
      I went through the mod again, everything seemed to be fixed. Did you look around in the GECK? I did leave records, but outside of the game world.
    3. AVirtualDuck
      AVirtualDuck
      • member
      • 6 kudos
      Actually, I found your issue. The mod is fixed in 1.1, please redownload.
    4. modgames
      modgames
      • member
      • 6 kudos
      Why GECK? I worked with FO3Edit, fast and comfortable, i like it. In FO3Edit all simply - you see why and where. And last - remove Ammunition record (it identical to master file) and all perfect!
  6. AVirtualDuck
    AVirtualDuck
    • member
    • 6 kudos
    If you encounter any bugs, please, please PLEASE leave a report here!