Fallout 3

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jrod1311

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jrod1311

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211 comments

  1. jrod1311
    jrod1311
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    Sticky
    To everyone: First thank you all for the support! This mod fan base has grown significantly in the last few months and I'm very appreciative. As for updates: a lot has gone on in my personal life. The biggest change was I enlisted in the Army in January and have been in training for the past several months. My rig back home pooped out and I was just recently able to purchase a new one so I have to slowly redownload all my mods and the CK and GECK and all that fun stuff. I will be back home and (hopefully) back in the swing of things for three months until school starts up again. I would very much love to add to this mod, especially with all the feedback I've gotten! In two months, I should be able to do just that, Thank you for understanding guys!
    1. Napoles
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      Any closer to releasing a much anticipated update?
    2. poppajq
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      Please check Jury station. I am getting invisible walls.
    3. jrod1311
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      Jury Station is not touched in UCO.
  2. Timmazaki
    Timmazaki
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    Dummy question.. But where do i put the files. I put them by them selves but nothing happened.
  3. LR114
    LR114
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    I've noticed a bug with rooftops. Once I climb up, I can't go back down without jumping and hoping that I don't die. But, aside from that (Which might be fixed with the patch, havent tried it yet) this mod is great. Could you perhaps make a version for the Alton IL mod?
  4. TadasJA
    TadasJA
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    In the description you say there is no cover in DC, there is, but the thing is that the hitboxes are like 10% larger than models, which means bullet devouring invisible waist-high walls - to shoot effectively you gotta leave the cover, which basically means death (at least using FWE - I get put down in 1-3 shots)... what I'm getting at is I want to ask if cover added by this mod has simmilar issues ?
  5. poppajq
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    I love it. I am using FWE, MMM, Ft Independace expanded, outcast stronger and, today I just downloaded Ghouls use Guns.

    My 4th level guy has Dogmeat, Brisa Almodovar , Mika the sniper, Ties that Bind Amanda and Geko Greenie (cutie version with his hard stomp stepping self).

    I'll be swapping some of them out with King the Mirelurk mod and the crimson and clover mod

    Tired of that that easy life in the wasteland?? Download this wirh FWE


    Surprise mother ...er! sh-t just got just got real.
    1. jrod1311
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  6. sqigg
    sqigg
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    I decided to do a reinstall of the mod after the crashes I was getting. It seems to run good in all of the areas, with the exception of near the Super Duper. If I come across the bridge with the raiders on it, when I get to the end nearest Super Duper, the end of the bridge and the ground leading to SD is missing. Sometimes if I make a save part way across the bridge, quit, then reload, the bridge and ground are there and ok, and I can continue. Anyone else getting this ?
    1. jrod1311
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      Glad you fixed your crashes, but I don't know whats causing the missing ground. I didn't delete any ground near SD.
    2. koriandersES
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      Not sure if that's caused by this mod, I once had a huge part of a river missing in Skyrim for seemingly no reason, saved and reloaded and all was good again.

      It wasn't a recurring thing though, does this always happen to you when you go there?
    3. jrod1311
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      This is a fallout 3 mod, not a skyrim mod.
  7. niellwyn
    niellwyn
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    Has anyone noticed any conflicts between this mod and either a World of Pain or DC Interiors? The latter mostly adds to spaces that were inaccessible, so I'm sure it will be fine, but the World of Pain adds new buildings and such, I've noticed, so there might be area conflicts.
    1. MattsDaZombieSlayer
      MattsDaZombieSlayer
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      Now that you mention it, my game crashes instantly (it probably doesn't even start) when using this mod with DC Interiors. I'll go check if it DC Interiors works without UCO, and then I'll get back to you. I use FO3 Edit, so I know my load order is fine, I also use Mod Organizer, if that helps with my problem...

      Came back, and sadly, DC Interiors STILL does not work, with or without UCO. For me anyways.
    2. athiust
      athiust
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      mod organizer is really bad with fallout 3 and fnv, i suggest just using fomm and nmm
  8. sqigg
    sqigg
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    I would really like to use this mod but I'm having some major problems. If I have it installed, the esm and all esp's, the game will play for a while, then CTD. I tried turning off the esp's one at a time and I still get crashes. Sometimes it will crash right after a battle, and if I try to save after a battle, that is instant CTD. I've checked my load order, unless I'm missing something, and I've checked things with FO3 Edit, yet there is no glaring conflicts. It's a cool, challenging mod. :/
    Edit: Does it matter what order UCO esp's go in ?

  9. PaladinChestBreach
    PaladinChestBreach
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    Takoma Park NEEDS this.
  10. Napoles
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    I just remembered this mod (I've uninstalled Fallout 3 for the time being to focus on New Vegas) but wanted to see if any updates were added.

    Is this dead in the water or are you still gonna give it a go? I really hope you haven't given up on it man!
  11. ResistTheChimera
    ResistTheChimera
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    Does this work with Devastated City?