Fallout 3

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Sinuev2

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Author: Sinuev2
Mod: Arlington Home Restoration Project
Version: 1.1
9/23/2014

1. Introduction
2. Requirements
3. Installation
4. Known Issues/Incompatibilities
5. Thanks/Credits
6. Version History

1. Introduction:
----------------
As a kid, I once visited Arlington Home with my father while he
was in D.C. for a buisness trip. I remember being moved by the
beauty of the grounds and of the house itself. So it came as a
bit of a disheartening shock to see such a historic landmark's
portrayal in FO3 as just a generic track home cluttered with
modern appliances.


The Arlington Home Restoration Project is my meager attempt to
rectify what, I thought, was a glaring oversight on Bethesda's
part. An attempt to bring FO3's Arlington Home more closely in
line with the real Arlington Home - both on the interior and the
exterior. This is NOT a player-home mod, and does not have many
of the convieniences you'd expect from such. However, if you do
wish to use it as a player home, all of the containers should be
safe and the interior is marked as player-owned. The raiders
will respawn, however. I may make it convertable to a
player home in later revisions if there is enough interest in it.

With that said, thank you for downloading this mod, and I hope
you have as much fun using it as I had in making it.

2. Requirements
----------------
Fallout 3 and Point Lookout.

3. Installation.
----------------
Simply unzip the archive to your Fallout 3 Data folder and merge
folders when prompted. Then activate "ArlingtonRestoration.esp"
in your load order via FOMM.

If you are updating from earlier versions, it's important that
you preform a clean save - as the interior has undergone
substantial revisioning and you may experience placement glitches.
To do this, simply deactivate the ArlingtonRestoration.esp in
your load order, start your game wait a few moments, then save
your game again. Exit your game and reactivate the
ArlingtonRestoration.esp file in your load order.

4. Known Issues & Incompatibilities
-----------------------------------
This mod will be incompatible with any mod that makes changes to
Arlington Origin or the original Arlington House interior. There
are quite a few enemy spawns inside, so if you have any mods
which increase enemy spawns or damage, you may want to turn
them down/off or otherwise be extremely cautious.

I believe I have fixed the majority (if not all) of the collision
geometry errors from the previous versions, and I also set up
room markers and portals to optimize preformance. You may still
get some slowdown in a few areas where your line-of-sight crosses
all three room-markers, but overall it should preform much better.

5. Thanks/Credits:
------------------
Bethesda, for creating a game I still want to mod and play all
these years later.

I used a number of various resources in the making of this mod,
and many of the resources I used were modified or are mash-ups
of serveral different resources. If you liked Arlington
Restoration, please visit their pages and check out their
original work and endorse them.

Lord Inquisitor: Wooden Barrel Resource
http://www.nexusmods.com/newvegas/mods/41067/?

stroti: Animal Trophy Resource (used the base)
http://www.nexusmods.com/oblivion/mods/41523/?

clintmich: Piano Resource
http://www.nexusmods.com/newvegas/mods/41482/?

aediin: Cavalry Saber - Resource
http://www.nexusmods.com/newvegas/mods/45161/?

Riley Marks: Static Furniture and More
http://www.nexusmods.com/oblivion/mods/44872/?

mtb: Graffiti
http://www.nexusmods.com/fallout3/mods/10350/?

Xiamara - Full Wine Racks Modder's Resource
http://www.nexusmods.com/oblivion/mods/12138/?

Mr Dave - Texture Resource
http://www.nexusmods.com/skyrim/mods/2324/?

Stroti & Tamira - Spinningwheel Resource & Resource Pack
http://www.nexusmods.com/skyrim/mods/36969/?
http://www.nexusmods.com/skyrim/mods/25279/?

mr_Siika - mr_Siika's Market Resources
http://www.nexusmods.com/oblivion/mods/30404/?

Gizmodian - Gothic Resource Set
http://www.nexusmods.com/oblivion/mods/35466/?

Unofficial TESA Clutterers Guild - TESA Clutter Pack v5
http://www.nexusmods.com/oblivion/mods/41904/?
http://tesalliance.org/forums/index.php?/files/file/657-tesa-clutter-pack/

Various free 3D model and texture websites.

Thank you all for your wonderful modders resources!

6. Version History
------------------
1.1
Fixed collision errors in original content
Substantial interior redesign and addition of new assets
Added Custom Basement
Retextured house exterior

1.0.2
Fixed Custis Topper so it sits on the head properly.
Added COC Marker to interior.
Made Added Flamable Fumes to Drug Lab.
Music now starts on entrance.
Minor Placement/Clutter tweaks.
Map Marker should now be initially hidden.
Tweaked Navmesh to remove islands and prevent spawn clumping.

1.0 - Initial Release