Fallout 3
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Duncan Jacob

Uploaded by

Donnchadh7266

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10 comments

  1. User_5038984
    User_5038984
    • account closed
    • 2 kudos
    These guns look amazing, the textures are so good it nearly kills my computer when using them. endorsed.
  2. TheCorpulent1
    TheCorpulent1
    • supporter
    • 16 kudos
    Gorgeous weapons. I've already endorsed them. However, I've got kind of a weird glitch going with them. For some reason, whenever they're under a direct light source, the slide part of the mesh disappears. I thought it might've been my ENB doing weird things, but I turned the ENB off and it still happened. I'm running about 200+ other mods, many of which I've merged to keep my load order down, so unfortunately I can't narrow down other mods that might be causing it. I wouldn't know where to start for such a unique, seemingly random problem anyway. Just thought I would point it out in case someone running fewer mods comes across it and can maybe suss out the culprit.
     
    EDIT: Here are a couple screenshots of what I'm talking about.
    http://anony.ws/i/2014/12/08/22370_2014-12-07_00005.png
    http://anony.ws/i/2014/12/08/22370_2014-12-07_00006.png
    1. Donnchadh7266
      Donnchadh7266
      • member
      • 10 kudos
      Okay i have uploaded 1.3

      from the images you submitted it seems that the alpha channel is being inverted under direct light. the slides are the only part that feature an alpha channel. in 1.3 the alpha channel has been completely removed. This should hopefully fix the issue, if not pleases let me know.

      Donn
    2. TheCorpulent1
      TheCorpulent1
      • supporter
      • 16 kudos
      Just tested it out and they all work fine and look fantastic. Thanks!

      Sorry it took so long, I hadn't checked back on this mod for a while.
  3. joey59696
    joey59696
    • member
    • 0 kudos
    Dear Author,
    do you know what weapons I can repair this with or how high the CND is?
  4. Donnchadh7266
    Donnchadh7266
    • member
    • 10 kudos
    Good spot Billy but i already made the change in the 1.1 version but +1 kudos to you anyway.
    In 1.2 i have removed a few useless files and entries but no major changes.

    I have also finished a 4 hour functional testing session of the FOSE version and have had no crashes yet, so any problems guys n gals, let me know.

    Don
  5. Billy1969
    Billy1969
    • supporter
    • 37 kudos
    I downloaded this mod when only one file was available, so I don't know if what I'm reporting is still relevant, but in the .esp you have all game scripts recompiled, this breaks every mod that touches vanilla scripts, I fixed it in my copy by removing all scripts save the ones you added relating to the guns from this mod, an additional effect was that it lowered the size of your .esp from over 2mb to just 12kb.

    I cannot confirm the moira shop ctd as I a far from megaton atm, will go there when I have time to play again
  6. Donnchadh7266
    Donnchadh7266
    • member
    • 10 kudos
    If anyone is experiencing any problems with mod please let me know about it.

    Please give as much detail as possible with any reproduction steps for the bug, also include other mods and utility mods that you might also be running.

    Don
  7. sieboldii2
    sieboldii2
    • member
    • 54 kudos
    Twice my game has frozen when I attempted to enter Craterside Supply. Different versions of FOSE file (v1.1) downloaded yesterday and today. I have no idea what was changed, but it did not prevent the freeze.
    1. Donnchadh7266
      Donnchadh7266
      • member
      • 10 kudos
      Hi Sieboldii2

      have also have encountered this issue on just the one occasion. my game soft locked on re-entering crater side after picking them up, i assume you cannot enter crateside at all?

      i have just also used the Large Address Aware Enabler for FO3 and have not noticed the issue since.