:::::::::::::::: Bugfixes ::::::::::::::::
- The device will no longer consume energy cells when the energy mode 1 is active and it doesn't find anything to compress.
- It now also recalculates its own weight on every game restart and immediately after closing the configuration menu.
- Prevented some issues with schematics and other items that remove themselves from the player's inventory when collected.
:::::::::::::::: General improvements ::::::::::::::::
- Added a couple of options to the activation menu (when the hotkey is pressed), to allow the player to toggle some special settings on the fly before compressing.
- Many overall improvements to the menus to be willing to type them all out.
:::::::::::::::: New features ::::::::::::::::
- Implemented a new energy mode (3) that spends the defined quantity of energy cells per pound of collected items.
- Added an option to compress items inside the specific container where the device itself is in.
- Added a filter to ignore weapons in corpses of creatures. This is particularly useful to stop the device from collecting non-playable weapons and ammo that can't be sold or put in a container by hand afterwards.
- Added a feature to quickly rid the player's inventory of non-sellable items without causing savegame bloating. Those types of items will be added to a permanent list of exclusions so that they're never collected again.
Version 2.3
Fixed a significant cause of script crashes and weird behaviour. Hopefully the last one. Oh lord.
Version 2.2
The plugin is now an ESM instead of an ESP.
Fixed a bug that first appeared in v2. The device would keep collecting the same items in consecutive compressions until the player left the area or restarted the game.
Version 2.1
Added some extra safety checks to prevent CTDs and freezes.
Corrected some syntax inconsistencies.
Fixed a bug that made the device use more energy cells than it should when the energy mode 2 was selected.
Version 2.0
:::::::::::::::: Bugfixes ::::::::::::::::
- Fixed a weight miscalculation.
- The device will now correctly decompress items that were compressed in previous game sessions.
- So many other little fixes that I can't even remember right now.
:::::::::::::::: General improvements ::::::::::::::::
- Greatly improved and corrected the main script in several ways.
- Implemented some extra safety measures to prevent issues with respawning items and with scripted items that have an OnActivate block.
- Added a special message and sound for when there's nothing to collect in the area.
- Added a special sound for when the device is overloaded.
- Added some additional measures to prevent the hotkey script from crashing.
- Improved the menu that pops up when the hotkey is pressed so that it also shows information about the current status of the device.
- The player can now distantly recover a lost device only when it's not overloaded.
- The menu descriptions have been moved to a note that is added to the player's inventory upon install.
:::::::::::::::: New features ::::::::::::::::
- The player can now enable and disable verbosity through the menu.
- Added an optional visual effect to make the compression more flashy.
- Implemented a filter to allow looting from dead bodies, and optionally also dispose of the bodies.
- Added a filter to ignore worthless items.