Fallout 3
0 of 0

File information

Last updated

Original upload

Created by

KSchenk

Uploaded by

kschenk

Virus scan

Safe to use

235 comments

  1. alexboisot
    alexboisot
    • member
    • 24 posts
    • 0 kudos
    Just to double down on the comment below, features that may initially seem to not work properly in this mod often boil down to adjusting load order. For my own part, I was (like a number of others in the comments) not receiving any reduction to my hunger levels from regular, vanilla food items such as Salisbury Steak and Squirrel Stew. It turned out that another mod (Weight Rebalance, in this case) was overwriting RI_Primary Needs custom food properties due to being further down the in the load order.

    So do make sure that you open up FO3Edit and check for conflicts before concluding the mod just doesn't work.
    1. fallenbox96
      fallenbox96
      • member
      • 7 posts
      • 0 kudos
      To me it seems that this mod conflict with Player animation-RI primary needs even if i have the proper version, depending on the load order of the two, the latest in the load order is the only working, if primary need is loaded after player animation then only player animation work and my stats wont go down, viceversa if primary needs is loaded after player animation there wont be any animation but stats will work as intended, don't know what to do anymore ;/
  2. iriemk
    iriemk
    • member
    • 30 posts
    • 1 kudos
    This mod is nice and it does work, for the most part, as advertised. Despite all the hate and negative comments below.
     
    So stop complaining without actually trying it out more than 1nce. If you think it increases your needs too fast, try playing with a slower timescale (I recommend that anyway - when I played vanilla 1:25 timescale, it took me 5 days to clear Anchorage Memorial of those 'Lurks, because I got lost). You will find that after 3 days, your drink need is at 0%, food wil reach 0% after around 8 days. The conditional penalties work fine too, and do just what they say in the description, they also stack properly with other stuff, like poison and rads from other sources. That is just as much "realism" as I need.
     
    I can see why it may cause a lot of conflicts if you don't place it carefully in your load order, and if you play with any other mods that add anything into the AID category of the game. Like MMM, since it introduces a lot of new meat, animal blood and such, or BLTCs drugs and meds, which ALL goes into the lists for ingestibles. Likewise anything that changes items from those lists, like new nuka colas.

    If you are playing FWE, you don't need to worry about all that, since they nicely integrated all that into their overhaul. But if you don't, you would have to a little bit of tweaking. Which is where I need a little help.

    I tried running BLTC above RIPrimaryNeeds in my load order; that didn't work out so well; now BLTCs is below and it's running fine, but certain items don't give me food/drink benefits for Primary Needs as they should. I wanna change it so that the regular, ice cold & quantum Nuka Colas fulfill the needs for quenching a bit of thirst at least. How do I get the PN entry to override the BLTC entry, or give the BLTC entry the "quench 5% thirst" benefit? My knowledge of FO3Edit is limited, and I don't wanna mess with the entries before I know what to place/override where.

    Any help from someone with a proper understanding of FO3Edit would be appreciated.
    1. alexchasewhite
      alexchasewhite
      • member
      • 9 posts
      • 0 kudos
      Know this is months old, but I've gotten pretty good at xEdit lately. But basically what you wanna do is put BLTC below PN. Then, and you have to do this manually and individually unfortunately and it can be a bit tedious in xEdit (unless you want to get into using the Creation Kit), copy piece by piece the effects that PN puts on food/drink into the records for the newly added chems in BLTC.

      I agree this mod does work btw, pretty efficiently even without having to do too much to make it compatible with others. I honestly think all the negatively comes from people having conflicts and not bothering to check and fix them.

      You would need to add a new record under Condtions of the ingestible, and then the effects from there.
  3. Therofox
    Therofox
    • member
    • 26 posts
    • 0 kudos
    I really want this in my game but when i install it my game freezes at main menu, if I uninstall it it runs fine. I tried changing mod load order removing mods that might conflict etc and nothing helped I think this mod might be broken?
  4. Maxpainkillers
    Maxpainkillers
    • member
    • 99 posts
    • 0 kudos
    Is there a mod that makes a survival mode like new vegas?? I don't really care for over complicated needs mods I just want to have to eat drink and sleep a natural amount per day.
    1. Baljeee
      Baljeee
      • member
      • 3 posts
      • 0 kudos
      It's called Hardcore mode which you can literally activate at the before leaving Doc Mitchell's.
    2. Therofox
      Therofox
      • member
      • 26 posts
      • 0 kudos
      dude he is talking about in Fallout 3 not new vegas. I actually wish the same thing
  5. roydj108169
    roydj108169
    • member
    • 6 posts
    • 0 kudos
    There's this one bug that if my rad resistance is too high ,eating food or drinking dirty water does not give me any rads it says 0+(10s).
    .
  6. alvarezelpro
    alvarezelpro
    • BANNED
    • 53 posts
    • 0 kudos
    Absolutely broken, stats go down no matter what, and deinstalling outright broke the game, I can't start it now. Thanks for "cool mod", jackass, how about you take off this broken-ass mod and do us all a favor?

    1. Alkeni
      Alkeni
      • member
      • 7 posts
      • 0 kudos
      It is working just fine for me, so the mod isn't broken. You might have conflicts or you might have been using the mod wrong
    2. trash656
      trash656
      • member
      • 25 posts
      • 2 kudos
      Hmm I can see why alvarezelpro got banned. What a douche.
  7. BETH3LEX
    BETH3LEX
    • member
    • 637 posts
    • 7 kudos
    Mod doesn't work anymore. I had to restart because of the effects from being hungry and thirsty. Even when I uninstalled the effects were still there and took away points from my S.P.E.C.I.A.L.
    1. BlackSteeve
      BlackSteeve
      • member
      • 14 posts
      • 0 kudos
      This happened to me a few years ago. Edited my SPEcIAL stats through console and haven't reinstalled since.
    2. BETH3LEX
      BETH3LEX
      • member
      • 637 posts
      • 7 kudos
      @BlackSteeve Lol i forgot I even played Fallout 3 in april of 2017.... Nowadays I just play Tales of Two Wastelands.
  8. lowse
    lowse
    • member
    • 58 posts
    • 0 kudos
    Does this mod still work
  9. Bullshit021
    Bullshit021
    • member
    • 1 posts
    • 0 kudos
    HELP! when I drink water it does not drop any empty water bottle
  10. watermelonlova
    watermelonlova
    • member
    • 7 posts
    • 0 kudos
    As much as this mods adds, I really wish it would only add what it promotes. Besides the primary needs, it adds backpacks (what?), and some other stuff which isn't really vanilla friendly.

    I would use simple needs, but unfortunately, it changes all beds to give character well rested bonus.

    My advice to anybody who wants needs is to use Simple needs but remove the need for sleep with GECK. And no you cannot remove the well rested from all the beds because mod relies on the well rested perk to count towards your sleep.